[windows] use GetConsoleScreenBufferInfo whenever we have handles

This commit is contained in:
nick black 2021-10-09 03:14:47 -04:00
parent bee03d5b60
commit 7d82b6f067

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@ -1056,18 +1056,16 @@ char* termdesc_longterm(const tinfo* ti){
// user input looking at infd.
int locate_cursor(tinfo* ti, int* cursor_y, int* cursor_x){
#ifdef __MINGW64__
if(ti->qterm == TERMINAL_MSTERMINAL){
if(ti->outhandle){
CONSOLE_SCREEN_BUFFER_INFO conbuf;
if(!GetConsoleScreenBufferInfo(ti->outhandle, &conbuf)){
logerror("couldn't get cursor info\n");
return -1;
}
*cursor_y = conbuf.dwCursorPosition.Y;
*cursor_x = conbuf.dwCursorPosition.X;
loginfo("got a report from y=%d x=%d\n", *cursor_y, *cursor_x);
return 0;
if(ti->outhandle){
CONSOLE_SCREEN_BUFFER_INFO conbuf;
if(!GetConsoleScreenBufferInfo(ti->outhandle, &conbuf)){
logerror("couldn't get cursor info\n");
return -1;
}
*cursor_y = conbuf.dwCursorPosition.Y;
*cursor_x = conbuf.dwCursorPosition.X;
loginfo("got a report from y=%d x=%d\n", *cursor_y, *cursor_x);
return 0;
}
#endif
const char* u7 = get_escape(ti, ESCAPE_U7);