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https://github.com/dankamongmen/notcurses
synced 2025-03-10 01:29:05 -04:00
[sixel] move ctable to qstate so it's immediately free()d #2573
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601a87eb04
commit
91183e6044
131
src/lib/sixel.c
131
src/lib/sixel.c
@ -20,29 +20,25 @@ typedef enum {
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SIXEL_P2_TRANS = 1,
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} sixel_p2_e;
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// we keep a color-indexed set of sixels (a single-row column of six pixels,
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// encoded as a byte) across the life of the sprixel. This provides a good
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// combination of easy-to-edit (for wipes and restores) -- you can index by
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// color, and then by position, in O(1) -- and a form which can easily be
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// converted to the actual Sixel encoding. wipes and restores come in and edit
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// these sixels in O(1), and then at display time we recreate the encoded
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// bitmap in one go if necessary. we could just wipe and restore directly using
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// the encoded form, but it's a tremendous pain in the ass. this sixelmap will
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// be kept in the sprixel.
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// for initial quantization we fill out a static 5-level octree, with a sixth
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// dynamic level. we then merge as necessary to converge upon the number of
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// color registers. once we've settled on the colors, we run the pixels through
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// the octree again to build up the sixelmap.
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// across the life of the sixel, we'll need to wipe and restore cells, without
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// recourse to the original RGBA data. this is prohibitively expensive to do on
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// the encoded data, since it might require expanding or collapsing sections in
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// the middle (we could use a rope, but it would be annoying). instead, we keep
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// for each sixelrow (i.e. for every 6 rows) a vector of colors and distinct
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// encoded sections (i.e. *not* from some common long single allocation). this
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// way, the encoded sections can be easily and cheaply changed (since they're
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// small, and quickly indexed by sixelrow * color)). whenever we want to emit
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// the sixel, we just gather all these dynamic sections and write them
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// successively into the fbuf. this table can be built up in parallel, since
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// it's isolated among sixelrows -- the sixelrow is then the natural work unit.
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// this sixelmap is kept across the life of the sprixel; any longlived state
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// must be here, whereas state necessary only for rendering ought be in qstate.
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typedef struct sixelmap {
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int colors;
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int sixelcount;
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// FIXME we ought be able to combine these under the new scheme
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// for each color, for each sixel (stack of six), the representation.
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unsigned char* data; // |colors| x |sixelcount|-byte arrays
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unsigned char* data; // |colors| x |sixelcount|-byte arrays FIXME
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unsigned char* action; // |sixelrows| x |colors|-byte arrays
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// for each color, the components and a dindex.
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unsigned char* table; // |colors| x CENTSIZE: components
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sixel_p2_e p2; // set to SIXEL_P2_TRANS if we have transparent pixels
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sixel_p2_e p2; // set to SIXEL_P2_TRANS if we have transparent pixels
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} sixelmap;
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// second pass: construct data for extracted colors over the sixels. the
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@ -61,7 +57,7 @@ sixelmap_create(int dimy, int dimx){
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ret->p2 = SIXEL_P2_ALLOPAQUE;
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ret->sixelcount = sixelcount(dimy, dimx);
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ret->data = NULL;
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ret->table = NULL;
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ret->colors = 0;
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}
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return ret;
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}
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@ -69,7 +65,6 @@ sixelmap_create(int dimy, int dimx){
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void sixelmap_free(sixelmap *s){
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if(s){
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free(s->action);
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free(s->table);
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free(s->data);
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free(s);
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}
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@ -147,6 +142,11 @@ qidx(const qnode* q){
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}
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typedef struct qstate {
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// we always work in terms of quantized colors (quantization is the first
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// step of rendering), using indexes into the derived palette. the actual
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// palette need only be stored during the initial render, since the sixel
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// header can be preserved, and the palette is unchanged by wipes/restores.
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unsigned char* table; // |colors| x RGBSIZE components
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qnode* qnodes;
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onode* onodes;
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unsigned dynnodes_free;
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@ -157,7 +157,6 @@ typedef struct qstate {
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const uint32_t* data;
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int linesize;
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sixeltable* stab;
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uint32_t colors;
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// these are the leny and lenx passed to sixel_blit(), which are likely
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// different from those reachable through bargs->len{y,x}!
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int leny, lenx;
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@ -191,7 +190,7 @@ alloc_qstate(unsigned colorregs, qstate* qs){
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// we only initialize the static nodes, not the dynamic ones--we know
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// when we pull a dynamic one that it needs its popcount initialized.
