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Enable support for UNIX socket listeners on Windows.
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@ -12,7 +12,7 @@ InspIRCd is supported on the following platforms:
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- The most recent three major releases of macOS using the AppleClang 10, Clang 5+, or GCC 7+ (*not* LLVM-GCC) compilers and the GNU toolchain.
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- Windows 10 or newer using the MSVC 19.15+ (Visual Studio 15.8 2017) compiler and CMake 3.8 or newer.
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- Windows 10 build 17061 or newer using the MSVC 19.15+ (Visual Studio 15.8 2017) compiler and CMake 3.8 or newer.
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Alternate platforms and toolchains may also work but are not officially supported by the InspIRCd team. Generally speaking if you are using a reasonably modern UNIX-like system you should be able to build InspIRCd on it.
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@ -43,9 +43,7 @@
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#include <netdb.h>
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#else
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#include "inspircd_win32wrapper.h"
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# include <afunix.h>
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#endif
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#include <cerrno>
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@ -96,7 +96,6 @@ size_t InspIRCd::BindPorts(FailedPortList& failed_ports)
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continue;
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}
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#ifndef _WIN32
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// Are we creating a UNIX listener?
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const std::string path = tag->getString("path");
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if (!path.empty())
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@ -127,7 +126,6 @@ size_t InspIRCd::BindPorts(FailedPortList& failed_ports)
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else
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bound++;
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}
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#endif
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}
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std::vector<ListenSocket*>::iterator n = ports.begin();
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@ -182,11 +182,3 @@ inline ssize_t writev(int fd, const WindowsIOVec* iov, int count)
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return sent;
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return -1;
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}
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// This wrapper is just so we don't need to do #ifdef _WIN32 everywhere in the socket code. It is
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// not actually used and does not need to be the same size as sockaddr_un on UNIX systems.
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struct sockaddr_un final
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{
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ADDRESS_FAMILY sun_family;
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char sun_path[6];
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};
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