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Fixed m_globops for new api
git-svn-id: http://svn.inspircd.org/repository/trunk/inspircd@4218 e03df62e-2008-0410-955e-edbf42e46eb7
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@ -23,8 +23,9 @@ using namespace std;
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#include "users.h"
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#include "channels.h"
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#include "modules.h"
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#include "inspircd.h"
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/* $ModDesc: Provides support for unreal-style GLOBOPS and umode +g */
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/* $ModDesc: Provides support for GLOBOPS and user mode +g */
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static Server *Srv;
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@ -47,31 +48,54 @@ class cmd_globops : public command_t
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}
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};
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class ModeGlobops : public ModeHandler
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{
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public:
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ModeGlobops() : ModeHandler('g', 0, 0, false, MODETYPE_USER, true) { }
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ModeAction OnModeChange(userrec* source, userrec* dest, chanrec* channel, std::string ¶meter, bool adding)
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{
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if (adding)
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{
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if (!dest->IsModeSet('g'))
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{
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dest->SetMode('P',true);
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return MODEACTION_ALLOW;
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}
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}
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else
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{
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if (dest->IsModeSet('g'))
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{
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dest->SetMode('P',false);
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return MODEACTION_ALLOW;
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}
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}
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return MODEACTION_DENY;
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}
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};
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class ModuleGlobops : public Module
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{
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cmd_globops* mycommand;
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ModeGlobops* mg;
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public:
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ModuleGlobops(Server* Me)
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: Module::Module(Me)
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{
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Srv = Me;
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if (!Srv->AddExtendedMode('g',MT_CLIENT,true,0,0))
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{
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Srv->Log(DEFAULT,"*** m_globops: ERROR, failed to allocate user mode +g!");
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printf("Could not claim usermode +g for this module!");
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return;
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}
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else
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{
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mycommand = new cmd_globops();
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Srv->AddCommand(mycommand);
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}
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mg = new ModeGlobops();
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Srv->AddMode(mg, 'g');
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mycommand = new cmd_globops();
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Srv->AddCommand(mycommand);
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}
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virtual ~ModuleGlobops()
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{
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DELETE(mycommand);
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DELETE(mg);
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}
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virtual Version GetVersion()
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@ -81,28 +105,9 @@ class ModuleGlobops : public Module
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void Implements(char* List)
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{
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List[I_OnExtendedMode] = 1;
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}
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virtual int OnExtendedMode(userrec* user, void* target, char modechar, int type, bool mode_on, string_list ¶ms)
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{
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// check if this is our mode character...
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if ((modechar == 'g') && (type == MT_CLIENT))
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{
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// we dont actually do anything with the mode in this module -
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// just tell the core its been claimed and is ok to give users.
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return 1;
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}
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else
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{
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// this mode isn't ours, we have to bail and return 0 to not handle it.
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return 0;
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}
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}
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};
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// stuff down here is the module-factory stuff. For basic modules you can ignore this.
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class ModuleGlobopsFactory : public ModuleFactory
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{
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public:
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