mirror of
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594 lines
21 KiB
C++
594 lines
21 KiB
C++
/*
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* InspIRCd -- Internet Relay Chat Daemon
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*
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* Copyright (C) 2013-2016 Attila Molnar <attilamolnar@hush.com>
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* Copyright (C) 2013-2014 Adam <Adam@anope.org>
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* Copyright (C) 2012-2013, 2017-2020 Sadie Powell <sadie@witchery.services>
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* Copyright (C) 2012 Robby <robby@chatbelgie.be>
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* Copyright (C) 2009-2010 Daniel De Graaf <danieldg@inspircd.org>
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* Copyright (C) 2009 Uli Schlachter <psychon@inspircd.org>
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* Copyright (C) 2007-2008, 2017 Robin Burchell <robin+git@viroteck.net>
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* Copyright (C) 2007 Dennis Friis <peavey@inspircd.org>
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* Copyright (C) 2005-2008 Craig Edwards <brain@inspircd.org>
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*
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* This file is part of InspIRCd. InspIRCd is free software: you can
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* redistribute it and/or modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation, version 2.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <string>
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#include "socket.h"
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#include "base.h"
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#ifndef _WIN32
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#include <sys/uio.h>
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#endif
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#ifndef IOV_MAX
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#define IOV_MAX 1024
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#endif
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/**
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* Event mask for SocketEngine events
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*/
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enum EventMask
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{
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/** Do not test this socket for readability
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*/
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FD_WANT_NO_READ = 0x1,
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/** Give a read event at all times when reads will not block.
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*/
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FD_WANT_POLL_READ = 0x2,
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/** Give a read event when there is new data to read.
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*
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* An event MUST be sent if there is new data to be read, and the most
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* recent read/recv() on this FD returned EAGAIN. An event MAY be sent
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* at any time there is data to be read on the socket.
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*/
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FD_WANT_FAST_READ = 0x4,
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/** Give an optional read event when reads begin to unblock
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*
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* This state is useful if you want to leave data in the OS receive
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* queue but not get continuous event notifications about it, because
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* it may not require a system call to transition from FD_WANT_FAST_READ
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*/
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FD_WANT_EDGE_READ = 0x8,
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/** Mask for all read events */
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FD_WANT_READ_MASK = 0x0F,
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/** Do not test this socket for writeability
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*/
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FD_WANT_NO_WRITE = 0x10,
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/** Give a write event at all times when writes will not block.
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*
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* You probably shouldn't use this state; if it's likely that the write
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* will not block, try it first, then use FD_WANT_FAST_WRITE if it
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* fails. If it's likely to block (or you are using polling-style reads)
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* then use FD_WANT_SINGLE_WRITE.
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*/
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FD_WANT_POLL_WRITE = 0x20,
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/** Give a write event when writes don't block any more
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*
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* An event MUST be sent if writes will not block, and the most recent
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* write/send() on this FD returned EAGAIN, or connect() returned
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* EINPROGRESS. An event MAY be sent at any time that writes will not
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* block.
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*
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* Before calling OnEventHandler*(), a socket engine MAY change the state of
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* the FD back to FD_WANT_EDGE_WRITE if it is simpler (for example, if a
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* one-shot notification was registered). If further writes are needed,
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* it is the responsibility of the event handler to change the state to
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* one that will generate the required notifications
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*/
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FD_WANT_FAST_WRITE = 0x40,
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/** Give an optional write event on edge-triggered write unblock.
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*
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* This state is useful to avoid system calls when moving to/from
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* FD_WANT_FAST_WRITE when writing data to a mostly-unblocked socket.
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*/
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FD_WANT_EDGE_WRITE = 0x80,
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/** Request a one-shot poll-style write notification. The socket will
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* return to the FD_WANT_NO_WRITE state before OnEventHandler*() is called.
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*/
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FD_WANT_SINGLE_WRITE = 0x100,
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/** Mask for all write events */
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FD_WANT_WRITE_MASK = 0x1F0,
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/** Add a trial read. During the next DispatchEvents invocation, this
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* will call OnEventHandlerRead() unless reads are known to be
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* blocking.
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*/
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FD_ADD_TRIAL_READ = 0x1000,
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/** Assert that reads are known to block. This cancels FD_ADD_TRIAL_READ.
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* Reset by SE before running OnEventHandlerRead().
