inspircd/include/socketengine_iocp.h
brain c3f992455f Tidy up to coding style
git-svn-id: http://svn.inspircd.org/repository/trunk/inspircd@7139 e03df62e-2008-0410-955e-edbf42e46eb7
2007-05-25 20:04:51 +00:00

188 lines
4.7 KiB
C++

/* +------------------------------------+
* | Inspire Internet Relay Chat Daemon |
* +------------------------------------+
*
* InspIRCd: (C) 2002-2007 InspIRCd Development Team
* See: http://www.inspircd.org/wiki/index.php/Credits
*
* This program is free but copyrighted software; see
* the file COPYING for details.
*
* ---------------------------------------------------
*/
#ifndef __SOCKETENGINE_IOCP__
#define __SOCKETENGINE_IOCP__
#define READ_BUFFER_SIZE 500
#define USING_IOCP 1
#include "inspircd_config.h"
#include "inspircd_win32wrapper.h"
#include "globals.h"
#include "inspircd.h"
#include "socketengine.h"
enum SocketIOEvent
{
SOCKET_IO_EVENT_READ_READY = 0,
SOCKET_IO_EVENT_WRITE_READY = 1,
SOCKET_IO_EVENT_ACCEPT = 2,
SOCKET_IO_EVENT_ERROR = 3,
NUM_SOCKET_IO_EVENTS = 4,
};
class Overlapped
{
public:
OVERLAPPED m_overlap;
SocketIOEvent m_event;
int m_params;
Overlapped(SocketIOEvent ev, int params) : m_event(ev), m_params(params)
{
memset(&m_overlap, 0, sizeof(OVERLAPPED));
}
};
struct accept_overlap
{
int socket;
char buf[1024];
};
class IOCPEngine : public SocketEngine
{
/** Creates a "fake" file descriptor for use with an IOCP socket.
* This is a little slow, but it isnt called too much. We'll fix it
* in a future release.
* @return -1 if there are no free slots, and an integer if it finds one.
*/
__inline int GenerateFd()
{
register int i = 0;
for(; i < MAX_DESCRIPTORS; ++i)
if(ref[i] == 0)
return i;
return -1;
}
/** Global I/O completion port that sockets attach to.
*/
HANDLE m_completionPort;
/** This is kinda shitty... :/ for getting an address from a real fd.
*/
map<int, EventHandler*> m_binding;
public:
/** Creates an IOCP Socket Engine
* @param Instance The creator of this object
*/
IOCPEngine(InspIRCd* Instance);
/** Deletes an IOCP socket engine and all the attached sockets
*/
~IOCPEngine();
/** Adds an event handler to the completion port, and sets up initial events.
* @param eh EventHandler to add
* @return True if success, false if no room
*/
bool AddFd(EventHandler* eh);
/** Gets the maximum number of file descriptors that this engine can handle.
* @return The number of file descriptors
*/
__inline int GetMaxFds() { return MAX_DESCRIPTORS; }
/** Gets the number of free/remaining file descriptors under this engine.
* @return Remaining count
*/
__inline int GetRemainingFds()
{
register int count = 0;
register int i = 0;
for(; i < MAX_DESCRIPTORS; ++i)
if(ref[i] == 0)
++count;
return count;
}
/** Removes a file descriptor from the set, preventing it from receiving any more events
* @return True if remove was successful, false otherwise
*/
bool DelFd(EventHandler* eh, bool force = false);
/** Called every loop to handle input/output events for all sockets under this engine
* @return The number of "changed" sockets.
*/
int DispatchEvents();
/** Gets the name of this socket engine as a string.
* @return string of socket engine name
*/
std::string GetName();
/** Queues a Write event on the specified event handler.
* @param eh EventHandler that needs data sent on
*/
void WantWrite(EventHandler* eh);
/** Posts a completion event on the specified socket.
* @param eh EventHandler for message
* @param type Event Type
* @param param Event Parameter
* @return True if added, false if not
*/
bool PostCompletionEvent(EventHandler* eh, SocketIOEvent type, int param);
/** Posts a read event on the specified socket
* @param eh EventHandler (socket)
*/
void PostReadEvent(EventHandler* eh);
/** Posts an accept event on the specified socket
* @param eh EventHandler (socket)
*/
void PostAcceptEvent(EventHandler* eh);
/** Returns the EventHandler attached to a specific fd.
* If the fd isnt in the socketengine, returns NULL.
* @param fd The event handler to look for
* @return A pointer to the event handler, or NULL
*/
EventHandler* GetRef(int fd);
/** Returns true if a file descriptor exists in
* the socket engine's list.
* @param fd The event handler to look for
* @return True if this fd has an event handler
*/
bool HasFd(int fd);
/** Returns the EventHandler attached to a specific fd.
* If the fd isnt in the socketengine, returns NULL.
* @param fd The event handler to look for
* @return A pointer to the event handler, or NULL
*/
EventHandler* GetIntRef(int fd);
};
//typedef void(*OpHandler)(EventHandler)
/** Event Handler Array
*/
/** Creates a SocketEngine
*/
class SocketEngineFactory
{
public:
/** Create a new instance of SocketEngine based on IOCPEngine
*/
SocketEngine* Create(InspIRCd* Instance) { return new IOCPEngine(Instance); }
};
#endif