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memset(qs->qnodes, 0, sizeof(qnode) * QNODECOUNT);
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qs->colors = 0;
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qs->table = NULL;
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return 0;
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}
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@ -202,6 +201,7 @@ free_qstate(qstate *qs){
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loginfo("freeing qstate");
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free(qs->qnodes);
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free(qs->onodes);
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free(qs->table);
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}
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}
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@ -221,7 +221,7 @@ insert_color(qstate* qs, uint32_t pixel){
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q->q.comps[1] = g;
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q->q.comps[2] = b;
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q->q.pop = 1;
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++qs->colors;
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++qs->stab->map->colors;
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return 0;
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}
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onode* o;
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@ -282,7 +282,7 @@ insert_color(qstate* qs, uint32_t pixel){
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o->q[skey]->q.comps[2] = b;
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o->q[skey]->qlink = 0;
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o->q[skey]->cidx = 0;
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++qs->colors;
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++qs->stab->map->colors;
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//fprintf(stderr, "INSERTED[%u]: %u %u %u\n", key, q->q.comps[0], q->q.comps[1], q->q.comps[2]);
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return 0;
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}
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@ -308,9 +308,6 @@ find_color(const qstate* qs, uint32_t pixel){
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return qidx(q);
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}
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// size of a color table entry: just the three components
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#define CENTSIZE (RGBSIZE)
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// create an auxiliary vector suitable for a Sixel sprixcell, and zero it out.
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// there are three bytes per pixel in the cell: a contiguous set of 16-bit
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// palette indices, and a contiguous set of two-value transparencies (these
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@ -606,22 +603,22 @@ choose(qstate* qs, qnode* q, int z, int i, int* hi, int* lo,
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// we must reduce the number of colors until we're using less than or equal
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// to the number of color registers.
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static inline int
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merge_color_table(qstate* qs, uint32_t colorregs){
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if(qs->colors == 0){
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merge_color_table(qstate* qs){
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if(qs->stab->map->colors == 0){
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return 0;
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}
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qnode* qactive = get_active_set(qs, qs->colors);
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qnode* qactive = get_active_set(qs, qs->stab->map->colors);
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if(qactive == NULL){
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return -1;
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}
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// assign color table entries to the most popular colors. use the lowest
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// color table entries for the most popular ones, as they're the shortest
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// (this is not necessarily an optimizing huristic, but it'll do for now).
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unsigned cidx = 0;
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int cidx = 0;
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//fprintf(stderr, "colors: %u cregs: %u\n", qs->colors, colorregs);
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for(int z = qs->colors - 1 ; z >= 0 ; --z){
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if(qs->colors >= colorregs){
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if(cidx == colorregs){
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for(int z = qs->stab->map->colors - 1 ; z >= 0 ; --z){
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if(qs->stab->map->colors >= qs->stab->colorregs){
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if(cidx == qs->stab->colorregs){
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break; // we just ran out of color registers
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}
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}
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@ -629,7 +626,7 @@ merge_color_table(qstate* qs, uint32_t colorregs){
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++cidx;
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}
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free(qactive);
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if(qs->colors > colorregs){
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if(qs->stab->map->colors > qs->stab->colorregs){
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// tend to those which couldn't get a color table entry. we start with two
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// values, lo and hi, initialized to -1. we iterate over the *static* qnodes,
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// descending into onodes to check their qnodes. we thus iterate over all
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@ -660,21 +657,21 @@ merge_color_table(qstate* qs, uint32_t colorregs){
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choose(qs, &qs->qnodes[z], z, -1, &hi, &lo, &hq, &lq);
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}
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}
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qs->colors = colorregs;
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qs->stab->map->colors = qs->stab->colorregs;
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}
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return 0;
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}
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static inline void
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load_color_table(const qstate* qs, unsigned char* table){
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uint32_t loaded = 0;
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unsigned total = QNODECOUNT + (qs->dynnodes_total - qs->dynnodes_free);
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for(unsigned z = 0 ; z < total && loaded < qs->colors ; ++z){
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load_color_table(const qstate* qs){
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int loaded = 0;
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int total = QNODECOUNT + (qs->dynnodes_total - qs->dynnodes_free);
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for(int z = 0 ; z < total && loaded < qs->stab->map->colors ; ++z){
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const qnode* q = &qs->qnodes[z];
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if(chosen_p(q)){
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table[CENTSIZE * qidx(q) + 0] = ss(q->q.comps[0]);
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table[CENTSIZE * qidx(q) + 1] = ss(q->q.comps[1]);
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table[CENTSIZE * qidx(q) + 2] = ss(q->q.comps[2]);
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qs->table[RGBSIZE * qidx(q) + 0] = ss(q->q.comps[0]);
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qs->table[RGBSIZE * qidx(q) + 1] = ss(q->q.comps[1]);
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qs->table[RGBSIZE * qidx(q) + 2] = ss(q->q.comps[2]);
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++loaded;
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}
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}
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@ -707,26 +704,26 @@ build_data_table(qstate* qs){
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logerror("no sixels");
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return -1;
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}
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// FIXME merge these two
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size_t dsize = sizeof(*stab->map->data) * qs->colors * stab->map->sixelcount;
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size_t dsize = sizeof(*stab->map->data) *
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qs->stab->map->colors *
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stab->map->sixelcount;
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stab->map->data = malloc(dsize);
