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115 lines
4.7 KiB
C++
115 lines
4.7 KiB
C++
/*
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* InspIRCd -- Internet Relay Chat Daemon
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*
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* Copyright (C) 2021 Dominic Hamon
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* Copyright (C) 2018 Matt Schatz <genius3000@g3k.solutions>
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* Copyright (C) 2013-2014 Attila Molnar <attilamolnar@hush.com>
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* Copyright (C) 2013, 2020-2024 Sadie Powell <sadie@witchery.services>
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* Copyright (C) 2012, 2019 Robby <robby@chatbelgie.be>
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* Copyright (C) 2008 Robin Burchell <robin+git@viroteck.net>
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* Copyright (C) 2008 Craig Edwards <brain@inspircd.org>
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*
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* This file is part of InspIRCd. InspIRCd is free software: you can
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* redistribute it and/or modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation, version 2.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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class User;
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[[deprecated("ProtocolServer has been merged with Server")]]
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typedef ::Server ProtocolServer;
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class CoreExport ProtocolInterface
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{
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public:
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[[deprecated("ProtocolInterface::Server has been merged with Server")]]
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typedef ProtocolServer Server;
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class ServerInfo final
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{
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public:
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std::string servername;
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std::string parentname;
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std::string description;
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size_t usercount;
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size_t opercount;
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unsigned long latencyms;
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};
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typedef std::vector<ServerInfo> ServerList;
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virtual ~ProtocolInterface() = default;
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/** Send an ENCAP message to all servers matching a wildcard string.
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* See the protocol documentation for the purpose of ENCAP.
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* @param targetmask The target server mask (can contain wildcards)
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* @param cmd The ENCAP subcommand
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* @param params List of string parameters which are dependent on the subcommand
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* @param source The source of the message (prefix), must be a local user or NULL which means use local server
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* @return Always true if the target mask contains wildcards; otherwise true if the server name was found,
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* and the message was sent, false if it was not found.
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* ENCAP (should) be used instead of creating new protocol messages for easier third party application support.
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*/
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virtual bool SendEncapsulatedData(const std::string& targetmask, const std::string& cmd, const CommandBase::Params& params, const User* source = nullptr) { return false; }
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/** Send an ENCAP message to all servers.
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* See the protocol documentation for the purpose of ENCAP.
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* @param cmd The ENCAP subcommand
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* @param params List of string parameters which are dependent on the subcommand
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* @param source The source of the message (prefix), must be a local user or a user behind 'omit'
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* or NULL which is equivalent to the local server
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* @param omit If non-NULL the message won't be sent in the direction of this server, useful for forwarding messages
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*/
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virtual void BroadcastEncap(const std::string& cmd, const CommandBase::Params& params, const User* source = nullptr, const User* omit = nullptr) { }
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/** Send metadata for an extensible to other linked servers.
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* @param ext The extensible to send metadata for
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* @param key The 'key' of the data, e.g. "swhois" for swhois desc on a user
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* @param data The string representation of the data
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*/
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virtual void SendMetadata(const Extensible* ext, const std::string& key, const std::string& data) { }
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/** Send metadata related to the server to other linked servers.
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* @param key The 'key' of the data
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* @param data The string representation of the data
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*/
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virtual void SendMetadata(const std::string& key, const std::string& data) { }
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/** Send a notice to users with a given snomask.
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* @param snomask The snomask required for the message to be sent.
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* @param text The message to send.
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*/
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virtual void SendSNONotice(char snomask, const std::string& text) { }
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/** Send a message to a channel.
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* @param target The channel to message.
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* @param status The status character (e.g. %) required to receive.
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* @param text The message to send.
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* @param type The message type (MessageType::PRIVMSG or MessageType::NOTICE)
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*/
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virtual void SendMessage(const Channel* target, char status, const std::string& text, MessageType type = MessageType::PRIVMSG) { }
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/** Send a message to a user.
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* @param target The user to message.
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* @param text The message to send.
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* @param type The message type (MessageType::PRIVMSG or MessageType::NOTICE)
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*/
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virtual void SendMessage(const User* target, const std::string& text, MessageType type = MessageType::PRIVMSG) { }
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/** Fill a list of servers and information about them.
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* @param sl The list of servers to fill.
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*/
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virtual void GetServerList(ServerList& sl) { }
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};
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