inspircd/include/socketengine.h

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/*
* InspIRCd -- Internet Relay Chat Daemon
*
* Copyright (C) 2009 Daniel De Graaf <danieldg@inspircd.org>
* Copyright (C) 2007-2008 Robin Burchell <robin+git@viroteck.net>
* Copyright (C) 2005-2007 Craig Edwards <craigedwards@brainbox.cc>
* Copyright (C) 2007 Dennis Friis <peavey@inspircd.org>
*
* This file is part of InspIRCd. InspIRCd is free software: you can
* redistribute it and/or modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation, version 2.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SOCKETENGINE_H
#define SOCKETENGINE_H
#include <vector>
#include <string>
#include <map>
#include "inspircd_config.h"
#include "socket.h"
#include "base.h"
/** Types of event an EventHandler may receive.
* EVENT_READ is a readable file descriptor,
* and EVENT_WRITE is a writeable file descriptor.
* EVENT_ERROR can always occur, and indicates
* a write error or read error on the socket,
* e.g. EOF condition or broken pipe.
*/
enum EventType
{
/** Read event */
EVENT_READ = 0,
/** Write event */
EVENT_WRITE = 1,
/** Error event */
EVENT_ERROR = 2
};
/**
* Event mask for SocketEngine events
*/
enum EventMask
{
/** Do not test this socket for readability
*/
FD_WANT_NO_READ = 0x1,
/** Give a read event at all times when reads will not block.
*/
FD_WANT_POLL_READ = 0x2,
/** Give a read event when there is new data to read.
*
* An event MUST be sent if there is new data to be read, and the most
* recent read/recv() on this FD returned EAGAIN. An event MAY be sent
* at any time there is data to be read on the socket.
*/
FD_WANT_FAST_READ = 0x4,
/** Give an optional read event when reads begin to unblock
*
* This state is useful if you want to leave data in the OS receive
* queue but not get continuous event notifications about it, because
* it may not require a system call to transition from FD_WANT_FAST_READ
*/
FD_WANT_EDGE_READ = 0x8,
/** Mask for all read events */
FD_WANT_READ_MASK = 0x0F,
/** Do not test this socket for writeability
*/
FD_WANT_NO_WRITE = 0x10,
/** Give a write event at all times when writes will not block.
*
* You probably shouldn't use this state; if it's likely that the write
* will not block, try it first, then use FD_WANT_FAST_WRITE if it
* fails. If it's likely to block (or you are using polling-style reads)
* then use FD_WANT_SINGLE_WRITE.
*/
FD_WANT_POLL_WRITE = 0x20,
/** Give a write event when writes don't block any more
*
* An event MUST be sent if writes will not block, and the most recent
* write/send() on this FD returned EAGAIN, or connect() returned
* EINPROGRESS. An event MAY be sent at any time that writes will not
* block.
*
* Before calling HandleEvent, a socket engine MAY change the state of
* the FD back to FD_WANT_EDGE_WRITE if it is simpler (for example, if a
* one-shot notification was registered). If further writes are needed,
* it is the responsibility of the event handler to change the state to
* one that will generate the required notifications
*/
FD_WANT_FAST_WRITE = 0x40,
/** Give an optional write event on edge-triggered write unblock.
*
* This state is useful to avoid system calls when moving to/from
* FD_WANT_FAST_WRITE when writing data to a mostly-unblocked socket.
*/
FD_WANT_EDGE_WRITE = 0x80,
/** Request a one-shot poll-style write notification. The socket will
* return to the FD_WANT_NO_WRITE state before HandleEvent is called.
*/
FD_WANT_SINGLE_WRITE = 0x100,
/** Mask for all write events */
FD_WANT_WRITE_MASK = 0x1F0,
/** Add a trial read. During the next DispatchEvents invocation, this
* will call HandleEvent with EVENT_READ unless reads are known to be
* blocking.
*/
FD_ADD_TRIAL_READ = 0x1000,
/** Assert that reads are known to block. This cancels FD_ADD_TRIAL_READ.
* Reset by SE before running EVENT_READ
*/
FD_READ_WILL_BLOCK = 0x2000,
/** Add a trial write. During the next DispatchEvents invocation, this
* will call HandleEvent with EVENT_WRITE unless writes are known to be
* blocking.
