inspircd/include/users.h

835 lines
28 KiB
C++

/*
* InspIRCd -- Internet Relay Chat Daemon
*
* Copyright (C) 2019-2020 Matt Schatz <genius3000@g3k.solutions>
* Copyright (C) 2019 linuxdaemon <linuxdaemon.irc@gmail.com>
* Copyright (C) 2013 Daniel Vassdal <shutter@canternet.org>
* Copyright (C) 2012-2016, 2018 Attila Molnar <attilamolnar@hush.com>
* Copyright (C) 2012-2013, 2016-2022 Sadie Powell <sadie@witchery.services>
* Copyright (C) 2012, 2019 Robby <robby@chatbelgie.be>
* Copyright (C) 2012 DjSlash <djslash@djslash.org>
* Copyright (C) 2012 ChrisTX <xpipe@hotmail.de>
* Copyright (C) 2011 jackmcbarn <jackmcbarn@inspircd.org>
* Copyright (C) 2009-2010 Daniel De Graaf <danieldg@inspircd.org>
* Copyright (C) 2009 Uli Schlachter <psychon@inspircd.org>
* Copyright (C) 2008 Thomas Stagner <aquanight@inspircd.org>
* Copyright (C) 2008 John Brooks <special@inspircd.org>
* Copyright (C) 2007, 2009 Dennis Friis <peavey@inspircd.org>
* Copyright (C) 2006-2009 Robin Burchell <robin+git@viroteck.net>
* Copyright (C) 2003-2008 Craig Edwards <brain@inspircd.org>
*
* This file is part of InspIRCd. InspIRCd is free software: you can
* redistribute it and/or modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation, version 2.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "socket.h"
#include "inspsocket.h"
#include "mode.h"
#include "membership.h"
/** Registration state of a user, e.g.
* have they sent USER, NICK, PASS yet?
*/
enum RegistrationState {
#ifndef _WIN32 // Burlex: This is already defined in win32, luckily it is still 0.
REG_NONE = 0, /* Has sent nothing */
#endif
REG_USER = 1, /* Has sent USER */
REG_NICK = 2, /* Has sent NICK */
REG_NICKUSER = 3, /* Bitwise combination of REG_NICK and REG_USER */
REG_ALL = 7 /* REG_NICKUSER plus next bit along */
};
/** Represents \<connect> class tags from the server config */
class CoreExport ConnectClass final
{
public:
/** A shared pointer to a connect class. */
typedef std::shared_ptr<ConnectClass> Ptr;
/** An enumeration of possible types of connect class. */
enum Type
: uint8_t
{
/** The class defines who is allowed to connect to the server. */
ALLOW = 0,
/** The class defines who is banned from connecting to the server. */
DENY = 1,
/** The class is for server operators to be assigned to by name. */
NAMED = 2,
};
/** The synthesized (with all inheritance applied) config tag this class was read from. */
std::shared_ptr<ConfigTag> config;
/** The hosts that this user can connect from. */
std::vector<std::string> hosts;
/** The name of this connect class. */
std::string name;
/** If non-empty then the password a user must specify in PASS to be assigned to this class. */
std::string password;
/** If non-empty then the hash algorithm that the password field is hashed with. */
std::string passwordhash;
/** If non-empty then the server ports which a user has to be connecting on. */
insp::flat_set<int> ports;
/** The type of class this. */
Type type;
/** Whether fake lag is used by this class. */
bool fakelag:1;
/** Whether to warn server operators about the limit for this class being reached. */
bool maxconnwarn:1;
/** Whether the DNS hostnames of users in this class should be resolved. */
bool resolvehostnames:1;
/** Whether this class is for a shared host where the username (ident) uniquely identifies users. */
bool uniqueusername:1;
/** Maximum rate of commands (units: millicommands per second). */
unsigned long commandrate = 1000UL;
/** The maximum number of bytes that users in this class can have in their send queue before they are disconnected. */
unsigned long hardsendqmax = 1048576UL;
/** The maximum number of users in this class that can connect to the local server from one host. */
unsigned long limit = 5000UL;
/** The maximum number of channels that users in this class can join. */
unsigned long maxchans = 20UL;
/** The maximum number of users in this class that can connect to the entire network from one host. */
unsigned long maxglobal = 3UL;
/** The maximum number of users that can be in this class on the local server. */
unsigned long maxlocal = 3UL;
/** The amount of penalty that a user in this class can have before the penalty system activates. */
unsigned long penaltythreshold = 20UL;
/** The number of seconds between keepalive checks for idle clients in this class. */
unsigned long pingtime = 120UL;
/** The maximum number of bytes that users in this class can have in their receive queue before they are disconnected. */