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if(stab->map->data == NULL){
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return -1;
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}
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size_t tsize = CENTSIZE * qs->colors;
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stab->map->table = malloc(tsize);
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if(stab->map->table == NULL){
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size_t tsize = RGBSIZE * qs->stab->map->colors;
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qs->table = malloc(tsize);
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if(qs->table == NULL){
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free(stab->map->data);
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stab->map->data = NULL;
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return -1;
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}
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load_color_table(qs, stab->map->table);
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load_color_table(qs);
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memset(stab->map->data, 0, dsize);
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stab->map->colors = qs->colors;
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int pos = 0;
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//fprintf(stderr, "BUILDING DATA TABLE\n");
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// 1 bit per color per sixelrow as a skiptable; if 0, color is absent there
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size_t actionsize = ((qs->colors * (qs->leny + 5) / 6) + (CHAR_BIT - 1)) / CHAR_BIT;
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size_t actionsize = ((qs->stab->map->colors * (qs->leny + 5) / 6) + (CHAR_BIT - 1)) / CHAR_BIT;
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stab->map->action = malloc(actionsize);
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memset(stab->map->action, 0, actionsize);
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int sixelrow = 0;
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@ -739,15 +736,13 @@ build_data_table(qstate* qs){
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}
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int cidx = find_color(qs, *rgb);
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if(cidx < 0){
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free(stab->map->table);
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stab->map->table = NULL;
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free(stab->map->data);
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stab->map->data = NULL;
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return -1;
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}
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stab->map->data[cidx * stab->map->sixelcount + pos] |= (1u << (sy - visy));
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stab->map->action[actionmap_offset(cidx, qs->colors, sixelrow)] |=
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actionmap_bit(cidx, qs->colors, sixelrow);
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stab->map->action[actionmap_offset(cidx, qs->stab->map->colors, sixelrow)] |=
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actionmap_bit(cidx, qs->stab->map->colors, sixelrow);
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}
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++pos;
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}
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@ -857,8 +852,8 @@ extract_cell_color_table(qstate* qs, long cellid){
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// chunks, or expand them, converging towards the available number of
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// color registers. |ccols| is cell geometry; |leny| and |lenx| are pixel
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// geometry, and *do not* include sixel padding.
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static inline int
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extract_color_table(qstate* qs, sixeltable* stab){
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static int
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extract_color_table(qstate* qs){
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const blitterargs* bargs = qs->bargs;
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// use the cell geometry as computed by the visual layer; leny doesn't
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// include any mandatory sixel padding.
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@ -879,14 +874,14 @@ extract_color_table(qstate* qs, sixeltable* stab){
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++cellid;
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}
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}
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loginfo("octree got %"PRIu32" entries", qs->colors);
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if(merge_color_table(qs, stab->colorregs)){
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loginfo("octree got %"PRIu32" entries", qs->stab->map->colors);
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if(merge_color_table(qs)){
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return -1;
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}
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if(build_data_table(qs)){
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return -1;
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}
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loginfo("final palette: %u/%u colors", qs->colors, qs->stab->colorregs);
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loginfo("final palette: %u/%u colors", qs->stab->map->colors, qs->stab->colorregs);
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return 0;
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}
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@ -1002,17 +997,17 @@ write_sixel_creg(fbuf* f, int idx, int rc, int gc, int bc){
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// future reencodings. |leny| and |lenx| are output pixel geometry.
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// returns the number of bytes written, so it can be stored at *parse_start.
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static int
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write_sixel_header(fbuf* f, int leny, int lenx, const sixelmap* smap){
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write_sixel_header(qstate* qs, fbuf* f, int leny){
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if(leny % 6){
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return -1;
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}
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// Set Raster Attributes - pan/pad=1 (pixel aspect ratio), Ph=lenx, Pv=leny
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int r = write_sixel_intro(f, smap->p2, leny, lenx);
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// Set Raster Attributes - pan/pad=1 (pixel aspect ratio), Ph=qs->lenx, Pv=leny
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int r = write_sixel_intro(f, qs->stab->map->p2, leny, qs->lenx);
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if(r < 0){
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return -1;
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}
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for(int i = 0 ; i < smap->colors ; ++i){
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const unsigned char* rgb = smap->table + i * CENTSIZE;
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for(int i = 0 ; i < qs->stab->map->colors ; ++i){
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const unsigned char* rgb = qs->table + i * RGBSIZE;
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//fprintf(fp, "#%d;2;%u;%u;%u", i, rgb[0], rgb[1], rgb[2]);
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int rr = write_sixel_creg(f, i, rgb[0], rgb[1], rgb[2]);
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if(rr < 0){
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@ -1081,7 +1076,7 @@ write_sixel_payload(fbuf* f, int lenx, const sixelmap* map){
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// are output geometry.
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static inline int
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write_sixel(qstate* qs, fbuf* f, int outy, const sixeltable* stab, int* parse_start){
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*parse_start = write_sixel_header(f, outy, qs->lenx, stab->map);
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*parse_start = write_sixel_header(qs, f, outy);
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if(*parse_start < 0){
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return -1;
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}
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@ -1180,7 +1175,7 @@ int sixel_blit(ncplane* n, int linesize, const void* data, int leny, int lenx,
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qs.stab = &stable;
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qs.leny = leny;
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qs.lenx = lenx;
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if(extract_color_table(&qs, &stable)){
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if(extract_color_table(&qs)){
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free(bargs->u.pixel.spx->needs_refresh);
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bargs->u.pixel.spx->needs_refresh = NULL;
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sixelmap_free(stable.map);
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