Remove the craqy self-restarting loop in trunk, and use proper safe iterators to avoid it

git-svn-id: http://svn.inspircd.org/repository/trunk/inspircd@9564 e03df62e-2008-0410-955e-edbf42e46eb7
This commit is contained in:
brain 2008-04-21 16:33:08 +00:00
parent 516e95e6f6
commit f21617328a

View File

@ -33,7 +33,7 @@ timedbans TimedBanList;
class CommandTban : public Command
{
public:
CommandTban (InspIRCd* Instance) : Command(Instance,"TBAN", 0, 3)
CommandTban (InspIRCd* Instance) : Command(Instance,"TBAN", 0, 3)
{
this->source = "m_timedbans.so";
syntax = "<channel> <duration> <banmask>";
@ -91,7 +91,8 @@ class CommandTban : public Command
T.expire = expire;
TimedBanList.push_back(T);
channel->WriteAllExcept(user, true, '@', tmp, "NOTICE %s :%s added a timed ban on %s lasting for %ld seconds.", channel->name, user->nick, mask.c_str(), duration);
channel->WriteAllExcept(user, true, '%', tmp, "NOTICE %s :%s added a timed ban on %s lasting for %ld seconds.", channel->name, user->nick, mask.c_str(), duration);
if (ServerInstance->Config->AllowHalfop)
channel->WriteAllExcept(user, true, '%', tmp, "NOTICE %s :%s added a timed ban on %s lasting for %ld seconds.", channel->name, user->nick, mask.c_str(), duration);
return CMD_SUCCESS;
}
return CMD_FAILURE;
@ -125,7 +126,6 @@ class ModuleTimedBans : public Module
TimedBanList.clear();
}
virtual int OnDelBan(User* source, Channel* chan, const std::string &banmask)
{
irc::string listitem = banmask.c_str();
@ -145,50 +145,49 @@ class ModuleTimedBans : public Module
virtual void OnBackgroundTimer(time_t curtime)
{
bool again = true;
while (again)
timedbans::iterator safei;
for (timedbans::iterator i = TimedBanList.begin(); i < TimedBanList.end();)
{
again = false;
for (timedbans::iterator i = TimedBanList.begin(); i < TimedBanList.end(); i++)
/* Safe copy of iterator, so we can erase as we iterate */
safei = i;
++i;
if (curtime > safei->expire)
{
if (curtime > i->expire)
Channel* cr = ServerInstance->FindChan(safei->channel);
if (cr)
{
Channel* cr = ServerInstance->FindChan(i->channel);
again = true;
if (cr)
{
const char *setban[3];
std::string mask = i->mask;
const char *setban[3];
std::string mask = safei->mask;
setban[0] = i->channel.c_str();
setban[1] = "-b";
setban[2] = mask.c_str();
setban[0] = safei->channel.c_str();
setban[1] = "-b";
setban[2] = mask.c_str();
CUList empty;
cr->WriteAllExcept(ServerInstance->FakeClient, true, '@', empty, "NOTICE %s :*** Timed ban on %s expired.", cr->name, i->mask.c_str());
if (ServerInstance->Config->AllowHalfop)
cr->WriteAllExcept(ServerInstance->FakeClient, true, '%', empty, "NOTICE %s :*** Timed ban on %s expired.", cr->name, i->mask.c_str());
CUList empty;
cr->WriteAllExcept(ServerInstance->FakeClient, true, '@', empty, "NOTICE %s :*** Timed ban on %s expired.", cr->name, safei->mask.c_str());
if (ServerInstance->Config->AllowHalfop)
cr->WriteAllExcept(ServerInstance->FakeClient, true, '%', empty, "NOTICE %s :*** Timed ban on %s expired.", cr->name, safei->mask.c_str());
ServerInstance->PI->SendModeStr(i->channel, std::string("-b ") + setban[2]);
ServerInstance->SendMode(setban,3, ServerInstance->FakeClient);
ServerInstance->PI->SendModeStr(safei->channel, std::string("-b ") + setban[2]);
ServerInstance->SendMode(setban, 3, ServerInstance->FakeClient);
bool was_removed = true;
for (BanList::iterator j = cr->bans.begin(); j != cr->bans.end(); j++)
if (!strcasecmp(j->data, mask.c_str()))
was_removed = false;
bool was_removed = true;
for (BanList::iterator j = cr->bans.begin(); j != cr->bans.end(); j++)
if (!strcasecmp(j->data, mask.c_str()))
was_removed = false;
/* Fix for crash if user cycles before the ban expires */
if (!was_removed)
TimedBanList.erase(i);
}
else
{
/* Where the hell did our channel go?! */
TimedBanList.erase(i);
}
// we used to delete the item here, but we dont need to as the servermode above does it for us,
break;
/* Fix for crash if user cycles before the ban expires */
if (!was_removed)
TimedBanList.erase(safei);
}
else
{
/* Where the hell did our channel go?! */
TimedBanList.erase(safei);
}
// we used to delete the item here, but we dont need to as the servermode above does it for us,
break;
}
}
}