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git-svn-id: http://svn.inspircd.org/repository/trunk/inspircd@6284 e03df62e-2008-0410-955e-edbf42e46eb7
146 lines
3.9 KiB
C++
146 lines
3.9 KiB
C++
/* +------------------------------------+
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* | Inspire Internet Relay Chat Daemon |
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* +------------------------------------+
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*
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* InspIRCd: (C) 2002-2007 InspIRCd Development Team
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* See: http://www.inspircd.org/wiki/index.php/Credits
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*
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* This program is free but copyrighted software; see
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* the file COPYING for details.
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*
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* ---------------------------------------------------
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*/
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#ifndef INSPIRCD_TIMER_H
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#define INSPIRCD_TIMER_H
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/** Timer class for one-second resolution timers
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* InspTimer provides a facility which allows module
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* developers to create one-shot timers. The timer
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* can be made to trigger at any time up to a one-second
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* resolution. To use InspTimer, inherit a class from
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* InspTimer, then insert your inherited class into the
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* queue using Server::AddTimer(). The Tick() method of
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* your object (which you should override) will be called
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* at the given time.
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*/
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class InspTimer : public Extensible
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{
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private:
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/** The triggering time
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*/
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time_t trigger;
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/** Number of seconds between triggers
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*/
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long secs;
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/** True if this is a repeating timer
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*/
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bool repeat;
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public:
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/** Default constructor, initializes the triggering time
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* @param secs_from_now The number of seconds from now to trigger the timer
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* @param now The time now
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* @param repeating Repeat this timer every secs_from_now seconds if set to true
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*/
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InspTimer(long secs_from_now,time_t now, bool repeating = false)
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{
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trigger = now + secs_from_now;
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secs = secs_from_now;
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repeat = repeating;
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}
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/** Default destructor, does nothing.
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*/
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virtual ~InspTimer() { }
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/** Retrieve the current triggering time
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*/
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virtual time_t GetTimer()
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{
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return trigger;
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}
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/** Called when the timer ticks.
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* You should override this method with some useful code to
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* handle the tick event.
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*/
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virtual void Tick(time_t TIME) = 0;
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/** Returns true if this timer is set to repeat
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*/
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bool GetRepeat()
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{
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return repeat;
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}
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/** Returns the interval (number of seconds between ticks)
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* of this timer object.
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*/
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long GetSecs()
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{
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return secs;
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}
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/** Cancels the repeat state of a repeating timer.
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* If you call this method, then the next time your
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* timer ticks, it will be removed immediately after.
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* You should use this method call to remove a recurring
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* timer if you wish to do so within the timer's Tick
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* event, as calling TimerManager::DelTimer() from within
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* the InspTimer::Tick() method is dangerous and may
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* cause a segmentation fault. Calling CancelRepeat()
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* is safe in this case.
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*/
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void CancelRepeat()
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{
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repeat = false;
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}
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};
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/** This class manages sets of InspTimers, and triggers them at their defined times.
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* This will ensure timers are not missed, as well as removing timers that have
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* expired and allowing the addition of new ones.
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*/
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class TimerManager : public Extensible
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{
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protected:
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/** A group of timers all set to trigger at the same time
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*/
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typedef std::vector<InspTimer*> timergroup;
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/** A map of timergroups, each group has a specific trigger time
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*/
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typedef std::map<time_t, timergroup*> timerlist;
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private:
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/** The current timer set, a map of timergroups
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*/
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timerlist Timers;
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public:
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/** Tick all pending InspTimers
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* @param TIME the current system time
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*/
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void TickTimers(time_t TIME);
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/** Add an InspTimer
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* @param T an InspTimer derived class to add
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* @param secs_from_now You may set this to the number of seconds
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* from the current time when the timer will tick, or you may just
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* leave this unset and the values set by the InspTimers constructor
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* will be used. This is used internally for re-triggering repeating
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* timers.
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*/
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void AddTimer(InspTimer* T, long secs_from_now = 0);
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/** Delete an InspTimer
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* @param T an InspTimer derived class to delete
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*/
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void DelTimer(InspTimer* T);
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/** Tick any timers that have been missed due to lag
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* @param TIME the current system time
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*/
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void TickMissedTimers(time_t TIME);
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};
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#endif
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