unsigned long recvqmax = 4096UL;
/** The number of seconds that connecting users have to register within in this class. */
unsigned long registration_timeout = 90UL;
/** The maximum number of bytes that users in this class can have in their send queue before their commands stop being processed. */
unsigned long softsendqmax = 4096UL;
/** Creates a new connect class from a config tag. */
ConnectClass(std::shared_ptr<ConfigTag> tag, Type type, const std::vector<std::string>& masks);
/** Creates a new connect class with a parent from a config tag. */
ConnectClass(std::shared_ptr<ConfigTag> tag, Type type, const std::vector<std::string>& masks, ConnectClass::Ptr parent);
/** Configures this connect class using the config from the specified tag. */
void Configure(const std::string& classname, std::shared_ptr<ConfigTag> tag);
/** Update the settings in this block to match the given class */
void Update(const ConnectClass::Ptr klass);
/** Retrieves the name of this connect class. */
const std::string& GetName() const { return name; }
/** Retrieves the hosts for this connect class. */
const std::vector<std::string>& GetHosts() const { return hosts; }
};
/** Holds all information about a user
* This class stores all information about a user connected to the irc server. Everything about a
* connection is stored here primarily, from the user's socket ID (file descriptor) through to the
* user's nickname and hostname.
*/
class CoreExport User
: public Extensible
{
private:
/** Cached nick!ident\@dhost value using the displayed hostname
*/
std::string cached_fullhost;
/** Cached ident\@ip value using the real IP address
*/
std::string cached_hostip;
/** Cached ident\@realhost value using the real hostname
*/
std::string cached_makehost;
/** Cached nick!ident\@realhost value using the real hostname
*/
std::string cached_fullrealhost;
/** Set by GetIPString() to avoid constantly re-grabbing IP via sockets voodoo.
*/
std::string cachedip;
/** If set then the hostname which is displayed to users. */
std::string displayhost;
/** The real hostname of this user. */
std::string realhost;
/** The real name of this user. */
std::string realname;
/** The user's mode list.
* Much love to the STL for giving us an easy to use bitset, saving us RAM.
* if (modes[modeid]) is set, then the mode is set.
* For example, to work out if mode +i is set, we check the field
* User::modes[invisiblemode->modeid] == true.
*/
ModeParser::ModeStatus modes;
public:
/** To execute a function for each local neighbor of a user, inherit from this class and
* pass an instance of it to User::ForEachNeighbor().
*/
class ForEachNeighborHandler
{
public:
/** Method to execute for each local neighbor of a user.
* Derived classes must implement this.
* @param user Current neighbor
*/
virtual void Execute(LocalUser* user) = 0;
};
/** An enumeration of all possible types of user. */
enum Type
: uint8_t
{
/** The user is connected to the local server. */
TYPE_LOCAL = 0,
/** The user is connected to a remote server. */
TYPE_REMOTE = 1,
/** The user is a server pseudo-user. */
TYPE_SERVER = 2,
};
/** List of Memberships for this user
*/
typedef insp::intrusive_list<Membership> ChanList;
/** Time that the object was instantiated (used for TS calculation etc)
*/
time_t age;
/** Time the connection was created, set in the constructor. This
* may be different from the time the user's Cullable object was
* created.
*/
time_t signon = 0;
/** Client address that the user is connected from.
* Do not modify this value directly, use ChangeRemoteAddress() to change it.
* Port is not valid for remote users.
*/
irc::sockets::sockaddrs client_sa;
/** The users nickname.
* An invalid nickname indicates an unregistered connection prior to the NICK command.
* Use InspIRCd::IsNick() to validate nicknames.
*/
std::string nick;
/** The user's unique identifier.
* This is the unique identifier which the user has across the network.
*/
const std::string uuid;
/** The users ident reply.
* Two characters are added to the user-defined limit to compensate for the tilde etc.
*/
std::string ident;
/** What snomasks are set on this user.
* This functions the same as the above modes.
*/
std::bitset<64> snomasks;
/** Channels this user is on
*/
ChanList chans;
/** The server the user is connected to.
*/
Server* server;
/** The user's away message.
* If this string is empty, the user is not marked as away.
