inspircd/include/inspircd.h

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/* +------------------------------------+
* | Inspire Internet Relay Chat Daemon |
* +------------------------------------+
*
* InspIRCd: (C) 2002-2008 InspIRCd Development Team
* See: http://www.inspircd.org/wiki/index.php/Credits
*
* This program is free but copyrighted software; see
* the file COPYING for details.
*
* ---------------------------------------------------
*/
#ifndef __INSPIRCD_H__
#define __INSPIRCD_H__
#ifndef WIN32
#define DllExport
#define CoreExport
#define printf_c printf
#else
#include "inspircd_win32wrapper.h"
/** Windows defines these already */
#undef DELETE
#undef ERROR
#endif
#include <time.h>
#include <string>
#include <sstream>
#include <list>
#include "inspircd_config.h"
#include "uid.h"
#include "users.h"
#include "usermanager.h"
#include "channels.h"
#include "socket.h"
#include "mode.h"
#include "socketengine.h"
#include "command_parse.h"
#include "snomasks.h"
#include "cull_list.h"
#include "filelogger.h"
#include "caller.h"
/**
* Used to define the maximum number of parameters a command may have.
*/
#define MAXPARAMETERS 127
/** Returned by some functions to indicate failure.
*/
#define ERROR -1
/** Support for librodent -
* see http://www.chatspike.net/index.php?z=64
*/
#define ETIREDHAMSTERS EAGAIN
/** Template function to convert any input type to std::string
*/
template<typename T> inline std::string ConvNumeric(const T &in)
{
if (in == 0) return "0";
char res[MAXBUF];
char* out = res;
T quotient = in;
while (quotient) {
*out = "0123456789"[ std::abs( (long)quotient % 10 ) ];
++out;
quotient /= 10;
}
if (in < 0)
*out++ = '-';
*out = 0;
std::reverse(res,out);
return res;
}
/** Template function to convert any input type to std::string
*/
inline std::string ConvToStr(const int in)
{
return ConvNumeric(in);
}
/** Template function to convert any input type to std::string
*/
inline std::string ConvToStr(const long in)
{
return ConvNumeric(in);
}
/** Template function to convert any input type to std::string
*/
inline std::string ConvToStr(const char* in)
{
return in;
}
/** Template function to convert any input type to std::string
*/
inline std::string ConvToStr(const bool in)
{
return (in ? "1" : "0");
}
/** Template function to convert any input type to std::string
*/
inline std::string ConvToStr(char in)
{
return std::string(in,1);
}
/** Template function to convert any input type to std::string
*/
template <class T> inline std::string ConvToStr(const T &in)
{
std::stringstream tmp;
if (!(tmp << in)) return std::string();
return tmp.str();
}
/** Template function to convert any input type to any other type
* (usually an integer or numeric type)
*/
template<typename T> inline long ConvToInt(const T &in)
{
std::stringstream tmp;
if (!(tmp << in)) return 0;
return atoi(tmp.str().c_str());
}
/** Template function to convert integer to char, storing result in *res and
* also returning the pointer to res. Based on Stuart Lowe's C/C++ Pages.
* @param T input value
* @param V result value
* @param R base to convert to
*/
template<typename T, typename V, typename R> inline char* itoa(const T &in, V *res, R base)
{
if (base < 2 || base > 16) { *res = 0; return res; }
char* out = res;
int quotient = in;
while (quotient) {
*out = "0123456789abcdef"[ std::abs( quotient % base ) ];
++out;
quotient /= base;
}
if ( in < 0 && base == 10) *out++ = '-';
std::reverse( res, out );
*out = 0;
return res;
}
/** This class contains various STATS counters
* It is used by the InspIRCd class, which internally
* has an instance of it.
*/
class serverstats : public classbase
{
public:
/** Number of accepted connections
*/
unsigned long statsAccept;
/** Number of failed accepts
*/
unsigned long statsRefused;
/** Number of unknown commands seen
*/
unsigned long statsUnknown;
/** Number of nickname collisions handled
*/
unsigned long statsCollisions;
/** Number of DNS queries sent out
*/
unsigned long statsDns;
/** Number of good DNS replies received
* NOTE: This may not tally to the number sent out,
* due to timeouts and other latency issues.