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*/
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FD_READ_WILL_BLOCK = 0x2000,
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/** Add a trial write. During the next DispatchEvents invocation, this
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* will call OnEventHandlerWrite() unless writes are known to be
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* blocking.
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*
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* This could be used to group several writes together into a single
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* send() syscall, or to ensure that writes are blocking when attempting
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* to use FD_WANT_FAST_WRITE.
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*/
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FD_ADD_TRIAL_WRITE = 0x4000,
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/** Assert that writes are known to block. This cancels FD_ADD_TRIAL_WRITE.
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* Reset by SE before running OnEventHandlerWrite().
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*/
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FD_WRITE_WILL_BLOCK = 0x8000,
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/** Mask for trial read/trial write */
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FD_TRIAL_NOTE_MASK = 0x5000
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};
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/** This class is a basic I/O handler class.
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* Any object which wishes to receive basic I/O events
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* from the socketengine must derive from this class and
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* implement the OnEventHandler*() methods. The derived class
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* must then be added to SocketEngine using the method
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* SocketEngine::AddFd(), after which point the derived
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* class will receive events to its OnEventHandler*() methods.
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* The event mask passed to SocketEngine::AddFd() determines
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* what events the EventHandler gets notified about and with
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* what semantics. SocketEngine::ChangeEventMask() can be
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* called to update the event mask later. The only
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* requirement beyond this for an event handler is that it
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* must have a file descriptor. What this file descriptor
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* is actually attached to is completely up to you.
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*/
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class CoreExport EventHandler : public classbase
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{
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private:
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/** Private state maintained by socket engine */
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int event_mask;
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void SetEventMask(int mask) { event_mask = mask; }
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protected:
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/** File descriptor.
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* All events which can be handled must have a file descriptor. This
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* allows you to add events for sockets, fifo's, pipes, and various
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* other forms of IPC. Do not change this while the object is
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* registered with the SocketEngine
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*/
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int fd;
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/** Swaps the internals of this EventHandler with another one.
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* @param other A EventHandler to swap internals with.
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*/
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void SwapInternals(EventHandler& other);
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public:
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/** Get the current file descriptor
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* @return The file descriptor of this handler
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*/
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inline int GetFd() const { return fd; }
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/** Checks if this event handler has a fd associated with it. */
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inline bool HasFd() const { return fd >= 0; }
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inline int GetEventMask() const { return event_mask; }
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/** Set a new file descriptor
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* @param FD The new file descriptor. Do not call this method without
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* first deleting the object from the SocketEngine if you have
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* added it to a SocketEngine instance.
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*/
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void SetFd(int FD);
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/** Constructor
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*/
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EventHandler();
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/** Destructor
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*/
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virtual ~EventHandler() {}
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/** Called by the socket engine in case of a read event
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*/
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virtual void OnEventHandlerRead() = 0;
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/** Called by the socket engine in case of a write event.
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* The default implementation does nothing.
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*/
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virtual void OnEventHandlerWrite();
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/** Called by the socket engine in case of an error event.
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* The default implementation does nothing.
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* @param errornum Error code
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*/
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virtual void OnEventHandlerError(int errornum);
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friend class SocketEngine;
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};
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/** Provides basic file-descriptor-based I/O support.
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* The actual socketengine class presents the
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* same interface on all operating systems, but
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* its private members and internal behaviour
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* should be treated as blackboxed, and vary
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* from system to system and upon the config
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* settings chosen by the server admin.
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*/
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class CoreExport SocketEngine
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{
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public:
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/** Socket engine statistics: count of various events, bandwidth usage
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*/
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class Statistics
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{
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mutable size_t indata;
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mutable size_t outdata;
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mutable time_t lastempty;
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/** Reset the byte counters and lastempty if there wasn't a reset in this second.
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*/
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void CheckFlush() const;
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public:
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/** Constructor, initializes member vars except indata and outdata because those are set to 0
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* in CheckFlush() the first time Update() or GetBandwidth() is called.
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*/
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Statistics() : lastempty(0), TotalEvents(0), ReadEvents(0), WriteEvents(0), ErrorEvents(0) { }
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/** Update counters for network data received.
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* This should be called after every read-type syscall.
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* @param len_in Number of bytes received, or -1 for error, as typically
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* returned by a read-style syscall.
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*/
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void UpdateReadCounters(int len_in);
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/** Update counters for network data sent.