*/
std::string awaymsg;
/** Time the user last went away.
* This is ONLY RELIABLE if user IsAway()!
*/
time_t awaytime;
/** The oper type they logged in as, if they are an oper.
*/
std::shared_ptr<OperInfo> oper;
/** Used by User to indicate the registration status of the connection
* It is a bitfield of the REG_NICK, REG_USER and REG_ALL bits to indicate
* the connection state.
*/
unsigned int registered:3;
/** If this is set to true, then all socket operations for the user
* are dropped into the bit-bucket.
* This value is set by QuitUser, and is not needed separately from that call.
* Please note that setting this value alone will NOT cause the user to quit.
*/
unsigned int quitting:1;
/** Whether the ident field uniquely identifies this user on their origin host. */
bool uniqueusername:1;
/** What type of user is this? */
const uint8_t usertype:2;
/** Get client IP string from sockaddr, using static internal buffer
* @return The IP string
*/
const std::string& GetIPString();
/** Retrieves this user's hostname.
* @param uncloak If true then return the real host; otherwise, the display host.
*/
const std::string& GetHost(bool uncloak) const;
/** Retrieves the username which should be included in bans for this user. */
const std::string& GetBanIdent() const;
/** Retrieves this user's displayed hostname. */
const std::string& GetDisplayedHost() const;
/** Retrieves this user's real hostname. */
const std::string& GetRealHost() const;
/** Retrieves this user's real name. */
const std::string& GetRealName() const;
/** Get CIDR mask, using default range, for this user
*/
irc::sockets::cidr_mask GetCIDRMask();
/** Changes the remote socket address for this user.
* @param sa The new socket address.
*/
virtual void ChangeRemoteAddress(const irc::sockets::sockaddrs& sa);
/** Constructor
* @throw CoreException if the UID allocated to the user already exists
*/
User(const std::string& uid, Server* srv, Type objtype);
/** Returns the full displayed host of the user
* This member function returns the hostname of the user as seen by other users
* on the server, in nick!ident\@host form.
* @return The full masked host of the user
*/
virtual const std::string& GetFullHost();
/** Returns the full real host of the user
* This member function returns the hostname of the user as seen by other users
* on the server, in nick!ident\@host form. If any form of hostname cloaking is in operation,
* e.g. through a module, then this method will ignore it and return the true hostname.
* @return The full real host of the user
*/
virtual const std::string& GetFullRealHost();
/** This clears any cached results that are used for GetFullRealHost() etc.
* The results of these calls are cached as generating them can be generally expensive.
*/
void InvalidateCache();
/** Returns whether this user is currently away or not. If true,
* further information can be found in User::awaymsg and User::awaytime
* @return True if the user is away, false otherwise
*/
bool IsAway() const { return (!awaymsg.empty()); }
/** Returns whether this user is an oper or not. If true,
* oper information can be obtained from User::oper
* @return True if the user is an oper, false otherwise
*/
bool IsOper() const { return !!oper; }
/** Returns true if a notice mask is set
* @param sm A notice mask character to check
* @return True if the notice mask is set
*/
bool IsNoticeMaskSet(unsigned char sm);
/** Get the mode letters of modes set on the user as a string.
* @param includeparams True to get the parameters of the modes as well. Defaults to false.
* @return Mode letters of modes set on the user and optionally the parameters of those modes, if any.
* The returned string always begins with a '+' character. If the user has no modes set, "+" is returned.
*/
std::string GetModeLetters(bool includeparams = false) const;
/** Returns true if a specific mode is set
* @param m The user mode
* @return True if the mode is set
*/
bool IsModeSet(unsigned char m) const;
bool IsModeSet(const ModeHandler* mh) const;
bool IsModeSet(const ModeHandler& mh) const { return IsModeSet(&mh); }
bool IsModeSet(UserModeReference& moderef) const;
/** Set a specific usermode to on or off
* @param mh The user mode
* @param value On or off setting of the mode
*/
void SetMode(ModeHandler* mh, bool value);
void SetMode(ModeHandler& mh, bool value) { SetMode(&mh, value); }
/** Returns true or false for if a user can execute a privileged oper command.
* This is done by looking up their oper type from User::oper, then referencing
* this to their oper classes and checking the commands they can execute.
* @param command A command (should be all CAPS)
* @return True if this user can execute the command
*/
virtual bool HasCommandPermission(const std::string& command);
/** Returns true if a user has a given permission.
