inspircd/include/connection.h

322 lines
8.6 KiB
C++

/* +------------------------------------+
* | Inspire Internet Relay Chat Daemon |
* +------------------------------------+
*
* Inspire is copyright (C) 2002-2004 ChatSpike-Dev.
* E-mail:
* <brain@chatspike.net>
* <Craig@chatspike.net>
*
* Written by Craig Edwards, Craig McLure, and others.
* This program is free but copyrighted software; see
* the file COPYING for details.
*
* ---------------------------------------------------
*/
#include "inspircd_config.h"
#include "base.h"
#include <string>
#include <map>
#include <sys/types.h>
#include <sys/socket.h>
#include <netdb.h>
#include <netinet/in.h>
#include <unistd.h>
#include <errno.h>
#include <time.h>
#include <vector>
#include <deque>
#include <sstream>
#ifndef __CONNECTION_H__
#define __CONNECTION_H__
#define STATE_DISCONNECTED 0
#define STATE_CONNECTED 1
#define STATE_SYNC 2
#define STATE_NOAUTH_INBOUND 3
#define STATE_NOAUTH_OUTBOUND 4
#define STATE_SERVICES 5
std::string CreateSum();
/** Each connection has one or more of these
* each represents ONE outbound connection to another ircd
* so each inbound has multiple outbounds. A listening socket
* that accepts server type connections is represented by one
* class serverrec. Class serverrec will instantiate several
* objects of type ircd_connector to represent each established
* connection, inbound or outbound. So, to determine all linked
* servers you must walk through all the serverrecs that the
* core defines, and in each one iterate through until you find
* connection(s) relating to the server you want information on.
* The core and module API provide functions for this.
*/
class ircd_connector : public Extensible
{
private:
/** Sockaddr of the outbound ip and port
*/
sockaddr_in addr;
/** File descriptor of the connection
*/
int fd;
/** Server name
*/
std::string servername;
/** Server 'GECOS'
*/
std::string description;
/** State. STATE_NOAUTH_INBOUND, STATE_NOAUTH_OUTBOUND
* STATE_SYNC, STATE_DISCONNECTED, STATE_CONNECTED
*/
char state;
/** PRIVATE function to set the host address and port to connect to
*/
bool SetHostAddress(char* host, int port);
/** This string holds the ircd's version response
*/
std::string version;
public:
/** IRCD Buffer for input characters, holds as many lines as are
* pending - Note that the final line may not be complete and should
* only be read when there is a \n seperator.
*/
std::string ircdbuffer;
/** When MakeOutboundConnection is called, these public members are
* filled with the details passed to the function, for future
* reference
*/
char host[MAXBUF];
/** When MakeOutboundConnection is called, these public members are
* filled with the details passed to the function, for future
* reference
*/
int port;
/** Server names of servers that this server is linked to
* So for A->B->C, if this was the record for B it would contain A and C
* whilever both servers are connected to B.
*/
std::vector<std::string> routes;
/** Create an outbound connection to a listening socket
*/
bool MakeOutboundConnection(char* newhost, int newport);
/** Return the servername on this established connection
*/
std::string GetServerName();
/** Set the server name of this connection
*/
void SetServerName(std::string serv);
/** Get the file descriptor associated with this connection
*/
int GetDescriptor();
/** Set the file descriptor for this connection
*/
void SetDescriptor(int fd);
/** Get the state flags for this connection
*/
int GetState();
/** Set the state flags for this connection
*/
void SetState(int state);
/** Get the ip address (not servername) associated with this connection
*/
char* GetServerIP();
/** Get the server description of this connection
*/
std::string GetDescription();
/** Set the server description of this connection
*/
void SetDescription(std::string desc);
/** Get the port number being used for this connection
* If the connection is outbound this will be the remote port
* otherwise it will be the local port, so it can always be
* gautanteed as open at the address given in GetServerIP().
*/
int GetServerPort();
/** Set the port used by this connection
*/
void SetServerPort(int p);
/** Set both the host and the port in one operation for this connection
*/
bool SetHostAndPort(char* newhost, int newport);
/** Close the connection by calling close() on its file descriptor
* This function call updates no other data.
*/
void CloseConnection();
/** This method adds text to the ircd connection's buffer
* There is no limitation on how much text of what line width may
* be added to this buffer. It is the sending server's responsibility
* to ensure sent data is kept within reasonable quanities.
*/
void AddBuffer(std::string a);
/** This method returns true if the buffer contains at least one
* carriage return character, e.g. one line can be read from the
* buffer successfully.
*/
bool BufferIsComplete();
/** This method clears the server's buffer by setting it to an empty string.
*/
void ClearBuffer();
/** This method retrieves the first string from the tail end of the
* buffer and advances the tail end of the buffer past the returned
* string, in a similar manner to strtok().
*/
std::string GetBuffer();
/** This method sets the version string of the remote server
*/
void SetVersionString(std::string newversion);
/** This method returns the version string of the remote server.
* If the server has no version string an empty string is returned.
*/
std::string GetVersionString();
};
/** Please note: classes serverrec and userrec both inherit from class connection.
*/
class connection : public Extensible
{
public:
/** File descriptor of the connection
*/
int fd;
/** Hostname of connection. Not used if this is a serverrec
*/
char host[160];
/** IP of connection.
*/
char ip[16];
/** Stats counter for bytes inbound
*/
long bytes_in;
/** Stats counter for bytes outbound
*/
long bytes_out;
/** Stats counter for commands inbound
*/
long cmds_in;
/** Stats counter for commands outbound
*/
long cmds_out;
/** True if server/user has authenticated, false if otherwise
*/
bool haspassed;
/** Port number
* For a userrec, this is the port they connected to the network on.
* For a serverrec this is the current listening port of the serverrec object.
*/
int port;
/** Used by userrec to indicate the registration status of the connection
*/
char registered;
/** Time the connection was last pinged
*/
time_t lastping;
/** Time the connection was created, set in the constructor
*/
time_t signon;
/** Time that the connection last sent data, used to calculate idle time
*/
time_t idle_lastmsg;
/** Used by PING checks with clients
*/
time_t nping;
/** With a serverrec, this is a list of all established server connections.
* With a userrec this is unused.
*/
std::vector<ircd_connector> connectors;
/** Default constructor
*/
connection();
/** Create a listening socket on 'host' using port number 'p'
*/
bool CreateListener(char* host, int p);
/** Begin an outbound link to another ircd at targethost.
*/
bool BeginLink(char* targethost, int port, char* password, char* servername, int myport);
/** Begin an outbound mesh link to another ircd on a network you are already an authenticated member of
*/
bool MeshCookie(char* targethost, int port, unsigned long cookie, char* servername);
/** Terminate a link to 'targethost' by calling the ircd_connector::CloseConnection method.
*/
void TerminateLink(char* targethost);
/** Send a message to a server by name, if the server is unavailable directly route the packet via another server
* If the server still cannot be reached after attempting to route the message remotely, returns false.
*/
bool SendPacket(char *message, const char* host);
/** Returns the next available packet and returns true if data is available. Writes the servername the data came from to 'host'.
* If no data is available this function returns false.
* This function will automatically close broken links and reroute pathways, generating split messages on the network.
*/
bool RecvPacket(std::deque<std::string> &messages, char* host, std::deque<std::string> &sums);
/** Find the ircd_connector oject related to a certain servername given in 'host'
*/
ircd_connector* FindHost(std::string host);
/** Add an incoming connection to the connection pool.
* (reserved for core use)
*/
bool AddIncoming(int fd,char* targethost, int sourceport);
};
#endif