mirror of
https://github.com/inspircd/inspircd.git
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git-svn-id: http://svn.inspircd.org/repository/trunk/inspircd@10043 e03df62e-2008-0410-955e-edbf42e46eb7
242 lines
6.0 KiB
C++
242 lines
6.0 KiB
C++
/* +------------------------------------+
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* | Inspire Internet Relay Chat Daemon |
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* +------------------------------------+
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*
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* InspIRCd: (C) 2002-2008 InspIRCd Development Team
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* See: http://www.inspircd.org/wiki/index.php/Credits
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*
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* This program is free but copyrighted software; see
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* the file COPYING for details.
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*
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* ---------------------------------------------------
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*/
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#ifndef __SOCKETENGINE_IOCP__
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#define __SOCKETENGINE_IOCP__
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#define READ_BUFFER_SIZE 600
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#define USING_IOCP 1
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#include "inspircd_config.h"
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#include "inspircd_win32wrapper.h"
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#include "inspircd.h"
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#include "socketengine.h"
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/** Socket overlapped event types
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*/
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enum SocketIOEvent
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{
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/** Read ready */
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SOCKET_IO_EVENT_READ_READY = 0,
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/** Write ready */
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SOCKET_IO_EVENT_WRITE_READY = 1,
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/** Accept ready */
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SOCKET_IO_EVENT_ACCEPT = 2,
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/** Error occured */
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SOCKET_IO_EVENT_ERROR = 3,
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/** Number of events */
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NUM_SOCKET_IO_EVENTS = 4,
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};
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/** Represents a windows overlapped IO event
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*/
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class Overlapped
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{
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public:
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/** Overlap event */
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OVERLAPPED m_overlap;
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/** Type of event */
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SocketIOEvent m_event;
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#ifdef WIN64
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/** Parameters */
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unsigned __int64 m_params;
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#else
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/** Parameters */
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unsigned long m_params;
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#endif
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/** Create an overlapped event
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*/
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Overlapped(SocketIOEvent ev, int params) : m_event(ev), m_params(params)
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{
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memset(&m_overlap, 0, sizeof(OVERLAPPED));
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}
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};
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/** Specific to UDP sockets with overlapped IO
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*/
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struct udp_overlap
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{
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unsigned char udp_buffer[600];
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unsigned long udp_len;
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sockaddr udp_sockaddr[2];
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unsigned long udp_sockaddr_len;
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};
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/** Specific to accepting sockets with overlapped IO
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*/
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struct accept_overlap
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{
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int socket;
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char buf[1024];
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};
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/** Implementation of SocketEngine that implements windows IO Completion Ports
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*/
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class IOCPEngine : public SocketEngine
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{
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/** Creates a "fake" file descriptor for use with an IOCP socket.
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* This is a little slow, but it isnt called too much. We'll fix it
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* in a future release.
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* @return -1 if there are no free slots, and an integer if it finds one.
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*/
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__inline int GenerateFd(int RealFd)
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{
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int index_hash = RealFd % MAX_DESCRIPTORS;
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if(ref[index_hash] == 0)
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return index_hash;
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else
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{
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register int i = 0;
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for(; i < MAX_DESCRIPTORS; ++i)
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if(ref[i] == 0)
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return i;
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}
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return -1;
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}
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/** Global I/O completion port that sockets attach to.
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*/
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HANDLE m_completionPort;
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/** This is kinda shitty... :/ for getting an address from a real fd.
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*/
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std::map<int, EventHandler*> m_binding;
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public:
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/** Holds the preallocated buffer passed to WSARecvFrom
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* function. Yes, I know, it's a dirty hack.
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*/
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udp_overlap * udp_ov;
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/** Creates an IOCP Socket Engine
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* @param Instance The creator of this object
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*/
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IOCPEngine(InspIRCd* Instance);
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/** Deletes an IOCP socket engine and all the attached sockets
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*/
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~IOCPEngine();
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/** Adds an event handler to the completion port, and sets up initial events.
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* @param eh EventHandler to add
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* @return True if success, false if no room
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*/
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bool AddFd(EventHandler* eh);
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/** Gets the maximum number of file descriptors that this engine can handle.
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* @return The number of file descriptors
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*/
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__inline int GetMaxFds() { return MAX_DESCRIPTORS; }
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/** Gets the number of free/remaining file descriptors under this engine.
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* @return Remaining count
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*/
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__inline int GetRemainingFds()
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{
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register int count = 0;
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register int i = 0;
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for(; i < MAX_DESCRIPTORS; ++i)
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if(ref[i] == 0)
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++count;
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return count;
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}
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/** Removes a file descriptor from the set, preventing it from receiving any more events
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* @return True if remove was successful, false otherwise
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*/
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bool DelFd(EventHandler* eh, bool force = false);
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/** Called every loop to handle input/output events for all sockets under this engine
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* @return The number of "changed" sockets.
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*/
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int DispatchEvents();
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/** Gets the name of this socket engine as a string.
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* @return string of socket engine name
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*/
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std::string GetName();
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/** Queues a Write event on the specified event handler.
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* @param eh EventHandler that needs data sent on
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*/
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void WantWrite(EventHandler* eh);
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/** Posts a completion event on the specified socket.
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* @param eh EventHandler for message
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* @param type Event Type
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* @param param Event Parameter
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* @return True if added, false if not
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*/
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bool PostCompletionEvent(EventHandler* eh, SocketIOEvent type, int param);
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/** Posts a read event on the specified socket
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* @param eh EventHandler (socket)
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*/
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void PostReadEvent(EventHandler* eh);
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/** Posts an accept event on the specified socket
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* @param eh EventHandler (socket)
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*/
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void PostAcceptEvent(EventHandler* eh);
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/** Returns the EventHandler attached to a specific fd.
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* If the fd isnt in the socketengine, returns NULL.
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* @param fd The event handler to look for
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* @return A pointer to the event handler, or NULL
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*/
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EventHandler* GetRef(int fd);
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/** Returns true if a file descriptor exists in
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* the socket engine's list.
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* @param fd The event handler to look for
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* @return True if this fd has an event handler
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*/
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bool HasFd(int fd);
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/** Returns the EventHandler attached to a specific fd.
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* If the fd isnt in the socketengine, returns NULL.
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* @param fd The event handler to look for
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* @return A pointer to the event handler, or NULL
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*/
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EventHandler* GetIntRef(int fd);
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bool BoundsCheckFd(EventHandler* eh);
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virtual int Accept(EventHandler* fd, sockaddr *addr, socklen_t *addrlen);
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virtual int RecvFrom(EventHandler* fd, void *buf, size_t len, int flags, struct sockaddr *from, socklen_t *fromlen);
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virtual int Blocking(int fd);
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virtual int NonBlocking(int fd);
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virtual int GetSockName(EventHandler* fd, sockaddr *name, socklen_t* namelen);
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virtual int Close(int fd);
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virtual int Close(EventHandler* fd);
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};
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/** Creates a SocketEngine
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*/
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class SocketEngineFactory
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{
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public:
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/** Create a new instance of SocketEngine based on IOCPEngine
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*/
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SocketEngine* Create(InspIRCd* Instance) { return new IOCPEngine(Instance); }
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};
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#endif
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