inspircd/include/protocol.h

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/*
* InspIRCd -- Internet Relay Chat Daemon
*
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* Copyright (C) 2018 Matt Schatz <genius3000@g3k.solutions>
* Copyright (C) 2013-2014 Attila Molnar <attilamolnar@hush.com>
* Copyright (C) 2013, 2018-2019 Sadie Powell <sadie@witchery.services>
* Copyright (C) 2012, 2019 Robby <robby@chatbelgie.be>
* Copyright (C) 2008 Robin Burchell <robin+git@viroteck.net>
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* Copyright (C) 2008 Craig Edwards <brain@inspircd.org>
*
* This file is part of InspIRCd. InspIRCd is free software: you can
* redistribute it and/or modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation, version 2.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
class User;
class ProtocolServer
{
public:
/** Send metadata related to this server to the target server
* @param key The 'key' of the data
* @param data The string representation of the data
*/
virtual void SendMetaData(const std::string& key, const std::string& data) = 0;
};
class CoreExport ProtocolInterface
{
public:
typedef ProtocolServer Server;
class ServerInfo final
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{
public:
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std::string servername;
std::string parentname;
std::string description;
size_t usercount;
size_t opercount;
unsigned long latencyms;
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};
typedef std::vector<ServerInfo> ServerList;
virtual ~ProtocolInterface() = default;
/** Send an ENCAP message to all servers matching a wildcard string.
* See the protocol documentation for the purpose of ENCAP.
* @param targetmask The target server mask (can contain wildcards)
* @param cmd The ENCAP subcommand
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* @param params List of string parameters which are dependent on the subcommand
* @param source The source of the message (prefix), must be a local user or NULL which means use local server
* @return Always true if the target mask contains wildcards; otherwise true if the server name was found,
* and the message was sent, false if it was not found.
* ENCAP (should) be used instead of creating new protocol messages for easier third party application support.
*/
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virtual bool SendEncapsulatedData(const std::string& targetmask, const std::string& cmd, const CommandBase::Params& params, const User* source = nullptr) { return false; }
/** Send an ENCAP message to all servers.
* See the protocol documentation for the purpose of ENCAP.
* @param cmd The ENCAP subcommand
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* @param params List of string parameters which are dependent on the subcommand
* @param source The source of the message (prefix), must be a local user or a user behind 'omit'
* or NULL which is equivalent to the local server
* @param omit If non-NULL the message won't be sent in the direction of this server, useful for forwarding messages
*/
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virtual void BroadcastEncap(const std::string& cmd, const CommandBase::Params& params, const User* source = nullptr, const User* omit = nullptr) { }
/** Send metadata for an extensible to other linked servers.
* @param ext The extensible to send metadata for
* @param key The 'key' of the data, e.g. "swhois" for swhois desc on a user
* @param data The string representation of the data
*/
virtual void SendMetaData(const Extensible* ext, const std::string& key, const std::string& data) { }
/** Send metadata related to the server to other linked servers.
* @param key The 'key' of the data
* @param data The string representation of the data
*/
virtual void SendMetaData(const std::string& key, const std::string& data) { }
/** Send a notice to users with a given snomask.
* @param snomask The snomask required for the message to be sent.
* @param text The message to send.
*/
virtual void SendSNONotice(char snomask, const std::string& text) { }
/** Send a message to a channel.
* @param target The channel to message.
* @param status The status character (e.g. %) required to receive.
* @param text The message to send.
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* @param type The message type (MSG_PRIVMSG or MSG_NOTICE)
*/
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virtual void SendMessage(const Channel* target, char status, const std::string& text, MessageType type = MSG_PRIVMSG) { }
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/** Send a message to a user.
* @param target The user to message.
* @param text The message to send.
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* @param type The message type (MSG_PRIVMSG or MSG_NOTICE)
*/
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virtual void SendMessage(const User* target, const std::string& text, MessageType type = MSG_PRIVMSG) { }
/** Fill a list of servers and information about them.
* @param sl The list of servers to fill.
*/
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virtual void GetServerList(ServerList& sl) { }
};