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https://github.com/inspircd/inspircd.git
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git-svn-id: http://svn.inspircd.org/repository/trunk/inspircd@11260 e03df62e-2008-0410-955e-edbf42e46eb7
149 lines
3.2 KiB
C++
149 lines
3.2 KiB
C++
/* +------------------------------------+
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* | Inspire Internet Relay Chat Daemon |
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* +------------------------------------+
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*
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* InspIRCd: (C) 2002-2009 InspIRCd Development Team
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* See: http://wiki.inspircd.org/Credits
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*
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* This program is free but copyrighted software; see
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* the file COPYING for details.
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*
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* ---------------------------------------------------
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*/
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#ifndef __THREADENGINE_WIN32THREAD__
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#define __THREADENGINE_WIN32THREAD__
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#include "inspircd_config.h"
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#include "base.h"
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class InspIRCd;
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class Thread;
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/** The ThreadEngine class has the responsibility of initialising
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* Thread derived classes. It does this by creating operating system
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* level threads which are then associated with the class transparently.
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* This allows Thread classes to be derived without needing to know how
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* the OS implements threads. You should ensure that any sections of code
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* that use threads are threadsafe and do not interact with any other
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* parts of the code which are NOT known threadsafe! If you really MUST
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* access non-threadsafe code from a Thread, use the Mutex class to wrap
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* access to the code carefully.
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*/
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class CoreExport ThreadEngine : public Extensible
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{
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public:
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ThreadEngine(InspIRCd* Instance);
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virtual ~ThreadEngine();
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static DWORD WINAPI Entry(void* parameter);
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/** Create a new thread. This takes an already allocated
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* Thread* pointer and initializes it to use this threading
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* engine. On failure, this function may throw a CoreException.
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* @param thread_to_init Pointer to a newly allocated Thread
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* derived object.
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*/
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void Start(Thread* thread_to_init);
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/** Returns the thread engine's name for display purposes
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* @return The thread engine name
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*/
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const std::string GetName()
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{
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return "windows-thread";
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}
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};
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class CoreExport ThreadData
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{
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public:
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HANDLE handle;
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void FreeThread(Thread* toFree);
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};
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/** The Mutex class represents a mutex, which can be used to keep threads
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* properly synchronised. Use mutexes sparingly, as they are a good source
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* of thread deadlocks etc, and should be avoided except where absolutely
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* neccessary. Note that the internal behaviour of the mutex varies from OS
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* to OS depending on the thread engine, for example in windows a Mutex
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* in InspIRCd uses critical sections, as they are faster and simpler to
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* manage.
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*/
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class CoreExport Mutex
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{
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private:
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CRITICAL_SECTION wutex;
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public:
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Mutex()
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{
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InitializeCriticalSection(&wutex);
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}
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void Lock()
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{
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EnterCriticalSection(&wutex);
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}
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void Unlock()
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{
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LeaveCriticalSection(&wutex);
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}
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~Mutex()
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{
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DeleteCriticalSection(&wutex);
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}
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};
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class ThreadQueueData
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{
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CRITICAL_SECTION mutex;
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HANDLE event;
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public:
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ThreadQueueData()
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{
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InitializeCriticalSection(&mutex);
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event = CreateEvent(NULL, false, false, NULL);
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}
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~ThreadQueueData()
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{
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DeleteCriticalSection(&mutex);
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}
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void Lock()
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{
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EnterCriticalSection(&mutex);
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}
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void Unlock()
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{
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LeaveCriticalSection(&mutex);
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}
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void Wakeup()
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{
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PulseEvent(event);
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}
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void Wait()
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{
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LeaveCriticalSection(&mutex);
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WaitForSingleObject(event, INFINITE);
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EnterCriticalSection(&mutex);
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}
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};
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class ThreadSignalData
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{
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public:
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int connFD;
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ThreadSignalData()
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{
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connFD = -1;
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}
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};
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#endif
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