mirror of
https://github.com/inspircd/inspircd.git
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git-svn-id: http://svn.inspircd.org/repository/trunk/inspircd@752 e03df62e-2008-0410-955e-edbf42e46eb7
291 lines
7.2 KiB
C++
291 lines
7.2 KiB
C++
/*
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*/
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#include "inspircd_config.h"
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#include "base.h"
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#include <string>
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#include <map>
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#include <sys/socket.h>
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#include <sys/types.h>
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#include <netdb.h>
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#include <netinet/in.h>
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#include <unistd.h>
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#include <errno.h>
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#include <time.h>
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#include <vector>
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#include <deque>
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#ifndef __CONNECTION_H__
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#define __CONNECTION_H__
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#define STATE_DISCONNECTED 0
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#define STATE_CONNECTED 1
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#define STATE_SYNC 2
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#define STATE_NOAUTH_INBOUND 3
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#define STATE_NOAUTH_OUTBOUND 4
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#define STATE_SERVICES 5
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/** Each connection has one or more of these
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* each represents ONE outbound connection to another ircd
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* so each inbound has multiple outbounds. A listening socket
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* that accepts server type connections is represented by one
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* class serverrec. Class serverrec will instantiate several
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* objects of type ircd_connector to represent each established
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* connection, inbound or outbound. So, to determine all linked
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* servers you must walk through all the serverrecs that the
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* core defines, and in each one iterate through until you find
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* connection(s) relating to the server you want information on.
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* The core and module API provide functions for this.
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*/
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class ircd_connector : public Extensible
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{
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private:
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/** Sockaddr of the outbound ip and port
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*/
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sockaddr_in addr;
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/** File descriptor of the connection
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*/
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int fd;
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/** Server name
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*/
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std::string servername;
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/** Server 'GECOS'
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*/
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std::string description;
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/** State. STATE_NOAUTH_INBOUND, STATE_NOAUTH_OUTBOUND
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* STATE_SYNC, STATE_DISCONNECTED, STATE_CONNECTED
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*/
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int state;
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/** PRIVATE function to set the host address and port to connect to
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*/
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bool SetHostAddress(char* host, int port);
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public:
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/** When MakeOutboundConnection is called, these public members are
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* filled with the details passed to the function, for future
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* reference
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*/
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char host[MAXBUF];
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/** When MakeOutboundConnection is called, these public members are
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* filled with the details passed to the function, for future
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* reference
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*/
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int port;
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/** Server names of servers that this server is linked to
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* So for A->B->C, if this was the record for B it would contain A and C
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* whilever both servers are connected to B.
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*/
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std::vector<std::string> routes;
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/** Create an outbound connection to a listening socket
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*/
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bool MakeOutboundConnection(char* host, int port);
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/** Return the servername on this established connection
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*/
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std::string GetServerName();
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/** Set the server name of this connection
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*/
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void SetServerName(std::string serv);
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/** Get the file descriptor associated with this connection
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*/
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int GetDescriptor();
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/** Set the file descriptor for this connection
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*/
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void SetDescriptor(int fd);
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/** Get the state flags for this connection
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*/
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int GetState();
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/** Set the state flags for this connection
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*/
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void SetState(int state);
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/** Get the ip address (not servername) associated with this connection
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*/
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char* GetServerIP();
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/** Get the server description of this connection
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*/
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std::string GetDescription();
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/** Set the server description of this connection
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*/
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void SetDescription(std::string desc);
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/** Get the port number being used for this connection
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* If the connection is outbound this will be the remote port
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* otherwise it will be the local port, so it can always be
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* gautanteed as open at the address given in GetServerIP().
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*/
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int GetServerPort();
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/** Set the port used by this connection
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*/
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void SetServerPort(int p);
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/** Set both the host and the port in one operation for this connection
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*/
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bool SetHostAndPort(char* host, int port);
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/** Close the connection by calling close() on its file descriptor
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* This function call updates no other data.
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*/
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void CloseConnection();
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};
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/** Class packet is deprecated.
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* This declaration is preserved here to maintain documentation only.
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*/
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class packet : public classbase
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{
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};
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/** Please note: classes serverrec and userrec both inherit from class connection.
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*/
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class connection : public Extensible
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{
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public:
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/** File descriptor of the connection
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*/
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int fd;
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/** Hostname of connection. Not used if this is a serverrec
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*/
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char host[256];
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/** IP of connection. Reserved for future use.
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*/
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char ip[32];
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/** Inbuf of connection. Only used for userrec
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*/
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char inbuf[MAXBUF];
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/** Stats counter for bytes inbound
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*/
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long bytes_in;
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/** Stats counter for bytes outbound
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*/
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long bytes_out;
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/** Stats counter for commands inbound
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*/
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long cmds_in;
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/** Stats counter for commands outbound
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*/
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long cmds_out;
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/** True if server/user has authenticated, false if otherwise
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*/
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bool haspassed;
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/** Port number
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* For a userrec, this is the port they connected to the network on.
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* For a serverrec this is the current listening port of the serverrec object.
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*/
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int port;
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/** Used by userrec to indicate the registration status of the connection
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*/
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int registered;
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/** Reserved for future use
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*/
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short int state;
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/** Time the connection was last pinged
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*/
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time_t lastping;
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/** Time the connection was created, set in the constructor
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*/
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time_t signon;
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/** Time that the connection last sent data, used to calculate idle time
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*/
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time_t idle_lastmsg;
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/** Used by PING checks with clients
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*/
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time_t nping;
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/** Unused, will be removed in a future alpha/beta
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*/
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char internal_addr[MAXBUF];
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/** Unused, will be removed in a future alpha/beta
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*/
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int internal_port;
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/** With a serverrec, this is a list of all established server connections.
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* With a userrec this is unused.
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*/
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std::vector<ircd_connector> connectors;
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/** Default constructor
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*/
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connection();
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/** Create a listening socket on 'host' using port number 'p'
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*/
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bool CreateListener(char* host, int p);
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/** Begin an outbound link to another ircd at targethost.
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*/
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bool BeginLink(char* targethost, int port, char* password, char* servername, int myport);
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/** Begin an outbound mesh link to another ircd on a network you are already an authenticated member of
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*/
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bool MeshCookie(char* targethost, int port, long cookie, char* servername);
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/** Terminate a link to 'targethost' by calling the ircd_connector::CloseConnection method.
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*/
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void TerminateLink(char* targethost);
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/** Send a message to a server by name, if the server is unavailable directly route the packet via another server
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* If the server still cannot be reached after attempting to route the message remotely, returns false.
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*/
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bool SendPacket(char *message, const char* host);
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/** Returns the next available packet and returns true if data is available. Writes the servername the data came from to 'host'.
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* If no data is available this function returns false.
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* This function will automatically close broken links and reroute pathways, generating split messages on the network.
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*/
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bool RecvPacket(std::deque<std::string> &messages, char* host);
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/** Find the ircd_connector oject related to a certain servername given in 'host'
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*/
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ircd_connector* FindHost(std::string host);
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/** Add an incoming connection to the connection pool.
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* (reserved for core use)
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*/
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bool AddIncoming(int fd,char* targethost, int sourceport);
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/** This function is deprecated and may be removed in a later alpha/beta
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*/
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long GenKey();
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};
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#endif
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