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git-svn-id: http://svn.inspircd.org/repository/branches/1_0_stable@4779 e03df62e-2008-0410-955e-edbf42e46eb7
363 lines
9.2 KiB
C++
363 lines
9.2 KiB
C++
/* +------------------------------------+
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* | Inspire Internet Relay Chat Daemon |
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* +------------------------------------+
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*
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* InspIRCd is copyright (C) 2002-2006 ChatSpike-Dev.
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* E-mail:
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* <brain@chatspike.net>
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* <Craig@chatspike.net>
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*
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* Written by Craig Edwards, Craig McLure, and others.
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* This program is free but copyrighted software; see
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* the file COPYING for details.
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*
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* ---------------------------------------------------
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*/
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#ifndef __INSP_SOCKET_H__
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#define __INSP_SOCKET_H__
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <sstream>
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#include <string>
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#include <deque>
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#include "dns.h"
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/**
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* States which a socket may be in
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*/
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enum InspSocketState { I_DISCONNECTED, I_RESOLVING, I_CONNECTING, I_CONNECTED, I_LISTENING, I_ERROR };
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/**
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* Error types which a socket may exhibit
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*/
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enum InspSocketError { I_ERR_TIMEOUT, I_ERR_SOCKET, I_ERR_CONNECT, I_ERR_BIND, I_ERR_RESOLVE, I_ERR_WRITE, I_ERR_NOMOREFDS };
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/**
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* InspSocket is an extendable socket class which modules
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* can use for TCP socket support. It is fully integrated
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* into InspIRCds socket loop and attaches its sockets to
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* the core's instance of the SocketEngine class, meaning
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* that any sockets you create have the same power and
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* abilities as a socket created by the core itself.
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* To use InspSocket, you must inherit a class from it,
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* and use the InspSocket constructors to establish connections
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* and bindings.
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*/
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class InspSocket
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{
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protected:
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std::deque<std::string> outbuffer;
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/**
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* The file descriptor of this socket
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*/
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int fd;
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/**
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* The resolver for this socket
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*/
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DNS dns;
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/**
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* The hostname connected to
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*/
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char host[MAXBUF];
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/**
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* The port connected to, or the port
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* this socket is listening on
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*/
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int port;
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/**
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* The state for this socket, either
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* listening, connecting, connected
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* or error.
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*/
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InspSocketState state;
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/**
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* The host being connected to,
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* in sockaddr form
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*/
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sockaddr_in addr;
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/**
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* The host being connected to,
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* in in_addr form
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*/
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in_addr addy;
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/**
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* When this time is reached,
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* the socket times out if it is
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* in the CONNECTING state
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*/
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time_t timeout_end;
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/**
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* This value is true if the
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* socket has timed out.
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*/
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bool timeout;
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/**
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* Socket input buffer, used by read(). The class which
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* extends InspSocket is expected to implement an extendable
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* buffer which can grow much larger than 64k,
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* this buffer is just designed to be temporary storage.
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* space.
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*/
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char ibuf[65535];
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/**
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* The IP address being connected
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* to stored in string form for
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* easy retrieval by accessors.
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*/
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char IP[MAXBUF];
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/**
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* Client sockaddr structure used
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* by accept()
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*/
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sockaddr_in client;
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/**
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* Server sockaddr structure used
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* by accept()
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*/
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sockaddr_in server;
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/**
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* Used by accept() to indicate the
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* sizes of the sockaddr_in structures
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*/
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socklen_t length;
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/** Flushes the write buffer
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*/
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bool FlushWriteBuffer();
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/** Set the queue sizes
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* This private method sets the operating system queue
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* sizes for this socket to 65535 so that it can queue
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* more information without application-level queueing
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* which was required in older software.
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*/
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void SetQueues(int nfd);
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/** When the socket has been marked as closing, this flag
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* will be set to true, then the next time the socket is
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* examined, the socket is deleted and closed.
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*/
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bool ClosePending;
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bool BindAddr();
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public:
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/**
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* The default constructor does nothing
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* and should not be used.
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*/
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InspSocket();
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/**
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* This constructor is used to associate
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* an existing connecting with an InspSocket
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* class. The given file descriptor must be
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* valid, and when initialized, the InspSocket
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* will be set with the given IP address
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* and placed in CONNECTED state.
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*/
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InspSocket(int newfd, char* ip);
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/**
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* This constructor is used to create a new
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* socket, either listening for connections, or an outbound connection to another host.
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* Note that if you specify a hostname in the 'host' parameter, then there will be an extra
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* step involved (a nonblocking DNS lookup) which will cause your connection to be established
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* slower than if it was an IP. Therefore, use an IP address where it is available instead.
