ncplayer.1: include octant blitter

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nick black 2024-12-25 03:05:10 -05:00
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commit a7271d5941
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@ -29,7 +29,7 @@ be any non-negative number.
**-s** ***scalemode***: Scaling mode, one of **none**, **hires**, **scale**, **scalehi**, or **stretch**. **-s** ***scalemode***: Scaling mode, one of **none**, **hires**, **scale**, **scalehi**, or **stretch**.
**-b** ***blitter***: Blitter, one of **ascii**, **half**, **quad**, **sex**, **braille**, or **pixel**. **-b** ***blitter***: Blitter, one of **ascii**, **half**, **quad**, **sex**, **oct**, **braille**, or **pixel**.
**-m margins**: Define rendering margins (see below). **-m margins**: Define rendering margins (see below).
@ -62,7 +62,7 @@ the highest-resolution blitter available. **scale** resizes the object so that
the longer edge of the rendering area is matched exactly, and the other edge is the longer edge of the rendering area is matched exactly, and the other edge is
changed to maintain aspect ratio. **none** uses the original image size. Both changed to maintain aspect ratio. **none** uses the original image size. Both
**scale** and **none** aim for a 1:1 aspect ratio, and will thus prefer **half** **scale** and **none** aim for a 1:1 aspect ratio, and will thus prefer **half**
to **quad**, **sex**, or **braille**. **scalehi** and **hires** use the to **quad**, **sex**, **oct**, or **braille**. **scalehi** and **hires** use the
highest-resolution blitter available. highest-resolution blitter available.
Blitters can be selected at runtime by pressing '0' through '6'. Blitters can be selected at runtime by pressing '0' through '6'.