inspircd/include/protocol.h
Peter Powell 384ef31bc0 Use CommandBase::Params instead of std::vector<std::string>.
This is presently a typedef but will soon be replaced with a class
that encapsulates both tags and parameters.
2018-07-26 20:12:14 +01:00

145 lines
5.4 KiB
C++

/*
* InspIRCd -- Internet Relay Chat Daemon
*
* Copyright (C) 2008 Robin Burchell <robin+git@viroteck.net>
* Copyright (C) 2008 Craig Edwards <craigedwards@brainbox.cc>
*
* This file is part of InspIRCd. InspIRCd is free software: you can
* redistribute it and/or modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation, version 2.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "hashcomp.h"
class User;
class ProtocolServer
{
public:
/** Send metadata related to this server to the target server
* @param key The 'key' of the data
* @param data The string representation of the data
*/
virtual void SendMetaData(const std::string& key, const std::string& data) = 0;
};
class CoreExport ProtocolInterface
{
public:
typedef ProtocolServer Server;
class ServerInfo
{
public:
std::string servername;
std::string parentname;
std::string description;
unsigned int usercount;
unsigned int opercount;
unsigned int latencyms;
};
typedef std::vector<ServerInfo> ServerList;
virtual ~ProtocolInterface() { }
/** Send an ENCAP message to all servers matching a wildcard string.
* See the protocol documentation for the purpose of ENCAP.
* @param targetmask The target server mask (can contain wildcards)
* @param cmd The ENCAP subcommand
* @param params List of string parameters which are dependant on the subcommand
* @param source The source of the message (prefix), must be a local user or NULL which means use local server
* @return Always true if the target mask contains wildcards; otherwise true if the server name was found,
* and the message was sent, false if it was not found.
* ENCAP (should) be used instead of creating new protocol messages for easier third party application support.
*/
virtual bool SendEncapsulatedData(const std::string& targetmask, const std::string& cmd, const CommandBase::Params& params, User* source = NULL) { return false; }
/** Send an ENCAP message to all servers.
* See the protocol documentation for the purpose of ENCAP.
* @param cmd The ENCAP subcommand
* @param params List of string parameters which are dependant on the subcommand
* @param source The source of the message (prefix), must be a local user or a user behind 'omit'
* or NULL which is equivalent to the local server
* @param omit If non-NULL the message won't be sent in the direction of this server, useful for forwarding messages
*/
virtual void BroadcastEncap(const std::string& cmd, const CommandBase::Params& params, User* source = NULL, User* omit = NULL) { }
/** Send metadata for a channel to other linked servers.
* @param chan The channel to send metadata for
* @param key The 'key' of the data, e.g. "swhois" for swhois desc on a user
* @param data The string representation of the data
*/
virtual void SendMetaData(Channel* chan, const std::string& key, const std::string& data) { }
/** Send metadata for a user to other linked servers.
* @param user The user to send metadata for
* @param key The 'key' of the data, e.g. "swhois" for swhois desc on a user
* @param data The string representation of the data
*/
virtual void SendMetaData(User* user, const std::string& key, const std::string& data) { }
/** Send metadata related to the server to other linked servers.
* @param key The 'key' of the data
* @param data The string representation of the data
*/
virtual void SendMetaData(const std::string& key, const std::string& data) { }
/** Send a notice to users with a given snomask.
* @param snomask The snomask required for the message to be sent.
* @param text The message to send.
*/
virtual void SendSNONotice(char snomask, const std::string& text) { }
/** Send a message to a channel.
* @param target The channel to message.
* @param status The status character (e.g. %) required to recieve.
* @param text The message to send.
* @param type The message type (MSG_PRIVMSG or MSG_NOTICE)
*/
virtual void SendMessage(Channel* target, char status, const std::string& text, MessageType type = MSG_PRIVMSG) { }
/** Send a message to a user.
* @param target The user to message.
* @param text The message to send.
* @param type The message type (MSG_PRIVMSG or MSG_NOTICE)
*/
virtual void SendMessage(User* target, const std::string& text, MessageType type = MSG_PRIVMSG) { }
/** Send a notice to a channel.
* @param target The channel to message.
* @param status The status character (e.g. %) required to recieve.
* @param text The message to send.
*/
void SendChannelNotice(Channel* target, char status, const std::string &text)
{
SendMessage(target, status, text, MSG_NOTICE);
}
/** Send a notice to a user.
* @param target The user to message.
* @param text The message to send.
*/
void SendUserNotice(User* target, const std::string &text)
{
SendMessage(target, text, MSG_NOTICE);
}
/** Fill a list of servers and information about them.
* @param sl The list of servers to fill.
* XXX: document me properly, this is shit.
*/
virtual void GetServerList(ServerList& sl) { }
};