Changes to UID generation:

- Endless loop until we find a UID that is in use (this will be problematic if we get 2 billion users to a server..)
 - Once we reach the end of the UID namespace, start back at AAAA
 - Remove an unneeded allocation

git-svn-id: http://svn.inspircd.org/repository/trunk/inspircd@7884 e03df62e-2008-0410-955e-edbf42e46eb7
This commit is contained in:
w00t 2007-08-27 14:20:55 +00:00
parent 90ee2ee38c
commit 9d1b979fbc

View File

@ -136,10 +136,12 @@ bool InspIRCd::FindServerName(const std::string &servername)
*/
std::string InspIRCd::GetUID()
{
bool HasUID = false;
int i;
while (!HasUID)
/*
* This will only finish once we return a UUID that is not in use.
*/
while (1)
{
/*
* Okay. The rules for generating a UID go like this...
@ -171,22 +173,33 @@ std::string InspIRCd::GetUID()
current_uid[i]++;
}
/*
* XXX!
* Check if it's in use here, continue; if it is!
* This will only be an issue once we have a server that gets
* an assload of connections, but.. -- w00t
*
* Until we have a map to check, just bail. -- w00t
*/
if (current_uid[3] == 'Z')
{
InspIRCd::Exit(0);
/* If we get to here, we need to wrap around to AAAA. */
for(int j = 3; j < UUID_LENGTH - 1; j++)
current_uid[j] = 'A';
/*
* and now we need to break the inner for () to continue the while (),
* which will start the checking process over again. -- w00t
*/
break;
}
return std::string(current_uid);
if (this->FindUUID(current_uid))
{
/*
* It's in use. We need to try the loop again.
*/
continue;
}
return current_uid;
}
}
/* not reached. */
return "";
}