*/
unsigned long statsDnsGood;
/** Number of bad (negative) DNS replies received
* NOTE: This may not tally to the number sent out,
* due to timeouts and other latency issues.
*/
unsigned long statsDnsBad;
/** Number of inbound connections seen
*/
unsigned long statsConnects;
/** Total bytes of data transmitted
*/
double statsSent;
/** Total bytes of data received
*/
double statsRecv;
/** Cpu usage at last sample
*/
timeval LastCPU;
/** Time last sample was read
*/
timeval LastSampled;
/** The constructor initializes all the counts to zero
*/
serverstats()
: statsAccept(0), statsRefused(0), statsUnknown(0), statsCollisions(0), statsDns(0),
statsDnsGood(0), statsDnsBad(0), statsConnects(0), statsSent(0.0), statsRecv(0.0)
{
}
};
/** A list of failed port bindings, used for informational purposes on startup */
typedef std::vector<std::pair<std::string, long> > FailedPortList;
class InspIRCd;
DEFINE_HANDLER1(ProcessUserHandler, void, User*);
DEFINE_HANDLER1(IsNickHandler, bool, const char*);
DEFINE_HANDLER1(IsIdentHandler, bool, const char*);
DEFINE_HANDLER1(FindDescriptorHandler, User*, int);
DEFINE_HANDLER1(FloodQuitUserHandler, void, User*);
/* Forward declaration - required */
class XLineManager;
class BanCacheManager;
/** The main class of the irc server.
* This class contains instances of all the other classes
* in this software, with the exception of the base class,
* classbase. Amongst other things, it contains a ModeParser,
* a DNS object, a CommandParser object, and a list of active
* Module objects, and facilities for Module objects to
* interact with the core system it implements. You should
* NEVER attempt to instantiate a class of type InspIRCd
* yourself. If you do, this is equivalent to spawning a second
* IRC server, and could have catastrophic consequences for the
* program in terms of ram usage (basically, you could create
* an obese forkbomb built from recursively spawning irc servers!)
*/
class CoreExport InspIRCd : public classbase
{
private:
/** Holds the current UID. Used to generate the next one.
*/
char current_uid[UUID_LENGTH];
/** Set up the signal handlers
*/
void SetSignals();
/** Daemonize the ircd and close standard input/output streams
* @return True if the program daemonized succesfully
*/
bool DaemonSeed();
/** Iterate the list of BufferedSocket objects, removing ones which have timed out
* @param TIME the current time
*/
void DoSocketTimeouts(time_t TIME);
/** Sets up UID subsystem
*/
void InitialiseUID();
/** Perform background user events such as PING checks
*/
void DoBackgroundUserStuff();
/** Returns true when all modules have done pre-registration checks on a user
* @param user The user to verify
* @return True if all modules have finished checking this user
*/
bool AllModulesReportReady(User* user);
/** Logfile pathname specified on the commandline, or empty string
*/
char LogFileName[MAXBUF];
/** The current time, updated in the mainloop
*/
time_t TIME;
/** The time that was recorded last time around the mainloop
*/
time_t OLDTIME;
/** A 64k buffer used to read client lines into
*/
char ReadBuffer[65535];
/** Used when connecting clients
*/
insp_sockaddr client, server;
/** Used when connecting clients
*/
socklen_t length;
/** Nonblocking file writer
*/
FileLogger* Logger;
/** Time offset in seconds
* This offset is added to all calls to Time(). Use SetTimeDelta() to update
*/
int time_delta;
#ifdef WIN32
IPC* WindowsIPC;
#endif
public:
/** Global cull list, will be processed on next iteration
*/
CullList GlobalCulls;
/**** Functors ****/
ProcessUserHandler HandleProcessUser;
IsNickHandler HandleIsNick;
IsIdentHandler HandleIsIdent;
FindDescriptorHandler HandleFindDescriptor;
FloodQuitUserHandler HandleFloodQuitUser;
/** BufferedSocket classes pending deletion after being closed.
* We don't delete these immediately as this may cause a segmentation fault.
*/
std::map<BufferedSocket*,BufferedSocket*> SocketCull;
/** Globally accessible fake user record. This is used to force mode changes etc across s2s, etc.. bit ugly, but.. better than how this was done in 1.1
* Reason for it:
* kludge alert!
