libwebkit2gtk41: re-add patch to not require SSE2 on x86
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srcpkgs/libwebkit2gtk41/patches/x86-no-sse2.patch
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29
srcpkgs/libwebkit2gtk41/patches/x86-no-sse2.patch
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@ -0,0 +1,29 @@
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--- a/Source/cmake/WebKitCompilerFlags.cmake
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+++ b/Source/cmake/WebKitCompilerFlags.cmake
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@@ -162,15 +162,6 @@ if (COMPILER_IS_GCC_OR_CLANG)
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WEBKIT_PREPEND_GLOBAL_COMPILER_FLAGS(-Wno-expansion-to-defined)
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endif ()
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- # Force SSE2 fp on x86 builds.
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- if (WTF_CPU_X86 AND NOT CMAKE_CROSSCOMPILING)
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- WEBKIT_PREPEND_GLOBAL_COMPILER_FLAGS(-msse2 -mfpmath=sse)
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- include(DetectSSE2)
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- if (NOT SSE2_SUPPORT_FOUND)
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- message(FATAL_ERROR "SSE2 support is required to compile WebKit")
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- endif ()
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- endif ()
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-
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# Makes builds faster. The GCC manual warns about the possibility that the assembler being
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# used may not support input from a pipe, but in practice the toolchains we support all do.
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WEBKIT_PREPEND_GLOBAL_COMPILER_FLAGS(-pipe)
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--- a/Source/ThirdParty/ANGLE/src/image_util/loadimage.cpp
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+++ b/Source/ThirdParty/ANGLE/src/image_util/loadimage.cpp
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@@ -16,7 +16,7 @@
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# if defined(_MSC_VER)
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# include <intrin.h>
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# define ANGLE_LOADIMAGE_USE_SSE
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-# elif defined(__GNUC__) && (defined(__x86_64__) || defined(__i386__))
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+# elif defined(__GNUC__) && defined(__x86_64__)
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# include <x86intrin.h>
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# if __SSE__
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# define ANGLE_LOADIMAGE_USE_SSE
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