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* @param host The hostname to connect to, or bind to
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* @param port The port number to connect to, or bind to
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* @param listening true to listen on the given host:port pair, or false to connect to them
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* @param maxtime Number of seconds to wait, if connecting, before the connection times out and an OnTimeout() event is generated
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*/
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InspSocket(const std::string &host, int port, bool listening, unsigned long maxtime);
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/**
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* This method is called when an outbound
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* connection on your socket is completed.
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* @return false to abort the connection, true to continue
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*/
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virtual bool OnConnected();
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/**
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* This method is called when an error occurs.
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* A closed socket in itself is not an error,
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* however errors also generate close events.
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* @param e The error type which occured
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*/
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virtual void OnError(InspSocketError e);
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/**
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* When an established connection is terminated,
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* the OnDisconnect method is triggered.
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*/
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virtual int OnDisconnect();
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/**
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* When there is data waiting to be read on a
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* socket, the OnDataReady() method is called.
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* Within this method, you *MUST* call the Read()
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* method to read any pending data. At its lowest
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* level, this event is signalled by the core via
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* the socket engine. If you return false from this
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* function, the core removes your socket from its
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* list and erases it from the socket engine, then
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* calls InspSocket::Close() and deletes it.
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* @return false to close the socket
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*/
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virtual bool OnDataReady();
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/**
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* When an outbound connection fails, and the
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* attempt times out, you will receive this event.
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* The method will trigger once maxtime seconds are
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* reached (as given in the constructor) just
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* before the socket's descriptor is closed.
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* A failed DNS lookup may cause this event if
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* the DNS server is not responding, as well as
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* a failed connect() call, because DNS lookups are
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* nonblocking as implemented by this class.
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*/
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virtual void OnTimeout();
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/**
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* Whenever close() is called, OnClose() will be
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* called first. Please note that this means
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* OnClose will be called alongside OnError(),
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* OnTimeout(), and Close(), and also when
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* cancelling a listening socket by calling
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* the destructor indirectly.
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*/
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virtual void OnClose();
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/**
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* Reads all pending bytes from the socket
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* into a char* array which can be up to
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* 16 kilobytes in length.
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*/
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virtual char* Read();
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/**
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* Returns the IP address associated with
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* this connection, or an empty string if
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* no IP address exists.
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*/
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std::string GetIP();
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/**
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* This function checks if the socket has
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* timed out yet, given the current time
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* in the parameter.
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* @return true if timed out, false if not timed out
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*/
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bool Timeout(time_t current);
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/**
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* Writes a std::string to the socket. No carriage
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* returns or linefeeds are appended to the string.
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* @param data The data to send
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*/
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virtual int Write(const std::string &data);
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/**
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* If your socket is a listening socket, when a new
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* connection comes in on the socket this method will
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* be called. Given the new file descriptor in the
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* parameters, and the IP, it is recommended you copy
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* them to a new instance of your socket class,
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* e.g.:
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*
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* MySocket* newsocket = new MySocket(newfd,ip);
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*
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* Once you have done this, you can then associate the
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* new socket with the core using Server::AddSocket().
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*/
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virtual int OnIncomingConnection(int newfd, char* ip);
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/**
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* Changes the socket's state. The core uses this
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* to change socket states, and you should not call
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* it directly.
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*/
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void SetState(InspSocketState s);
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/**
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* Returns the current socket state.
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*/
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InspSocketState GetState();
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/**
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* Only the core should call this function.
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* When called, it is assumed the socket is ready
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* to read data, and the method call routes the
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* event to the various methods of InspSocket
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* for you to handle. This can also cause the
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* socket's state to change.
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*/
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bool Poll();
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/**
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* This method returns the socket's file descriptor
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* as assigned by the operating system, or -1
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* if no descriptor has been assigned.
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*/
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int GetFd();
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/**
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* This method causes the socket to close, and may
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* also be triggered by other methods such as OnTimeout
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* and OnError.
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*/
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virtual void Close();
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/**
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* The destructor may implicitly call OnClose(), and
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* will close() and shutdown() the file descriptor
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* used for this socket.
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*/
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virtual ~InspSocket();
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/**
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* This method attempts to resolve the hostname,
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* if a hostname is given and not an IP,
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* before a connection can occur. This method is
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* asyncronous.
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*/
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virtual bool DoResolve();
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/**
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* This method attempts to connect to a hostname.
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* This only occurs on a non-listening socket. This
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* method is asyncronous.
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*/
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virtual bool DoConnect();
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/**
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* This method marks the socket closed.
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* The next time the core examines a socket marked
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* as closed, the socket will be closed and the
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* memory reclaimed.
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*/
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void MarkAsClosed();
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};
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#endif
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