inspircd/include/threadengine.h
ChrisTX 5b9682275e Windows: In-depth cleanup (see details)
-Fix x64 builds for Windows. Now all configurations compile.
-Remove the non-working rebase stuff.
-Remove the Windows fork hack and instead use FreeConsole() to emulate the behavior. This directly allows us to compile with ASLR, which is turned on now.
-Remove the old IPC mechanism for the removed GUI. This is not needed anymore as the GUI wasn't ever supported on anything newer than 1.2
-Remove the WIN32/WINDOWS macros. _WIN32 is supported on all x86-based VC++ targets, so that's what we need.
-Enable optimizations for release builds.
-De-duplicate printf_c(), it was previously copy-pasted into colors.h for configure
-Add the VC++ specific bad files in .gitignore
-Disable PID writing on Windows. This is only making sense for *nix builds.
-Replace the CPU usage retrieval with an algorithm analogous to the *nix behavior. Also supports separated now/total values. (Tested with a dummy busy loop - seems working)
-Removed certain unused functions and variables
-Remove stdint defines from the windows wrapper
-Remove CRT debug alloc. This is a bad idea as it would define a macro to replace free which breaks builds.
-Re-evaluated the warnings list, commented it.
-Moved inspircd_config/_version to include/ to match *nix
-Removed the creation of inspircd_se_config, as it isn't used at all.
-Made non-git builds show as "r0" instead of "r" (thanks to @SaberUK for pointing this out)
-Fixed up m_spanningtree's project paths. Now all configurations (debug/release x86/x64) have been tested and build properly.
-Moved FindDNS out of the wrapper and matched its log behavior with *nix. (It's pointless having it in the wrapper after the recent slimming down)
-Replaced random/srandom wrappers with a mechanism that tries to use Windows' Random API first is no SSL module is loaded.
-Removed more old junk from support for compilers older than VC++ 2010 (we don't have project files for these, so compiling them would be hard anyways)
-Removed the unused ClearConsole()
-Removed unused includes from the wrapper. Also, do not include psapi.h here if we don't link psapi.lib. This should be done where appropriate.
-Made inet_aton an inline function for increased performance
-C4800, performance warning about bool forcing, resolved at all occurrences.
-C4701, uninitialized variable 'cached', resolved at all occurrences.
-dlerror() was migrated out of the wrapper for more thread safety (no global buffer being shared) and increased performance.
-Removed the wrong CRT debug flags. This drains a lot of performance.
-Removed the clock_gettime/gettimeofday wrappers
-Replaced all TCHAR/ANSI mix-ups of functions with the correct respective function.
-Added a block of C4355 for < VS2012
-Update project files for c870714
2012-10-12 22:31:38 +02:00

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C++

/*
* InspIRCd -- Internet Relay Chat Daemon
*
* Copyright (C) 2009 Daniel De Graaf <danieldg@inspircd.org>
* Copyright (C) 2008 Craig Edwards <craigedwards@brainbox.cc>
*
* This file is part of InspIRCd. InspIRCd is free software: you can
* redistribute it and/or modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation, version 2.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef THREADENGINE_H
#define THREADENGINE_H
#include <vector>
#include <string>
#include <map>
#include "inspircd_config.h"
#include "base.h"
class ThreadData;
/** Derive from this class to implement your own threaded sections of
* code. Be sure to keep your code thread-safe and not prone to deadlocks
* and race conditions if you MUST use threading!
*/
class CoreExport Thread
{
private:
/** Set to true when the thread is to exit
*/
bool ExitFlag;
protected:
/** Get thread's current exit status.
* (are we being asked to exit?)
*/
bool GetExitFlag()
{
return ExitFlag;
}
public:
/** Opaque thread state managed by threading engine
*/
ThreadData* state;
/** Set Creator to NULL at this point
*/
Thread() : ExitFlag(false), state(NULL)
{
}
/* If the thread is running, you MUST join BEFORE deletion */
virtual ~Thread();
/** Override this method to put your actual
* threaded code here.
*/
virtual void Run() = 0;
/** Signal the thread to exit gracefully.
*/
virtual void SetExitFlag();
/** Join the thread (calls SetExitFlag and waits for exit)
*/
void join();
};
class CoreExport QueuedThread : public Thread
{
ThreadQueueData queue;
protected:
/** Waits for an enqueue operation to complete
* You MUST hold the queue lock when you call this.
* It will be unlocked while you wait, and will be relocked
* before the function returns
*/
void WaitForQueue()
{
queue.Wait();
}
public:
/** Lock queue.
*/
void LockQueue()
{
queue.Lock();
}
/** Unlock queue.
*/
void UnlockQueue()
{
queue.Unlock();
}
/** Unlock queue and wake up worker
*/
void UnlockQueueWakeup()
{
queue.Wakeup();
queue.Unlock();
}
virtual void SetExitFlag()
{
queue.Lock();
Thread::SetExitFlag();
queue.Wakeup();
queue.Unlock();
}
};
class CoreExport SocketThread : public Thread
{
ThreadQueueData queue;
ThreadSignalData signal;
protected:
/** Waits for an enqueue operation to complete
* You MUST hold the queue lock when you call this.
* It will be unlocked while you wait, and will be relocked
* before the function returns
*/
void WaitForQueue()
{
queue.Wait();
}
public:
/** Notifies parent by making the SignalFD ready to read
* No requirements on locking
*/
void NotifyParent();
SocketThread();
virtual ~SocketThread();
/** Lock queue.
*/
void LockQueue()
{
queue.Lock();
}
/** Unlock queue.
*/
void UnlockQueue()
{
queue.Unlock();
}
/** Unlock queue and send wakeup to worker
*/
void UnlockQueueWakeup()
{
queue.Wakeup();
queue.Unlock();
}
virtual void SetExitFlag()
{
queue.Lock();
Thread::SetExitFlag();
queue.Wakeup();
queue.Unlock();
}
/**
* Called in the context of the parent thread after a notification
* has passed through the socket
*/
virtual void OnNotify() = 0;
};
#endif