* SendMode expects a User* to send the numeric replies
* back to, so we create it a fake user that isnt in the user
* hash and set its descriptor to FD_MAGIC_NUMBER so the data
* falls into the abyss :p
*/
User *FakeClient;
/** Returns the next available UID for this server.
*/
std::string GetUID();
/** Find a user in the UUID hash
* @param nick The nickname to find
* @return A pointer to the user, or NULL if the user does not exist
*/
User *FindUUID(const std::string &);
/** Find a user in the UUID hash
* @param nick The nickname to find
* @return A pointer to the user, or NULL if the user does not exist
*/
User *FindUUID(const char *);
/** Build the ISUPPORT string by triggering all modules On005Numeric events
*/
void BuildISupport();
/** Number of unregistered users online right now.
* (Unregistered means before USER/NICK/dns)
*/
int unregistered_count;
/** List of server names we've seen.
*/
servernamelist servernames;
/** Time this ircd was booted
*/
time_t startup_time;
/** Config file pathname specified on the commandline or via ./configure
*/
char ConfigFileName[MAXBUF];
/** Mode handler, handles mode setting and removal
*/
ModeParser* Modes;
/** Command parser, handles client to server commands
*/
CommandParser* Parser;
/** Socket engine, handles socket activity events
*/
SocketEngine* SE;
/** ModuleManager contains everything related to loading/unloading
* modules.
*/
ModuleManager* Modules;
/** BanCacheManager is used to speed up checking of restrictions on connection
* to the IRCd.
*/
BanCacheManager *BanCache;
/** Stats class, holds miscellaneous stats counters
*/
serverstats* stats;
/** Server Config class, holds configuration file data
*/
ServerConfig* Config;
/** Snomask manager - handles routing of snomask messages
* to opers.
*/
SnomaskManager* SNO;
/** Client list, a hash_map containing all clients, local and remote
*/
user_hash* clientlist;
/** Client list stored by UUID. Contains all clients, and is updated
* automatically by the constructor and destructor of User.
*/
user_hash* uuidlist;
/** Channel list, a hash_map containing all channels
*/
chan_hash* chanlist;
/** Local client list, a vector containing only local clients
*/
std::vector<User*> local_users;
/** Oper list, a vector containing all local and remote opered users
*/
std::list<User*> all_opers;
/** DNS class, provides resolver facilities to the core and modules
*/
DNS* Res;
/** Timer manager class, triggers Timer timer events
*/
TimerManager* Timers;
/** X-Line manager. Handles G/K/Q/E line setting, removal and matching
*/
XLineManager* XLines;
/** User manager. Various methods and data associated with users.
*/
UserManager *Users;
/** Set to the current signal recieved
*/
int s_signal;
/** Get the current time
* Because this only calls time() once every time around the mainloop,
* it is much faster than calling time() directly.
* @param delta True to use the delta as an offset, false otherwise
* @return The current time as an epoch value (time_t)
*/
time_t Time(bool delta = false);
/** Set the time offset in seconds
* This offset is added to Time() to offset the system time by the specified
* number of seconds.
* @param delta The number of seconds to offset
* @return The old time delta
*/
int SetTimeDelta(int delta);
/** Number of users with a certain mode set on them
*/
int ModeCount(const char mode);
/** Get the time offset in seconds
* @return The current time delta (in seconds)
*/
int GetTimeDelta();
/** Process a user whos socket has been flagged as active
* @param cu The user to process
* @return There is no actual return value, however upon exit, the user 'cu' may have been
* marked for deletion in the global CullList.
*/
caller1<void, User*> ProcessUser;
/** Bind all ports specified in the configuration file.