*
* This could be used to group several writes together into a single
* send() syscall, or to ensure that writes are blocking when attempting
* to use FD_WANT_FAST_WRITE.
*/
FD_ADD_TRIAL_WRITE = 0x4000,
/** Assert that writes are known to block. This cancels FD_ADD_TRIAL_WRITE.
* Reset by SE before running EVENT_WRITE
*/
FD_WRITE_WILL_BLOCK = 0x8000,
/** Mask for trial read/trial write */
FD_TRIAL_NOTE_MASK = 0x5000
};
/** This class is a basic I/O handler class.
* Any object which wishes to receive basic I/O events
* from the socketengine must derive from this class and
* implement the HandleEvent() method. The derived class
* must then be added to SocketEngine using the method
* SocketEngine::AddFd(), after which point the derived
* class will receive events to its HandleEvent() method.
* The derived class should also implement one of Readable()
* and Writeable(). In the current implementation, only
* Readable() is used. If this returns true, the socketengine
* inserts a readable socket. If it is false, the socketengine
* inserts a writeable socket. The derived class should never
* change the value this function returns without first
* deleting the socket from the socket engine. The only
* requirement beyond this for an event handler is that it
* must have a file descriptor. What this file descriptor
* is actually attached to is completely up to you.
*/
class CoreExport EventHandler : public classbase
{
private:
/** Private state maintained by socket engine */
int event_mask;
protected:
/** File descriptor.
* All events which can be handled must have a file descriptor. This
* allows you to add events for sockets, fifo's, pipes, and various
* other forms of IPC. Do not change this while the object is
* registered with the SocketEngine
*/
int fd;
public:
/** Get the current file descriptor
* @return The file descriptor of this handler
*/
inline int GetFd() const { return fd; }
inline int GetEventMask() const { return event_mask; }
/** Set a new file desciptor
* @param FD The new file descriptor. Do not call this method without
* first deleting the object from the SocketEngine if you have
* added it to a SocketEngine instance.
*/
void SetFd(int FD);
/** Constructor
*/
EventHandler();
/** Destructor
*/
virtual ~EventHandler() {}
/** Process an I/O event.
* You MUST implement this function in your derived
* class, and it will be called whenever read or write
* events are received.
* @param et either one of EVENT_READ for read events,
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* EVENT_WRITE for write events and EVENT_ERROR for
* error events.
* @param errornum The error code which goes with an EVENT_ERROR.
*/
virtual void HandleEvent(EventType et, int errornum = 0) = 0;
friend class SocketEngine;
};
/** Provides basic file-descriptor-based I/O support.
* The actual socketengine class presents the
* same interface on all operating systems, but
* its private members and internal behaviour
* should be treated as blackboxed, and vary
* from system to system and upon the config
* settings chosen by the server admin. The current
* version supports select, epoll and kqueue.
* The configure script will enable a socket engine
* based upon what OS is detected, and will derive
* a class from SocketEngine based upon what it finds.
* The derived classes file will also implement a
* classfactory, SocketEngineFactory, which will
* create a derived instance of SocketEngine using
* polymorphism so that the core and modules do not
* have to be aware of which SocketEngine derived
* class they are using.
*/
class CoreExport SocketEngine
{
protected:
/** Current number of descriptors in the engine
*/
int CurrentSetSize;
/** Reference table, contains all current handlers
*/
EventHandler** ref;
/** List of handlers that want a trial read/write
*/
std::set<int> trials;
int MAX_DESCRIPTORS;
size_t indata;
size_t outdata;
time_t lastempty;
void UpdateStats(size_t len_in, size_t len_out);
virtual void OnSetEvent(EventHandler* eh, int old_mask, int new_mask) = 0;
void SetEventMask(EventHandler* eh, int value);
public:
unsigned long TotalEvents;
unsigned long ReadEvents;
unsigned long WriteEvents;
unsigned long ErrorEvents;
/** Constructor.
* The constructor transparently initializes
* the socket engine which the ircd is using.
* Please note that if there is a catastrophic
* failure (for example, you try and enable
* epoll on a 2.4 linux kernel) then this
* function may bail back to the shell.
*/
SocketEngine();
/** Destructor.
* The destructor transparently tidies up
* any resources used by the socket engine.
