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https://github.com/dankamongmen/notcurses
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[sixel] drop unused auxvec_idx
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@ -128,7 +128,7 @@ endif()
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if(MSVC)
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add_compile_options(/W4)
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else()
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add_compile_options(-Wall -Wextra -W -Wshadow -Wvla)
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add_compile_options(-Wall -Wextra -W -Wshadow -Wvla -Wstrict-aliasing=2)
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# -ffast-math dies on NaNs we draw from libav (by -ffinite-math-only)
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add_compile_options(-fno-signed-zeros -fno-trapping-math -fassociative-math)
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add_compile_options(-fno-math-errno -freciprocal-math -funsafe-math-optimizations)
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@ -477,16 +477,6 @@ sixelband_extend(char* vec, struct band_extender* bes, int dimx, int curx){
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return vec;
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}
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// get the index into the auxvec (2 bytes per pixel) given the true y/x pixel
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// coordinates, plus the origin+dimensions of the relevant cell.
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static inline int
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auxvec_idx(int y, int x, int cellpxy, int cellpxx){
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const int xoff = x % cellpxx;
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const int yoff = y % cellpxy;
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const int off = yoff * cellpxx + xoff;
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return AUXVECELEMSIZE * off;
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}
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// write to this cell's auxvec, backing up the pixels cleared by a wipe. wipes
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// are requested at cell granularity, broken down into sixelbands, broken down
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// by color, and then finally effected at the sixel RLE level. we're thus in
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