* @param bail True if the function should bail back to the shell on failure
* @param found_ports The actual number of ports found in the config, as opposed to the number actually bound
* @return The number of ports actually bound without error
*/
int BindPorts(bool bail, int &found_ports, FailedPortList &failed_ports);
/** Binds a socket on an already open file descriptor
* @param sockfd A valid file descriptor of an open socket
* @param port The port number to bind to
* @param addr The address to bind to (IP only)
* @return True if the port was bound successfully
*/
bool BindSocket(int sockfd, int port, char* addr, bool dolisten = true);
/** Adds a server name to the list of servers we've seen
* @param The servername to add
*/
void AddServerName(const std::string &servername);
/** Finds a cached char* pointer of a server name,
* This is used to optimize User by storing only the pointer to the name
* @param The servername to find
* @return A pointer to this name, gauranteed to never become invalid
*/
const char* FindServerNamePtr(const std::string &servername);
/** Returns true if we've seen the given server name before
* @param The servername to find
* @return True if we've seen this server name before
*/
bool FindServerName(const std::string &servername);
/** Gets the GECOS (description) field of the given server.
* If the servername is not that of the local server, the name
* is passed to handling modules which will attempt to determine
* the GECOS that bleongs to the given servername.
* @param servername The servername to find the description of
* @return The description of this server, or of the local server
*/
std::string GetServerDescription(const char* servername);
/** Find a user in the nick hash.
* If the user cant be found in the nick hash check the uuid hash
* @param nick The nickname to find
* @return A pointer to the user, or NULL if the user does not exist
*/
User* FindNick(const std::string &nick);
/** Find a user in the nick hash.
* If the user cant be found in the nick hash check the uuid hash
* @param nick The nickname to find
* @return A pointer to the user, or NULL if the user does not exist
*/
User* FindNick(const char* nick);
/** Find a user in the nick hash ONLY
*/
User* FindNickOnly(const char* nick);
/** Find a user in the nick hash ONLY
*/
User* FindNickOnly(const std::string &nick);
/** Find a channel in the channels hash
* @param chan The channel to find
* @return A pointer to the channel, or NULL if the channel does not exist
*/
Channel* FindChan(const std::string &chan);
/** Find a channel in the channels hash
* @param chan The channel to find
* @return A pointer to the channel, or NULL if the channel does not exist
*/
Channel* FindChan(const char* chan);
/** Check for a 'die' tag in the config file, and abort if found
* @return Depending on the configuration, this function may never return
*/
void CheckDie();
/** Check we aren't running as root, and exit if we are
* @return Depending on the configuration, this function may never return
*/
void CheckRoot();
/** Determine the right path for, and open, the logfile
* @param argv The argv passed to main() initially, used to calculate program path
* @param argc The argc passed to main() initially, used to calculate program path
* @return True if the log could be opened, false if otherwise
*/
bool OpenLog(char** argv, int argc);
/** Close the currently open log file
*/
void CloseLog();
/** Send a server notice to all local users
* @param text The text format string to send
* @param ... The format arguments
*/
void ServerNoticeAll(char* text, ...);
/** Send a server message (PRIVMSG) to all local users
* @param text The text format string to send
* @param ... The format arguments
*/
void ServerPrivmsgAll(char* text, ...);
/** Send text to all users with a specific set of modes
* @param modes The modes to check against, without a +, e.g. 'og'
* @param flags one of WM_OR or WM_AND. If you specify WM_OR, any one of the
* mode characters in the first parameter causes receipt of the message, and
* if you specify WM_OR, all the modes must be present.
* @param text The text format string to send
* @param ... The format arguments
*/
void WriteMode(const char* modes, int flags, const char* text, ...);
/** Return true if a channel name is valid
* @param chname A channel name to verify
* @return True if the name is valid
*/
bool IsChannel(const char *chname);
/** Return true if str looks like a server ID
* @param string to check against
*/
bool IsSID(const std::string &str);
/** Rehash the local server
*/
void Rehash();
/** Handles incoming signals after being set
* @param signal the signal recieved
*/
void SignalHandler(int signal);
/** Sets the signal recieved
* @param signal the signal recieved
*/
static void SetSignal(int signal);
/** Causes the server to exit after unloading modules and
* closing all open file descriptors.
*
* @param The exit code to give to the operating system
* (See the ExitStatus enum for valid values)
*/
void Exit(int status);
/** Causes the server to exit immediately with exit code 0.
* The status code is required for signal handlers, and ignored.