* This is used to check whether or not users may perform certain actions which admins may not wish to give to
* all operators, yet are not commands. An example might be oper override, mass messaging (/notice $*), etc.
*
* @param privstr The priv to check, e.g. "users/override/topic". These are loaded free-form from the config file.
* @return True if this user has the permission in question.
*/
virtual bool HasPrivPermission(const std::string& privstr);
/** Returns true or false if a user can set a privileged user or channel mode.
* This is done by looking up their oper type from User::oper, then referencing
* this to their oper classes, and checking the modes they can set.
* @param mh Mode to check
* @return True if the user can set or unset this mode.
*/
virtual bool HasModePermission(const ModeHandler* mh) const;
/** Determines whether this user can set the specified snomask.
* @param chr The server notice mask character to look up.
* @return True if the user can set the specified snomask; otherwise, false.
*/
virtual bool HasSnomaskPermission(char chr) const;
/** Creates a usermask with real host.
* Takes a buffer to use and fills the given buffer with the hostmask in the format user\@host
* @return the usermask in the format user\@host
*/
const std::string& MakeHost();
/** Creates a usermask with real ip.
* Takes a buffer to use and fills the given buffer with the ipmask in the format user\@ip
* @return the usermask in the format user\@ip
*/
const std::string& MakeHostIP();
/** Oper up the user using the given opertype.
* This will also give the +o usermode.
*/
void Oper(std::shared_ptr<OperInfo> info);
/** Oper down.
* This will clear the +o usermode and unset the user's oper type
*/
void UnOper();
/** Sends a server notice to this user.
* @param text The contents of the message to send.
*/
void WriteNotice(const std::string& text);
/** Send a NOTICE message from the local server to the user.
* @param text Text to send
*/
virtual void WriteRemoteNotice(const std::string& text);
virtual void WriteRemoteNumeric(const Numeric::Numeric& numeric);
template <typename... Param>
void WriteRemoteNumeric(unsigned int numeric, Param... p)
{
Numeric::Numeric n(numeric);
n.push(std::forward<Param>(p)...);
WriteRemoteNumeric(n);
}
void WriteNumeric(const Numeric::Numeric& numeric);
template <typename... Param>
void WriteNumeric(unsigned int numeric, Param... p)
{
Numeric::Numeric n(numeric);
n.push(std::forward<Param>(p)...);
WriteNumeric(n);
}
/** Write to all users that can see this user (including this user in the list if include_self is true), appending CR/LF
* @param protoev Protocol event to send, may contain any number of messages.
* @param include_self Should the message be sent back to the author?
*/
void WriteCommonRaw(ClientProtocol::Event& protoev, bool include_self = true);
/** Execute a function once for each local neighbor of this user. By default, the neighbors of a user are the users
* who have at least one common channel with the user. Modules are allowed to alter the set of neighbors freely.
* This function is used for example to send something conditionally to neighbors, or to send different messages
* to different users depending on their oper status.
* @param handler Function object to call, inherited from ForEachNeighborHandler.
* @param include_self True to include this user in the set of neighbors, false otherwise.
* Modules may override this. Has no effect if this user is not local.
*/
uint64_t ForEachNeighbor(ForEachNeighborHandler& handler, bool include_self = true);
/** Return true if the user shares at least one channel with another user
* @param other The other user to compare the channel list against
* @return True if the given user shares at least one channel with this user
*/
bool SharesChannelWith(User *other);
/** Change the displayed hostname of this user.
* @param host The new displayed hostname of this user.
* @return True if the hostname was changed successfully; otherwise, false.
*/
bool ChangeDisplayedHost(const std::string& host);
/** Change the real hostname of this user.
* @param host The new real hostname of this user.
* @param resetdisplay Whether to reset the display host to this value.
*/
void ChangeRealHost(const std::string& host, bool resetdisplay);
/** Change the ident (username) of a user.
* ALWAYS use this function, rather than writing User::ident directly,
* as this triggers module events allowing the change to be synchronized to
* remote servers.
* @param newident The new ident to set
* @return True if the change succeeded, false if it didn't
*/
bool ChangeIdent(const std::string& newident);
/** Change a users realname field.
* @param real The user's new real name
* @return True if the change succeeded, false if otherwise
*/
bool ChangeRealName(const std::string& real);
/** Change a user's nick
* @param newnick The new nick. If equal to the users uuid, the nick change always succeeds.