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* This should be called after every write-type syscall.
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* @param len_out Number of bytes sent, or -1 for error, as typically
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* returned by a read-style syscall.
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*/
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void UpdateWriteCounters(int len_out);
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/** Get data transfer statistics.
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* @param kbitpersec_in Filled with incoming traffic in this second in kbit/s.
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* @param kbitpersec_out Filled with outgoing traffic in this second in kbit/s.
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* @param kbitpersec_total Filled with total traffic in this second in kbit/s.
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*/
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void CoreExport GetBandwidth(float& kbitpersec_in, float& kbitpersec_out, float& kbitpersec_total) const;
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unsigned long TotalEvents;
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unsigned long ReadEvents;
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unsigned long WriteEvents;
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unsigned long ErrorEvents;
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};
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private:
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/** Reference table, contains all current handlers
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**/
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static std::vector<EventHandler*> ref;
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/** Current number of descriptors in the engine. */
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static size_t CurrentSetSize;
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/** The maximum number of descriptors in the engine. */
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static size_t MaxSetSize;
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/** List of handlers that want a trial read/write
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*/
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static std::set<int> trials;
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/** Socket engine statistics: count of various events, bandwidth usage
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*/
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static Statistics stats;
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/** Look up the fd limit using rlimit. */
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static void LookupMaxFds();
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/** Terminates the program when the socket engine fails to initialize. */
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static void InitError();
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static void OnSetEvent(EventHandler* eh, int old_mask, int new_mask);
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/** Add an event handler to the base socket engine. AddFd(EventHandler*, int) should call this.
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*/
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static bool AddFdRef(EventHandler* eh);
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static void DelFdRef(EventHandler* eh);
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template <typename T>
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static void ResizeDouble(std::vector<T>& vect)
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{
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if (SocketEngine::CurrentSetSize > vect.size())
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vect.resize(SocketEngine::CurrentSetSize * 2);
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}
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public:
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#ifndef _WIN32
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typedef iovec IOVector;
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#else
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typedef WindowsIOVec IOVector;
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#endif
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/** Constructor.
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* The constructor transparently initializes
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* the socket engine which the ircd is using.
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* Please note that if there is a catastrophic
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* failure (for example, you try and enable
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* epoll on a 2.4 linux kernel) then this
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* function may bail back to the shell.
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* @return void, but it is acceptable for this function to bail back to
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* the shell or operating system on fatal error.
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*/
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static void Init();
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/** Destructor.
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* The destructor transparently tidies up
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* any resources used by the socket engine.
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*/
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static void Deinit();
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/** Add an EventHandler object to the engine. Use AddFd to add a file
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* descriptor to the engine and have the socket engine monitor it. You
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* must provide an object derived from EventHandler which implements
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* the required OnEventHandler*() methods.
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* @param eh An event handling object to add
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* @param event_mask The initial event mask for the object
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*/
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static bool AddFd(EventHandler* eh, int event_mask);
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/** If you call this function and pass it an
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* event handler, that event handler will
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* receive the next available write event,
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* even if the socket is a readable socket only.
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* Developers should avoid constantly keeping
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* an eventhandler in the writeable state,
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* as this will consume large amounts of
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* CPU time.
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* @param eh The event handler to change
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* @param event_mask The changes to make to the wait state
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*/
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static void ChangeEventMask(EventHandler* eh, int event_mask);
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/** Returns the number of file descriptors reported by the system this program may use
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* when it was started.
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* @return If non-zero the number of file descriptors that the system reported that we
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* may use.
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*/
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static size_t GetMaxFds() { return MaxSetSize; }
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/** Returns the number of file descriptors being queried
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* @return The set size
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*/
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static size_t GetUsedFds() { return CurrentSetSize; }
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/** Delete an event handler from the engine.
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* This function call deletes an EventHandler
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* from the engine, returning true if it succeeded
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* and false if it failed. This does not free the
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* EventHandler pointer using delete, if this is
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* required you must do this yourself.
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* @param eh The event handler object to remove
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*/
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static void DelFd(EventHandler* eh);
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/** Returns true if a file descriptor exists in
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* the socket engine's list.
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* @param fd The event handler to look for
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* @return True if this fd has an event handler
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*/
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static bool HasFd(int fd);
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/** Returns the EventHandler attached to a specific fd.
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* If the fd isn't in the socketengine, returns NULL.