*/
static void QuickExit(int status);
/** Return a count of channels on the network
* @return The number of channels
*/
long ChannelCount();
/** Send an error notice to all local users, opered and unopered
* @param s The error string to send
*/
void SendError(const std::string &s);
/** Return true if a nickname is valid
* @param n A nickname to verify
* @return True if the nick is valid
*/
caller1<bool, const char*> IsNick;
/** Return true if an ident is valid
* @param An ident to verify
* @return True if the ident is valid
*/
caller1<bool, const char*> IsIdent;
/** Find a username by their file descriptor.
* It is preferred to use this over directly accessing the fd_ref_table array.
* @param socket The file descriptor of a user
* @return A pointer to the user if the user exists locally on this descriptor
*/
caller1<User*, int> FindDescriptor;
/** Add a dns Resolver class to this server's active set
* @param r The resolver to add
* @param cached If this value is true, then the cache will
* be searched for the DNS result, immediately. If the value is
* false, then a request will be sent to the nameserver, and the
* result will not be immediately available. You should usually
* use the boolean value which you passed to the Resolver
* constructor, which Resolver will set appropriately depending
* on if cached results are available and haven't expired. It is
* however safe to force this value to false, forcing a remote DNS
* lookup, but not an update of the cache.
* @return True if the operation completed successfully. Note that
* if this method returns true, you should not attempt to access
* the resolver class you pass it after this call, as depending upon
* the request given, the object may be deleted!
*/
bool AddResolver(Resolver* r, bool cached);
/** Add a command to this server's command parser
* @param f A Command command handler object to add
* @throw ModuleException Will throw ModuleExcption if the command already exists
*/
void AddCommand(Command *f);
/** Send a modechange.
* The parameters provided are identical to that sent to the
* handler for class cmd_mode.
* @param parameters The mode parameters
* @param pcnt The number of items you have given in the first parameter
* @param user The user to send error messages to
*/
void SendMode(const char **parameters, int pcnt, User *user);
/** Match two strings using pattern matching.
* This operates identically to the global function match(),
* except for that it takes std::string arguments rather than
* const char* ones.
* @param sliteral The literal string to match against
* @param spattern The pattern to match against. CIDR and globs are supported.
*/
bool MatchText(const std::string &sliteral, const std::string &spattern);
/** Call the handler for a given command.
* @param commandname The command whos handler you wish to call
* @param parameters The mode parameters
* @param pcnt The number of items you have given in the first parameter
* @param user The user to execute the command as
* @return True if the command handler was called successfully
*/
CmdResult CallCommandHandler(const std::string &commandname, const char** parameters, int pcnt, User* user);
/** Return true if the command is a module-implemented command and the given parameters are valid for it
* @param parameters The mode parameters
* @param pcnt The number of items you have given in the first parameter
* @param user The user to test-execute the command as
* @return True if the command handler is a module command, and there are enough parameters and the user has permission to the command
*/
bool IsValidModuleCommand(const std::string &commandname, int pcnt, User* user);
/** Return true if the given parameter is a valid nick!user\@host mask
* @param mask A nick!user\@host masak to match against
* @return True i the mask is valid
*/
bool IsValidMask(const std::string &mask);
/** Rehash the local server
*/
void RehashServer();
/** Return the channel whos index number matches that provided
* @param The index number of the channel to fetch
* @return A channel record, or NUll if index < 0 or index >= InspIRCd::ChannelCount()
*/
Channel* GetChannelIndex(long index);
/** Dump text to a user target, splitting it appropriately to fit
* @param User the user to dump the text to
* @param LinePrefix text to prefix each complete line with
* @param TextStream the text to send to the user
*/
void DumpText(User* User, const std::string &LinePrefix, stringstream &TextStream);
/** Check if the given nickmask matches too many users, send errors to the given user
* @param nick A nickmask to match against
* @param user A user to send error text to
* @return True if the nick matches too many users
*/
bool NickMatchesEveryone(const std::string &nick, User* user);
/** Check if the given IP mask matches too many users, send errors to the given user
* @param ip An ipmask to match against
* @param user A user to send error text to
* @return True if the ip matches too many users
*/
bool IPMatchesEveryone(const std::string &ip, User* user);
/** Check if the given hostmask matches too many users, send errors to the given user
* @param mask A hostmask to match against
* @param user A user to send error text to
* @return True if the host matches too many users
*/
bool HostMatchesEveryone(const std::string &mask, User* user);
/** Calculate a duration in seconds from a string in the form 1y2w3d4h6m5s
* @param str A string containing a time in the form 1y2w3d4h6m5s
* (one year, two weeks, three days, four hours, six minutes and five seconds)
* @return The total number of seconds
*/
long Duration(const std::string &str);
/** Attempt to compare a password to a string from the config file.
