inspircd/include/dynamic.h
w00t f127161467 Clear up header insanity
git-svn-id: http://svn.inspircd.org/repository/trunk/inspircd@8808 e03df62e-2008-0410-955e-edbf42e46eb7
2008-02-03 23:20:20 +00:00

160 lines
4.4 KiB
C++

/* +------------------------------------+
* | Inspire Internet Relay Chat Daemon |
* +------------------------------------+
*
* InspIRCd: (C) 2002-2008 InspIRCd Development Team
* See: http://www.inspircd.org/wiki/index.php/Credits
*
* This program is free but copyrighted software; see
* the file COPYING for details.
*
* ---------------------------------------------------
*/
#ifndef __DLL_H
#define __DLL_H
/** The DLLManager class is able to load a module file by filename,
* and locate its init_module symbol.
*/
class CoreExport DLLManager
{
protected:
/** The last error string, or NULL
*/
char *err;
public:
/** This constructor loads the module using dlopen()
* @param ServerInstance The creator class of this object
* @param fname The filename to load. This should be within
* the modules dir.
*/
DLLManager(InspIRCd* ServerInstance, const char *fname);
virtual ~DLLManager();
/** Get a symbol using dynamic linking.
* @param v A function pointer, pointing at an init_module function
* @param sym_name The symbol name to find, usually "init_module"
* @return true if the symbol can be found, also the symbol will be put into v.
*/
bool GetSymbol(void **v, const char *sym_name);
/** Get the last error from dlopen() or dlsym().
* @return The last error string, or NULL if no error has occured.
*/
char* LastError()
{
return err;
}
/** The module handle.
* This is OS dependent, on POSIX platforms it is a pointer to a function
* pointer (yes, really!) and on windows it is a library handle.
*/
void *h;
};
class CoreExport LoadModuleException : public CoreException
{
public:
/** This constructor can be used to specify an error message before throwing.
*/
LoadModuleException(const std::string &message)
: CoreException(message, "the core")
{
}
/** This destructor solves world hunger, cancels the world debt, and causes the world to end.
* Actually no, it does nothing. Never mind.
* @throws Nothing!
*/
virtual ~LoadModuleException() throw() {};
};
class CoreExport FindSymbolException : public CoreException
{
public:
/** This constructor can be used to specify an error message before throwing.
*/
FindSymbolException(const std::string &message)
: CoreException(message, "the core")
{
}
/** This destructor solves world hunger, cancels the world debt, and causes the world to end.
* Actually no, it does nothing. Never mind.
* @throws Nothing!
*/
virtual ~FindSymbolException() throw() {};
};
/** This is the highest-level class of the DLLFactory system used to load InspIRCd modules and commands.
* All the dirty mucking around with dl*() is done by DLLManager, all this does it put a pretty shell on
* it and make it nice to use to load modules and core commands. This class is quite specialised for these
* two uses and it may not be useful more generally -- use DLLManager directly for that.
*/
template <typename ReturnType> class CoreExport DLLFactory : public DLLManager
{
protected:
/** This typedef represents the init_* function within each module or command.
* The init_module function is the only exported extern "C" declaration
* in any module file. In a cmd_*.cpp file the equivilant is init_command
*/
typedef ReturnType * (initfunctype) (InspIRCd*);
/** Pointer to the init function.
*/
initfunctype* init_func;
/** Instance pointer to be passed to init_*() when it is called.
*/
InspIRCd* ServerInstance;
public:
/** Default constructor.
* This constructor passes its paramerers down through DLLFactoryBase and then DLLManager
* to load the module, then calls the factory function to retrieve a pointer to a ModuleFactory
* class. It is then down to the core to call the ModuleFactory::CreateModule() method and
* receive a Module* which it can insert into its module lists.
*/
DLLFactory(InspIRCd* Instance, const char *fname, const char *func_name)
: DLLManager(Instance, fname), init_func(NULL), ServerInstance(Instance)
{
const char* error = LastError();
if(!error)
{
if(!GetSymbol((void **)&init_func, func_name))
{
throw FindSymbolException("Missing " + std::string(func_name) + "() entrypoint!");
}
}
else
{
throw LoadModuleException(error);
}
}
ReturnType* CallInit()
{
if(init_func)
{
return init_func(ServerInstance);
}
else
{
return NULL;
}
}
/** The destructor deletes the ModuleFactory pointer.
*/
~DLLFactory()
{
}
};
#endif