Unit tests: If a test fails due to corrupting memory, don't print a misleading source file name

This commit is contained in:
Angus Gratton 2017-10-04 16:00:38 +11:00 committed by Angus Gratton
parent d20fbffae1
commit 6f07e0797d
2 changed files with 8 additions and 3 deletions

View File

@ -59,7 +59,7 @@ static void check_leak(size_t before_free, size_t after_free, const char *type)
leaked < CRITICAL_LEAK_THRESHOLD ? "potential" : "critical",
before_free, after_free, leaked);
fflush(stdout);
TEST_ASSERT(leaked < CRITICAL_LEAK_THRESHOLD); /* fail the test if it leaks too much */
TEST_ASSERT_MESSAGE(leaked < CRITICAL_LEAK_THRESHOLD, "The test leaked too much memory");
}
/* tearDown runs after every test */
@ -68,8 +68,12 @@ void tearDown(void)
/* some FreeRTOS stuff is cleaned up by idle task */
vTaskDelay(5);
/* We want the teardown to have this file in the printout if TEST_ASSERT fails */
const char *real_testfile = Unity.TestFile;
Unity.TestFile = __FILE__;
/* check if unit test has caused heap corruption in any heap */
TEST_ASSERT( heap_caps_check_integrity(MALLOC_CAP_INVALID, true) );
TEST_ASSERT_MESSAGE( heap_caps_check_integrity(MALLOC_CAP_INVALID, true), "The test has corrupted the heap");
/* check for leaks */
size_t after_free_8bit = heap_caps_get_free_size(MALLOC_CAP_8BIT);
@ -77,6 +81,8 @@ void tearDown(void)
check_leak(before_free_8bit, after_free_8bit, "8BIT");
check_leak(before_free_32bit, after_free_32bit, "32BIT");
Unity.TestFile = real_testfile; // go back to the real filename
}
void unity_putc(int c)

View File

@ -302,7 +302,6 @@ CONFIG_LOG_COLORS=y
#
CONFIG_L2_TO_L3_COPY=
CONFIG_LWIP_MAX_SOCKETS=4
CONFIG_LWIP_THREAD_LOCAL_STORAGE_INDEX=0
CONFIG_LWIP_SO_REUSE=
CONFIG_LWIP_SO_RCVBUF=
CONFIG_LWIP_DHCP_MAX_NTP_SERVERS=1