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* @param fd The event handler to look for
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* @return A pointer to the event handler, or NULL
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*/
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static EventHandler* GetRef(int fd);
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/** Waits for events and dispatches them to handlers. Please note that
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* this doesn't wait long, only a couple of milliseconds. It returns the
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* number of events which occurred during this call. This method will
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* dispatch events to their handlers by calling their
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* EventHandler::OnEventHandler*() methods.
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* @return The number of events which have occurred.
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*/
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static int DispatchEvents();
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/** Dispatch trial reads and writes. This causes the actual socket I/O
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* to happen when writes have been pre-buffered.
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*/
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static void DispatchTrialWrites();
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/** Returns true if the file descriptors in the given event handler are
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* within sensible ranges which can be handled by the socket engine.
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*/
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static bool BoundsCheckFd(EventHandler* eh);
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/** Abstraction for BSD sockets accept(2).
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* This function should emulate its namesake system call exactly.
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* @param fd This version of the call takes an EventHandler instead of a bare file descriptor.
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* @param addr The client IP address and port
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* @param addrlen The size of the sockaddr parameter.
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* @return This method should return exactly the same values as the system call it emulates.
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*/
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static int Accept(EventHandler* fd, sockaddr *addr, socklen_t *addrlen);
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/** Close the underlying fd of an event handler, remove it from the socket engine and set the fd to -1.
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* @param eh The EventHandler to close.
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* @return 0 on success, a negative value on error
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*/
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static int Close(EventHandler* eh);
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/** Abstraction for BSD sockets close(2).
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* This function should emulate its namesake system call exactly.
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* This function should emulate its namesake system call exactly.
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* @return This method should return exactly the same values as the system call it emulates.
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*/
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static int Close(int fd);
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/** Abstraction for BSD sockets send(2).
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* This function should emulate its namesake system call exactly.
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* @param fd This version of the call takes an EventHandler instead of a bare file descriptor.
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* @param buf The buffer in which the data that is sent is stored.
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* @param len The size of the buffer.
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* @param flags A flag value that controls the sending of the data.
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* @return This method should return exactly the same values as the system call it emulates.
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*/
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static int Send(EventHandler* fd, const void *buf, size_t len, int flags);
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/** Abstraction for vector write function writev().
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* This function should emulate its namesake system call exactly.
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* @param fd EventHandler to send data with
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* @param iov Array of IOVectors containing the buffers to send and their lengths in the platform's
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* native format.
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* @param count Number of elements in iov.
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* @return This method should return exactly the same values as the system call it emulates.
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*/
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static int WriteV(EventHandler* fd, const IOVector* iov, int count);
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#ifdef _WIN32
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/** Abstraction for vector write function writev() that accepts a POSIX format iovec.
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* This function should emulate its namesake system call exactly.
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* @param fd EventHandler to send data with
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* @param iov Array of iovecs containing the buffers to send and their lengths in POSIX format.
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* @param count Number of elements in iov.
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* @return This method should return exactly the same values as the system call it emulates.
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*/
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static int WriteV(EventHandler* fd, const iovec* iov, int count);
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#endif
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/** Abstraction for BSD sockets recv(2).
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* This function should emulate its namesake system call exactly.
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* @param fd This version of the call takes an EventHandler instead of a bare file descriptor.
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* @param buf The buffer in which the data that is read is stored.
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* @param len The size of the buffer.
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* @param flags A flag value that controls the reception of the data.
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* @return This method should return exactly the same values as the system call it emulates.
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*/
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static int Recv(EventHandler* fd, void *buf, size_t len, int flags);
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/** Abstraction for BSD sockets recvfrom(2).
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* This function should emulate its namesake system call exactly.
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* @param fd This version of the call takes an EventHandler instead of a bare file descriptor.
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* @param buf The buffer in which the data that is read is stored.
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* @param len The size of the buffer.
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* @param flags A flag value that controls the reception of the data.
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* @param from The remote IP address and port.
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* @param fromlen The size of the from parameter.
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* @return This method should return exactly the same values as the system call it emulates.
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*/
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static int RecvFrom(EventHandler* fd, void *buf, size_t len, int flags, sockaddr *from, socklen_t *fromlen);
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/** Abstraction for BSD sockets sendto(2).
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* This function should emulate its namesake system call exactly.