* @param newts The time at which this nick change happened.
* @return True if the change succeeded
*/
bool ChangeNick(const std::string& newnick, time_t newts = 0);
/** Remove this user from all channels they are on, and delete any that are now empty.
* This is used by QUIT, and will not send part messages!
*/
void PurgeEmptyChannels();
Cullable::Result Cull() override;
/** @copydoc Serializable::Deserialize */
bool Deserialize(Data& data) override;
/** @copydoc Serializable::Deserialize */
bool Serialize(Serializable::Data& data) override;
};
class CoreExport UserIOHandler final
: public StreamSocket
{
private:
size_t checked_until;
public:
LocalUser* const user;
UserIOHandler(LocalUser* me)
: StreamSocket(StreamSocket::SS_USER)
, checked_until(0)
, user(me)
{
}
void OnDataReady() override;
bool OnChangeLocalSocketAddress(const irc::sockets::sockaddrs& sa) override;
bool OnChangeRemoteSocketAddress(const irc::sockets::sockaddrs& sa) override;
void OnError(BufferedSocketError error) override;
/** Adds to the user's write buffer.
* You may add any amount of text up to this users sendq value, if you exceed the
* sendq value, the user will be removed, and further buffer adds will be dropped.
* @param data The data to add to the write buffer
*/
void AddWriteBuf(const std::string &data);
};
class CoreExport LocalUser final
: public User
, public insp::intrusive_list_node<LocalUser>
{
private:
/** The connect class this user is in. */
ConnectClass::Ptr connectclass;
/** Message list, can be passed to the two parameter Send(). */
static ClientProtocol::MessageList sendmsglist;
/** Add a serialized message to the send queue of the user.
* @param serialized Bytes to add.
*/
void Write(const ClientProtocol::SerializedMessage& serialized);
/** Send a protocol event to the user, consisting of one or more messages.
* @param protoev Event to send, may contain any number of messages.
* @param msglist Message list used temporarily internally to pass to hooks and store messages
* before Write().
*/
void Send(ClientProtocol::Event& protoev, ClientProtocol::MessageList& msglist);
public:
LocalUser(int fd, irc::sockets::sockaddrs* client, irc::sockets::sockaddrs* server);
LocalUser(int fd, const std::string& uuid, Serializable::Data& data);
Cullable::Result Cull() override;
UserIOHandler eh;
/** Serializer to use when communicating with the user
*/
ClientProtocol::Serializer* serializer = nullptr;
/** Stats counter for bytes inbound
*/
unsigned int bytes_in = 0;
/** Stats counter for bytes outbound
*/
unsigned int bytes_out = 0;
/** Stats counter for commands inbound
*/
unsigned int cmds_in = 0;
/** Stats counter for commands outbound
*/
unsigned int cmds_out = 0;
/** Password specified by the user when they registered (if any).
* This is stored even if the \<connect> block doesnt need a password, so that
* modules may check it.
*/
std::string password;
/** Get the connect class which this user belongs to.
* @return A pointer to this user's connect class.
*/
ConnectClass::Ptr GetClass() const { return connectclass; }
/** Call this method to find the matching \<connect> for a user, and to check them against it.
*/
void CheckClass(bool clone_count = true);
/** Server address and port that this user is connected to.
*/
irc::sockets::sockaddrs server_sa;
/** Recursion fix: user is out of SendQ and will be quit as soon as possible.
* This can't be handled normally because QuitUser itself calls Write on other
* users, which could trigger their SendQ to overrun.
*/
unsigned int quitting_sendq:1;
/** has the user responded to their previous ping?
*/
unsigned int lastping:1;
/** This is true if the user matched an exception (E-line). It is used to save time on ban checks.
*/
unsigned int exempt:1;
/** The time at which this user should be pinged next. */
time_t nextping = 0;
/** Time that the connection last sent a message, used to calculate idle time
*/
time_t idle_lastmsg = 0;
/** This value contains how far into the penalty threshold the user is.
* This is used either to enable fake lag or for excess flood quits
*/
unsigned int CommandFloodPenalty = 0;
uint64_t already_sent = 0;
/** Check if the user matches a G- or K-line, and disconnect them if they do.
* @param doZline True if Z-lines should be checked (if IP has changed since initial connect)
* Returns true if the user matched a ban, false else.
*/
bool CheckLines(bool doZline = false);
/** Use this method to fully connect a user.