*/
virtual ~SocketEngine();
/** Add an EventHandler object to the engine. Use AddFd to add a file
* descriptor to the engine and have the socket engine monitor it. You
* must provide an object derived from EventHandler which implements
* HandleEvent().
* @param eh An event handling object to add
* @param event_mask The initial event mask for the object
*/
virtual bool AddFd(EventHandler* eh, int event_mask) = 0;
/** If you call this function and pass it an
* event handler, that event handler will
* receive the next available write event,
* even if the socket is a readable socket only.
* Developers should avoid constantly keeping
* an eventhandler in the writeable state,
* as this will consume large amounts of
* CPU time.
* @param eh The event handler to change
* @param event_mask The changes to make to the wait state
*/
void ChangeEventMask(EventHandler* eh, int event_mask);
/** Returns the highest file descriptor you may store in the socket engine
* @return The maximum fd value
*/
inline int GetMaxFds() const { return MAX_DESCRIPTORS; }
/** Returns the number of file descriptors being queried
* @return The set size
*/
inline int GetUsedFds() const { return CurrentSetSize; }
/** Delete an event handler from the engine.
* This function call deletes an EventHandler
* from the engine, returning true if it succeeded
* and false if it failed. This does not free the
* EventHandler pointer using delete, if this is
* required you must do this yourself.
* @param eh The event handler object to remove
*/
virtual void DelFd(EventHandler* eh) = 0;
/** Returns true if a file descriptor exists in
* the socket engine's list.
* @param fd The event handler to look for
* @return True if this fd has an event handler
*/
virtual bool HasFd(int fd);
/** Returns the EventHandler attached to a specific fd.
* If the fd isnt in the socketengine, returns NULL.
* @param fd The event handler to look for
* @return A pointer to the event handler, or NULL
*/
virtual EventHandler* GetRef(int fd);
/** Waits for events and dispatches them to handlers. Please note that
* this doesn't wait long, only a couple of milliseconds. It returns the
* number of events which occurred during this call. This method will
* dispatch events to their handlers by calling their
* EventHandler::HandleEvent() methods with the necessary EventType
* value.
* @return The number of events which have occured.
*/
virtual int DispatchEvents() = 0;
/** Dispatch trial reads and writes. This causes the actual socket I/O
* to happen when writes have been pre-buffered.
*/
virtual void DispatchTrialWrites();
/** Returns the socket engines name. This returns the name of the
* engine for use in /VERSION responses.
* @return The socket engine name
*/
virtual std::string GetName() = 0;
/** Returns true if the file descriptors in the given event handler are
* within sensible ranges which can be handled by the socket engine.
*/
virtual bool BoundsCheckFd(EventHandler* eh);
/** Abstraction for BSD sockets accept(2).
* This function should emulate its namesake system call exactly.
* @param fd This version of the call takes an EventHandler instead of a bare file descriptor.
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* @param addr The client IP address and port
* @param addrlen The size of the sockaddr parameter.
* @return This method should return exactly the same values as the system call it emulates.
*/
int Accept(EventHandler* fd, sockaddr *addr, socklen_t *addrlen);
/** Abstraction for BSD sockets close(2).
* This function should emulate its namesake system call exactly.
* @param fd This version of the call takes an EventHandler instead of a bare file descriptor.
* @return This method should return exactly the same values as the system call it emulates.
*/
int Close(EventHandler* fd);
/** Abstraction for BSD sockets close(2).
* This function should emulate its namesake system call exactly.
* This function should emulate its namesake system call exactly.
* @return This method should return exactly the same values as the system call it emulates.
*/
int Close(int fd);
/** Abstraction for BSD sockets send(2).
* This function should emulate its namesake system call exactly.
* @param fd This version of the call takes an EventHandler instead of a bare file descriptor.
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* @param buf The buffer in which the data that is sent is stored.
* @param len The size of the buffer.
* @param flags A flag value that controls the sending of the data.
* @return This method should return exactly the same values as the system call it emulates.
*/
int Send(EventHandler* fd, const void *buf, size_t len, int flags);
/** Abstraction for BSD sockets recv(2).
* This function should emulate its namesake system call exactly.
* @param fd This version of the call takes an EventHandler instead of a bare file descriptor.
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* @param buf The buffer in which the data that is read is stored.
* @param len The size of the buffer.