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* @param fd This version of the call takes an EventHandler instead of a bare file descriptor.
|
|
* @param buf The buffer in which the data that is sent is stored.
|
|
* @param len The size of the buffer.
|
|
* @param flags A flag value that controls the sending of the data.
|
|
* @param address The remote IP address and port.
|
|
* @return This method should return exactly the same values as the system call it emulates.
|
|
*/
|
|
static int SendTo(EventHandler* fd, const void* buf, size_t len, int flags, const irc::sockets::sockaddrs& address);
|
|
|
|
/** Abstraction for BSD sockets connect(2).
|
|
* This function should emulate its namesake system call exactly.
|
|
* @param fd This version of the call takes an EventHandler instead of a bare file descriptor.
|
|
* @param address The server IP address and port.
|
|
* @return This method should return exactly the same values as the system call it emulates.
|
|
*/
|
|
static int Connect(EventHandler* fd, const irc::sockets::sockaddrs& address);
|
|
|
|
/** Make a file descriptor blocking.
|
|
* @param fd a file descriptor to set to blocking mode
|
|
* @return 0 on success, -1 on failure, errno is set appropriately.
|
|
*/
|
|
static int Blocking(int fd);
|
|
|
|
/** Make a file descriptor nonblocking.
|
|
* @param fd A file descriptor to set to nonblocking mode
|
|
* @return 0 on success, -1 on failure, errno is set appropriately.
|
|
*/
|
|
static int NonBlocking(int fd);
|
|
|
|
/** Abstraction for BSD sockets shutdown(2).
|
|
* This function should emulate its namesake system call exactly.
|
|
* @param fd This version of the call takes an EventHandler instead of a bare file descriptor.
|
|
* @param how What part of the socket to shut down
|
|
* @return This method should return exactly the same values as the system call it emulates.
|
|
*/
|
|
static int Shutdown(EventHandler* fd, int how);
|
|
|
|
/** Abstraction for BSD sockets shutdown(2).
|
|
* This function should emulate its namesake system call exactly.
|
|
* @return This method should return exactly the same values as the system call it emulates.
|
|
*/
|
|
static int Shutdown(int fd, int how);
|
|
|
|
/** Abstraction for BSD sockets bind(2).
|
|
* This function should emulate its namesake system call exactly.
|
|
* @return This method should return exactly the same values as the system call it emulates.
|
|
*/
|
|
static int Bind(int fd, const irc::sockets::sockaddrs& addr);
|
|
|
|
/** Abstraction for BSD sockets listen(2).
|
|
* This function should emulate its namesake system call exactly.
|
|
* @return This method should return exactly the same values as the system call it emulates.
|
|
*/
|
|
static int Listen(int sockfd, int backlog);
|
|
|
|
/** Set SO_REUSEADDR and SO_LINGER on this file descriptor
|
|
*/
|
|
static void SetReuse(int sockfd);
|
|
|
|
/** This function is called immediately after fork().
|
|
* Some socket engines (notably kqueue) cannot have their
|
|
* handles inherited by forked processes. This method
|
|
* allows for the socket engine to re-create its handle
|
|
* after the daemon forks as the socket engine is created
|
|
* long BEFORE the daemon forks.
|
|
* @return void, but it is acceptable for this function to bail back to
|
|
* the shell or operating system on fatal error.
|
|
*/
|
|
static void RecoverFromFork();
|
|
|
|
/** Get data transfer and event statistics
|
|
*/
|
|
static const Statistics& GetStats() { return stats; }
|
|
|
|
/** Should we ignore the error in errno?
|
|
* Checks EAGAIN and WSAEWOULDBLOCK
|
|
*/
|
|
static bool IgnoreError();
|
|
|
|
/** Return the last socket related error. strrerror(errno) on *nix
|
|
*/
|
|
static std::string LastError();
|
|
|
|
/** Returns the error for the given error num, strerror(errnum) on *nix
|
|
*/
|
|
static std::string GetError(int errnum);
|
|
};
|
|
|
|
inline bool SocketEngine::IgnoreError()
|
|
{
|
|
if ((errno == EAGAIN) || (errno == EWOULDBLOCK))
|
|
return true;
|
|
|
|
#ifdef _WIN32
|
|
if (WSAGetLastError() == WSAEWOULDBLOCK)
|
|
return true;
|
|
#endif
|
|
|
|
return false;
|
|
}
|