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git-svn-id: http://svn.inspircd.org/repository/trunk/inspircd@11785 e03df62e-2008-0410-955e-edbf42e46eb7
223 lines
6.5 KiB
C++
223 lines
6.5 KiB
C++
/* +------------------------------------+
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* | Inspire Internet Relay Chat Daemon |
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* +------------------------------------+
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*
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* InspIRCd: (C) 2002-2009 InspIRCd Development Team
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* See: http://wiki.inspircd.org/Credits
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*
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* This program is free but copyrighted software; see
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* the file COPYING for details.
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*
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* ---------------------------------------------------
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*/
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#ifndef __INSP_SOCKET_H__
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#define __INSP_SOCKET_H__
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#include "timer.h"
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/**
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* States which a socket may be in
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*/
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enum BufferedSocketState
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{
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/** Socket disconnected */
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I_DISCONNECTED,
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/** Socket connecting */
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I_CONNECTING,
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/** Socket fully connected */
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I_CONNECTED,
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/** Socket has an error */
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I_ERROR
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};
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/**
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* Error types which a socket may exhibit
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*/
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enum BufferedSocketError
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{
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/** No error */
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I_ERR_NONE,
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/** Socket was closed by peer */
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I_ERR_DISCONNECT,
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/** Socket connect timed out */
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I_ERR_TIMEOUT,
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/** Socket could not be created */
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I_ERR_SOCKET,
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/** Socket could not connect (refused) */
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I_ERR_CONNECT,
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/** Socket could not bind to local port/ip */
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I_ERR_BIND,
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/** Socket could not write data */
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I_ERR_WRITE,
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/** No more file descriptors left to create socket! */
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I_ERR_NOMOREFDS,
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/** Some other error */
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I_ERR_OTHER
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};
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/* Required forward declarations */
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class BufferedSocket;
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/** Used to time out socket connections
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*/
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class CoreExport SocketTimeout : public Timer
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{
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private:
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/** BufferedSocket the class is attached to
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*/
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BufferedSocket* sock;
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/** File descriptor of class this is attached to
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*/
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int sfd;
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public:
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/** Create a socket timeout class
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* @param fd File descriptor of BufferedSocket
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* @pram Instance server instance to attach to
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* @param thesock BufferedSocket to attach to
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* @param secs_from_now Seconds from now to time out
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* @param now The current time
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*/
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SocketTimeout(int fd, BufferedSocket* thesock, long secs_from_now, time_t now) : Timer(secs_from_now, now), sock(thesock), sfd(fd) { }
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/** Handle tick event
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*/
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virtual void Tick(time_t now);
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};
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/**
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* StreamSocket is a class that wraps a TCP socket and handles send
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* and receive queues, including passing them to IO hooks
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*/
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class CoreExport StreamSocket : public EventHandler
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{
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/** Module that handles raw I/O for this socket, or NULL */
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Module *IOHook;
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/** Private send queue. Note that individual strings may be shared
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*/
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std::deque<std::string> sendq;
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/** Length, in bytes, of the sendq */
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size_t sendq_len;
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/** Error - if nonempty, the socket is dead, and this is the reason. */
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std::string error;
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protected:
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std::string recvq;
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public:
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StreamSocket() : IOHook(NULL), sendq_len(0) {}
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inline Module* GetIOHook() { return IOHook; }
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inline void AddIOHook(Module* m) { IOHook = m; }
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inline void DelIOHook() { IOHook = NULL; }
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/** Handle event from socket engine.
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* This will call OnDataReady if there is *new* data in recvq
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*/
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virtual void HandleEvent(EventType et, int errornum = 0);
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/** Dispatched from HandleEvent */
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virtual void DoRead();
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/** Dispatched from HandleEvent */
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virtual void DoWrite();
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/** Sets the error message for this socket. Once set, the socket is dead. */
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void SetError(const std::string& err) { if (error.empty()) error = err; }
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/** Gets the error message for this socket. */
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const std::string& getError() const { return error; }
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/** Called when new data is present in recvq */
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virtual void OnDataReady() = 0;
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/** Called when the socket gets an error from socket engine or IO hook */
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virtual void OnError(BufferedSocketError e) = 0;
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/** Send the given data out the socket, either now or when writes unblock
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*/
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void WriteData(const std::string& data);
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/** Convenience function: read a line from the socket
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* @param line The line read
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* @param delim The line delimiter
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* @return true if a line was read
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*/
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bool GetNextLine(std::string& line, char delim = '\n');
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/** Useful for implementing sendq exceeded */
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inline const size_t getSendQSize() const { return sendq_len; }
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/**
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* Close the socket, remove from socket engine, etc
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*/
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virtual void Close();
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/** This ensures that close is called prior to destructor */
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virtual bool cull();
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};
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/**
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* BufferedSocket is an extendable socket class which modules
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* can use for TCP socket support. It is fully integrated
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* into InspIRCds socket loop and attaches its sockets to
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* the core's instance of the SocketEngine class, meaning
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* that all use is fully asynchronous.
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*
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* To use BufferedSocket, you must inherit a class from it.
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*/
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class CoreExport BufferedSocket : public StreamSocket
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{
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public:
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/** Timeout object or NULL
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*/
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SocketTimeout* Timeout;
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/**
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* The state for this socket, either
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* listening, connecting, connected
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* or error.
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*/
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BufferedSocketState state;
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BufferedSocket();
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/**
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* This constructor is used to associate
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* an existing connecting with an BufferedSocket
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* class. The given file descriptor must be
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* valid, and when initialized, the BufferedSocket
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* will be placed in CONNECTED state.
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*/
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BufferedSocket(int newfd);
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/** Begin connection to the given address
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* This will create a socket, register with socket engine, and start the asynchronous
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* connection process. If an error is detected at this point (such as out of file descriptors),
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* OnError will be called; otherwise, the state will become CONNECTING.
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* @param dest Address to connect to
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* @param bind Address to bind to (if NULL, no bind will be done)
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* @param timeout Time to wait for connection
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*/
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void DoConnect(const std::string &ipaddr, int aport, unsigned long maxtime, const std::string &connectbindip);
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/** This method is called when an outbound connection on your socket is
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* completed.
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*/
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virtual void OnConnected();
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/** When there is data waiting to be read on a socket, the OnDataReady()
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* method is called.
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*/
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virtual void OnDataReady() = 0;
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/**
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* When an outbound connection fails, and the attempt times out, you
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* will receive this event. The method will trigger once maxtime
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* seconds are reached (as given in the constructor) just before the
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* socket's descriptor is closed. A failed DNS lookup may cause this
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* event if the DNS server is not responding, as well as a failed
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* connect() call, because DNS lookups are nonblocking as implemented by
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* this class.
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*/
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virtual void OnTimeout();
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virtual ~BufferedSocket();
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protected:
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virtual void DoWrite();
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BufferedSocketError BeginConnect(const irc::sockets::sockaddrs& dest, const irc::sockets::sockaddrs& bind, unsigned long timeout);
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BufferedSocketError BeginConnect(const std::string &ipaddr, int aport, unsigned long maxtime, const std::string &connectbindip);
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};
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#endif
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