A filemap is a way of telling Kore to serve files from a directory
much like a traditional webserver can do.
Kore filemaps only handles files. Kore does not generate directory
indexes or deal with non-regular files.
The way files are sent to a client differs a bit per platform and
build options:
default:
- mmap() backed file transfer due to TLS.
NOTLS=1
- sendfile() under FreeBSD, macOS and Linux.
- mmap() backed file for OpenBSD.
The opened file descriptors/mmap'd regions are cached and reused when
appropriate. If a file is no longer in use it will be closed and evicted
from the cache after 30 seconds.
New API's are available allowing developers to use these facilities via:
void net_send_fileref(struct connection *, struct kore_fileref *);
void http_response_fileref(struct http_request *, struct kore_fileref *);
Kore will attempt to match media types based on file extensions. A few
default types are built-in. Others can be added via the new "http_media_type"
configuration directive.
You can now per domain configure the depth for x509 chain validation:
client_verify_depth 1
By default this is 1.
While here change around some log messages and properly set
the callback for x509 verification rather then via hoops and loops.
Allow KORE_SOURCE and KORE_FLAVOR to come from the environment,
overriding any configured kore_source or kore_flavor configuration
setting from the build.conf for the application.
I wanted an easier way of switching between Kore trees while hacking
on some of my apps, this is it.
kodev is creating x509s and writing out the dh parameters if they
do not exist in the application each time. This is annoying if
you explictly specified NOTLS=1 in the kore_flavor build options.
So just tell kodev to not do this if NOTLS=1 is present.
Instead log and send an internal error status back to the client.
This should be OK as long as the exception doesn't happen after
the caller called req.response() already.
Now you can create a pyko application skeleton using kodev:
$ kodev create -p myapp
Not sure if this functionality will remain in kodev, but for now i'm undecided.