inbound sockets need a timeout, too. 30 secs should be pleanty

git-svn-id: http://svn.inspircd.org/repository/trunk/inspircd@10560 e03df62e-2008-0410-955e-edbf42e46eb7
This commit is contained in:
brain 2008-09-19 11:07:42 +00:00
parent a8a36c9935
commit 14539c29d6

View File

@ -43,7 +43,7 @@ TreeSocket::TreeSocket(SpanningTreeUtilities* Util, InspIRCd* SI, std::string sh
theirchallenge.clear();
ourchallenge.clear();
this->LinkState = CONNECTING;
Utils->timeoutlist[this] = std::pair<std::string, int>(ServerName,maxtime);
Utils->timeoutlist[this] = std::pair<std::string, int>(ServerName, maxtime);
if (Hook)
BufferedSocketHookRequest(this, (Module*)Utils->Creator, Hook).Send();
}
@ -66,6 +66,9 @@ TreeSocket::TreeSocket(SpanningTreeUtilities* Util, InspIRCd* SI, int newfd, cha
BufferedSocketHookRequest(this, (Module*)Utils->Creator, Hook).Send();
Instance->Timers->AddTimer(new HandshakeTimer(Instance, this, &(Utils->LinkBlocks[0]), this->Utils, 1));
/* Fix by Brain - inbound sockets need a timeout, too. 30 secs should be pleanty */
Utils->timeoutlist[this] = std::pair<std::string, int>("<unknown>", 30);
}
ServerState TreeSocket::GetLinkState()