menu "Unity unit testing library"

    config UNITY_ENABLE_FLOAT
        bool "Support for float type"
        default y
        help
            If not set, assertions on float arguments will not be available.


    config UNITY_ENABLE_DOUBLE
        bool "Support for double type"
        default y
        help
            If not set, assertions on double arguments will not be available.

    config UNITY_ENABLE_64BIT
        bool "Support for 64-bit integer types"
        default n
        help
            If not set, assertions on 64-bit integer types will always fail.
            If this feature is enabled, take care not to pass pointers (which are 32 bit)
            to UNITY_ASSERT_EQUAL, as that will cause pointer-to-int-cast warnings.

    config UNITY_ENABLE_COLOR
        bool "Colorize test output"
        default n
        help
            If set, Unity will colorize test results using console escape sequences.


    config UNITY_ENABLE_IDF_TEST_RUNNER
        bool "Include ESP-IDF test registration/running helpers"
        default y
        help
            If set, then the following features will be available:

            - TEST_CASE macro which performs automatic registration of test functions
            - Functions to run registered test functions: unity_run_all_tests,
              unity_run_tests_with_filter, unity_run_single_test_by_name.
            - Interactive menu which lists test cases and allows choosing the tests to
              be run, available via unity_run_menu function.

            Disable if a different test registration mechanism is used.

    config UNITY_ENABLE_FIXTURE
        bool "Include Unity test fixture"
        default n
        help
            If set, unity_fixture.h header file and associated source files are part of
            the build. These provide an optional set of macros and functions to
            implement test groups.

    config UNITY_ENABLE_BACKTRACE_ON_FAIL
        bool "Print a backtrace when a unit test fails"
        default n
        help
            If set, the unity framework will print the backtrace information before
            jumping back to the test menu. The jumping is usually occurs in assert
            functions such as TEST_ASSERT, TEST_FAIL etc.

endmenu # "Unity unit testing library"