* This will be passed to handling modules which will compare the data
* against possible hashed equivalents in the input string.
* @param ex The object (user, server, whatever) causing the comparison.
* @param data The data from the config file
* @param input The data input by the oper
* @param hashtype The hash from the config file
* @return 0 if the strings match, 1 or -1 if they do not
*/
int PassCompare(Extensible* ex, const char* data,const char* input, const char* hashtype);
/** Check if a given server is a uline.
* An empty string returns true, this is by design.
* @param server The server to check for uline status
* @return True if the server is a uline OR the string is empty
*/
bool ULine(const char* server);
/** Returns true if the uline is 'silent' (doesnt generate
* remote connect notices etc).
*/
bool SilentULine(const char* server);
/** Returns the subversion revision ID of this ircd
* @return The revision ID or an empty string
*/
std::string GetRevision();
/** Returns the full version string of this ircd
* @return The version string
*/
std::string GetVersionString();
/** Attempt to write the process id to a given file
* @param filename The PID file to attempt to write to
* @return This function may bail if the file cannot be written
*/
void WritePID(const std::string &filename);
/** This constructor initialises all the subsystems and reads the config file.
* @param argc The argument count passed to main()
* @param argv The argument list passed to main()
* @throw <anything> If anything is thrown from here and makes it to
* you, you should probably just give up and go home. Yes, really.
* It's that bad. Higher level classes should catch any non-fatal exceptions.
*/
InspIRCd(int argc, char** argv);
/** Output a log message to the ircd.log file
* The text will only be output if the current loglevel
* is less than or equal to the level you provide
* @param level A log level from the DebugLevel enum
* @param text Format string of to write to the log
* @param ... Format arguments of text to write to the log
*/
void Log(int level, const char* text, ...);
/** Output a log message to the ircd.log file
* The text will only be output if the current loglevel
* is less than or equal to the level you provide
* @param level A log level from the DebugLevel enum
* @param text Text to write to the log
*/
void Log(int level, const std::string &text);
/** Send a line of WHOIS data to a user.
* @param user user to send the line to
* @param dest user being WHOISed
* @param numeric Numeric to send
* @param text Text of the numeric
*/
void SendWhoisLine(User* user, User* dest, int numeric, const std::string &text);
/** Send a line of WHOIS data to a user.
* @param user user to send the line to
* @param dest user being WHOISed
* @param numeric Numeric to send
* @param format Format string for the numeric
* @param ... Parameters for the format string
*/
void SendWhoisLine(User* user, User* dest, int numeric, const char* format, ...);
/** Quit a user for excess flood, and if they are not
* fully registered yet, temporarily zline their IP.
* @param current user to quit
*/
caller1<void, User*> FloodQuitUser;
/** Restart the server.
* This function will not return. If an error occurs,
* it will throw an instance of CoreException.
* @param reason The restart reason to show to all clients
* @throw CoreException An instance of CoreException indicating the error from execv().
*/
void Restart(const std::string &reason);
/** Prepare the ircd for restart or shutdown.
* This function unloads all modules which can be unloaded,
* closes all open sockets, and closes the logfile.
*/
void Cleanup();
/** This copies the user and channel hash_maps into new hash maps.
* This frees memory used by the hash_map allocator (which it neglects
* to free, most of the time, using tons of ram)
*/
void RehashUsersAndChans();
/** Resets the cached max bans value on all channels.
* Called by rehash.
*/
void ResetMaxBans();
/** Return a time_t as a human-readable string.
*/
std::string TimeString(time_t curtime);
/** Begin execution of the server.
* NOTE: this function NEVER returns. Internally,
* it will repeatedly loop.
* @return The return value for this function is undefined.
*/
int Run();
/** Force all BufferedSockets to be removed which are due to
* be culled.
*/
void BufferedSocketCull();
char* GetReadBuffer()
{
return this->ReadBuffer;
}
};
#endif