* @param flags A flag value that controls the reception of the data.
* @return This method should return exactly the same values as the system call it emulates.
*/
int Recv(EventHandler* fd, void *buf, size_t len, int flags);
/** Abstraction for BSD sockets recvfrom(2).
* This function should emulate its namesake system call exactly.
* @param fd This version of the call takes an EventHandler instead of a bare file descriptor.
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* @param buf The buffer in which the data that is read is stored.
* @param len The size of the buffer.
* @param flags A flag value that controls the reception of the data.
* @param from The remote IP address and port.
* @param fromlen The size of the from parameter.
* @return This method should return exactly the same values as the system call it emulates.
*/
int RecvFrom(EventHandler* fd, void *buf, size_t len, int flags, sockaddr *from, socklen_t *fromlen);
/** Abstraction for BSD sockets sendto(2).
* This function should emulate its namesake system call exactly.
* @param fd This version of the call takes an EventHandler instead of a bare file descriptor.
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* @param buf The buffer in which the data that is sent is stored.
* @param len The size of the buffer.
* @param flags A flag value that controls the sending of the data.
* @param to The remote IP address and port.
* @param tolen The size of the to parameter.
* @return This method should return exactly the same values as the system call it emulates.
*/
int SendTo(EventHandler* fd, const void *buf, size_t len, int flags, const sockaddr *to, socklen_t tolen);
/** Abstraction for BSD sockets connect(2).
* This function should emulate its namesake system call exactly.
* @param fd This version of the call takes an EventHandler instead of a bare file descriptor.
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* @param serv_addr The server IP address and port.
* @param addrlen The size of the sockaddr parameter.
* @return This method should return exactly the same values as the system call it emulates.
*/
int Connect(EventHandler* fd, const sockaddr *serv_addr, socklen_t addrlen);
/** Make a file descriptor blocking.
* @param fd a file descriptor to set to blocking mode
* @return 0 on success, -1 on failure, errno is set appropriately.
*/
int Blocking(int fd);
/** Make a file descriptor nonblocking.
* @param fd A file descriptor to set to nonblocking mode
* @return 0 on success, -1 on failure, errno is set appropriately.
*/
int NonBlocking(int fd);
/** Abstraction for BSD sockets shutdown(2).
* This function should emulate its namesake system call exactly.
* @param fd This version of the call takes an EventHandler instead of a bare file descriptor.
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* @param how What part of the socket to shut down
* @return This method should return exactly the same values as the system call it emulates.
*/
int Shutdown(EventHandler* fd, int how);
/** Abstraction for BSD sockets shutdown(2).
* This function should emulate its namesake system call exactly.
* @return This method should return exactly the same values as the system call it emulates.
*/
int Shutdown(int fd, int how);
/** Abstraction for BSD sockets bind(2).
* This function should emulate its namesake system call exactly.
* @return This method should return exactly the same values as the system call it emulates.
*/
int Bind(int fd, const irc::sockets::sockaddrs& addr);
/** Abstraction for BSD sockets listen(2).
* This function should emulate its namesake system call exactly.
* @return This method should return exactly the same values as the system call it emulates.
*/
int Listen(int sockfd, int backlog);
/** Set SO_REUSEADDR and SO_LINGER on this file descriptor
*/
void SetReuse(int sockfd);
/** This function is called immediately after fork().
* Some socket engines (notably kqueue) cannot have their
* handles inherited by forked processes. This method
* allows for the socket engine to re-create its handle
* after the daemon forks as the socket engine is created
* long BEFORE the daemon forks.
* @return void, but it is acceptable for this function to bail back to
* the shell or operating system on fatal error.
*/
virtual void RecoverFromFork();
/** Get data transfer statistics, kilobits per second in and out and total.
*/
void GetStats(float &kbitpersec_in, float &kbitpersec_out, float &kbitpersec_total);
/** Should we ignore the error in errno?
* Checks EAGAIN and WSAEWOULDBLOCK
*/
static bool IgnoreError();
};
inline bool SocketEngine::IgnoreError()
{
if ((errno == EAGAIN) || (errno == EWOULDBLOCK))
return true;
#ifdef _WIN32
if (WSAGetLastError() == WSAEWOULDBLOCK)
return true;
#endif
return false;
}
SocketEngine* CreateSocketEngine();
#endif