* This will send the message of the day, check G/K/E-lines, etc.
*/
void FullConnect();
/** Set the connect class to which this user belongs to.
* @param explicit_name Set this string to tie the user to a specific class name. Otherwise, the class is fitted by checking \<connect> tags from the configuration file.
*/
void SetClass(const std::string &explicit_name = "");
/** @copydoc User::ChangeRemoteAddress */
void ChangeRemoteAddress(const irc::sockets::sockaddrs& sa) override;
/** Send a NOTICE message from the local server to the user.
* The message will be sent even if the user is connected to a remote server.
* @param text Text to send
*/
void WriteRemoteNotice(const std::string& text) override;
/** Returns true or false for if a user can execute a privileged oper command.
* This is done by looking up their oper type from User::oper, then referencing
* this to their oper classes and checking the commands they can execute.
* @param command A command (should be all CAPS)
* @return True if this user can execute the command
*/
bool HasCommandPermission(const std::string& command) override;
/** Returns true if a user has a given permission.
* This is used to check whether or not users may perform certain actions which admins may not wish to give to
* all operators, yet are not commands. An example might be oper override, mass messaging (/notice $*), etc.
*
* @param privstr The priv to check, e.g. "users/override/topic". These are loaded free-form from the config file.
* @return True if this user has the permission in question.
*/
bool HasPrivPermission(const std::string& privstr) override;
/** Returns true or false if a user can set a privileged user or channel mode.
* This is done by looking up their oper type from User::oper, then referencing
* this to their oper classes, and checking the modes they can set.
* @param mh Mode to check
* @return True if the user can set or unset this mode.
*/
bool HasModePermission(const ModeHandler* mh) const override;
/** @copydoc User::HasSnomaskPermission */
bool HasSnomaskPermission(char chr) const override;
/** Change nick to uuid, unset REG_NICK and send a nickname overruled numeric.
* This is called when another user (either local or remote) needs the nick of this user and this user
* isn't registered.
*/
void OverruleNick();
/** Send a protocol event to the user, consisting of one or more messages.
* @param protoev Event to send, may contain any number of messages.
*/
void Send(ClientProtocol::Event& protoev);
/** Send a single message to the user.
* @param protoevprov Protocol event provider.
* @param msg Message to send.
*/
void Send(ClientProtocol::EventProvider& protoevprov, ClientProtocol::Message& msg);
/** @copydoc Serializable::Deserialize */
bool Deserialize(Data& data) override;
/** @copydoc Serializable::Deserialize */
bool Serialize(Serializable::Data& data) override;
};
class RemoteUser
: public User
{
public:
RemoteUser(const std::string& uid, Server* srv)
: User(uid, srv, TYPE_REMOTE)
{
}
};
class CoreExport FakeUser final
: public User
{
public:
FakeUser(const std::string& uid, Server* srv)
: User(uid, srv, TYPE_SERVER)
{
nick = srv->GetName();
}
FakeUser(const std::string& uid, const std::string& sname, const std::string& sdesc)
: User(uid, new Server(uid, sname, sdesc), TYPE_SERVER)
{
nick = sname;
}
Cullable::Result Cull() override;
const std::string& GetFullHost() override;
const std::string& GetFullRealHost() override;
};
/* Faster than dynamic_cast */
/** Is a local user */
inline LocalUser* IS_LOCAL(User* u)
{
return (u != nullptr && u->usertype == User::TYPE_LOCAL) ? static_cast<LocalUser*>(u) : nullptr;
}
/** Is a remote user */
inline RemoteUser* IS_REMOTE(User* u)
{
return (u != nullptr && u->usertype == User::TYPE_REMOTE) ? static_cast<RemoteUser*>(u) : nullptr;
}
/** Is a server fakeuser */
inline FakeUser* IS_SERVER(User* u)
{
return (u != nullptr && u->usertype == User::TYPE_SERVER) ? static_cast<FakeUser*>(u) : nullptr;
}
inline bool User::IsModeSet(const ModeHandler* mh) const
{
return ((mh->GetId() != ModeParser::MODEID_MAX) && (modes[mh->GetId()]));
}
inline bool User::IsModeSet(UserModeReference& moderef) const
{
if (!moderef)
return false;
return IsModeSet(*moderef);
}
inline void User::SetMode(ModeHandler* mh, bool value)
{
if (mh && mh->GetId() != ModeParser::MODEID_MAX)
modes[mh->GetId()] = value;
}