inspircd/include/modules.h
danieldg aab7998583 Add random number generation functions to InspIRCd class.
Default implementation uses libc random(), which can be better than rand().
If gnutls is loaded, gcrypt will be used to provide random numbers.

git-svn-id: http://svn.inspircd.org/repository/trunk/inspircd@12404 e03df62e-2008-0410-955e-edbf42e46eb7
2010-02-09 02:22:27 +00:00

1720 lines
75 KiB
C++

/* +------------------------------------+
* | Inspire Internet Relay Chat Daemon |
* +------------------------------------+
*
* InspIRCd: (C) 2002-2010 InspIRCd Development Team
* See: http://wiki.inspircd.org/Credits
*
* This program is free but copyrighted software; see
* the file COPYING for details.
*
* ---------------------------------------------------
*/
#ifndef __MODULES_H
#define __MODULES_H
#include "dynamic.h"
#include "base.h"
#include "ctables.h"
#include "inspsocket.h"
#include <string>
#include <deque>
#include <sstream>
#include "timer.h"
#include "mode.h"
#include "dns.h"
/** Used to define a set of behavior bits for a module
*/
enum ModuleFlags {
VF_NONE = 0, // module is not special at all
VF_STATIC = 1, // module is static, cannot be /unloadmodule'd
VF_VENDOR = 2, // module is a vendor module (came in the original tarball, not 3rd party)
VF_COMMON = 4, // module needs to be common on all servers in a network to link
VF_OPTCOMMON = 8, // module should be common on all servers for unsurprising behavior
VF_CORE = 16 // module is a core command, can be assumed loaded on all servers
};
/** Used to represent an event type, for user, channel or server
*/
enum TargetTypeFlags {
TYPE_USER = 1,
TYPE_CHANNEL,
TYPE_SERVER,
TYPE_OTHER
};
/** Used to represent wether a message was PRIVMSG or NOTICE
*/
enum MessageType {
MSG_PRIVMSG = 0,
MSG_NOTICE = 1
};
#define MOD_RES_ALLOW (ModResult(1))
#define MOD_RES_PASSTHRU (ModResult(0))
#define MOD_RES_DENY (ModResult(-1))
/** Used to represent an allow/deny module result.
* Not constructed as an enum because it reverses the value logic of some functions;
* the compiler will inline accesses to have the same efficiency as integer operations.
*/
struct ModResult {
int res;
ModResult() : res(0) {}
explicit ModResult(int r) : res(r) {}
inline bool operator==(const ModResult& r) const
{
return res == r.res;
}
inline bool operator!=(const ModResult& r) const
{
return res != r.res;
}
inline bool operator!() const
{
return !res;
}
inline bool check(bool def) const
{
return (res == 1 || (res == 0 && def));
}
/**
* Merges two results, preferring ALLOW to DENY
*/
inline ModResult operator+(const ModResult& r) const
{
if (res == r.res || r.res == 0)
return *this;
if (res == 0)
return r;
// they are different, and neither is passthru
return MOD_RES_ALLOW;
}
};
/** If you change the module API in any way, increment this value.
* This MUST be a pure integer, with no parenthesis
*/
#define API_VERSION 139
/**
* This #define allows us to call a method in all
* loaded modules in a readable simple way, e.g.:
* 'FOREACH_MOD(I_OnConnect,OnConnect(user));'
*/
#define FOREACH_MOD(y,x) do { \
EventHandlerIter safei; \
for (EventHandlerIter _i = ServerInstance->Modules->EventHandlers[y].begin(); _i != ServerInstance->Modules->EventHandlers[y].end(); ) \
{ \
safei = _i; \
++safei; \
try \
{ \
(*_i)->x ; \
} \
catch (CoreException& modexcept) \
{ \
ServerInstance->Logs->Log("MODULE",DEFAULT,"Exception caught: %s",modexcept.GetReason()); \
} \
_i = safei; \
} \
} while (0);
/**
* Custom module result handling loop. This is a paired macro, and should only
* be used with while_each_hook.
*
* See src/channels.cpp for an example of use.
*/
#define DO_EACH_HOOK(n,v,args) \
do { \
EventHandlerIter iter_ ## n = ServerInstance->Modules->EventHandlers[I_ ## n].begin(); \
while (iter_ ## n != ServerInstance->Modules->EventHandlers[I_ ## n].end()) \
{ \
Module* mod_ ## n = *iter_ ## n; \
iter_ ## n ++; \
try \
{ \
v = (mod_ ## n)->n args;
#define WHILE_EACH_HOOK(n) \
} \
catch (CoreException& except_ ## n) \
{ \
ServerInstance->Logs->Log("MODULE",DEFAULT,"Exception caught: %s", (except_ ## n).GetReason()); \
(void) mod_ ## n; /* catch mismatched pairs */ \
} \
} \
} while(0)
/**
* Module result iterator
* Runs the given hook until some module returns a useful result.
*
* Example: ModResult result;
* FIRST_MOD_RESULT(OnUserPreNick, result, (user, newnick))
*/
#define FIRST_MOD_RESULT(n,v,args) do { \
v = MOD_RES_PASSTHRU; \
DO_EACH_HOOK(n,v,args) \
{ \
if (v != MOD_RES_PASSTHRU) \
break; \
} \
WHILE_EACH_HOOK(n); \
} while (0)
/** Holds a module's Version information.
* The members (set by the constructor only) indicate details as to the version number
* of a module. A class of type Version is returned by the GetVersion method of the Module class.
*
* The core provides only one implementation of the template, causing a run-time linking
* error when attempting to load a module compiled against a different API_VERSION.
*/
template<int api>
class CoreExport VersionBase
{
public:
/** Module description
*/
const std::string description;
/** Flags
*/
const int Flags;
/** Server linking description string */
const std::string link_data;
/** Simple module version */
VersionBase(const std::string &desc, int flags = VF_NONE);
/** Complex version information, including linking compatability data */
VersionBase(const std::string &desc, int flags, const std::string& linkdata);
virtual ~VersionBase() {}
/** Return true if the module can link (default is identity comparison) */
virtual bool CanLink(const std::string& other_data);
};
typedef VersionBase<API_VERSION> Version;
/** The Request class is a unicast message directed at a given module.
* When this class is properly instantiated it may be sent to a module
* using the Send() method, which will call the given module's OnRequest
* method with this class as its parameter.
*/
class CoreExport Request : public classbase
{
public:
/** This should be a null-terminated string identifying the type of request,
* all modules should define this and use it to determine the nature of the
* request before they attempt to cast the Request in any way.
*/
const char* const id;
/** This is a pointer to the sender of the message, which can be used to
* directly trigger events, or to create a reply.
*/
ModuleRef source;
/** The single destination of the Request
*/
ModuleRef dest;
/** Create a new Request
* This is for the 'new' way of defining a subclass
* of Request and defining it in a common header,
* passing an object of your Request subclass through
* as a Request* and using the ID string to determine
* what to cast it back to and the other end.
*/
Request(Module* src, Module* dst, const char* idstr);
/** Send the Request.
*/
void Send();
};
/** The Event class is a unicast message directed at all modules.
* When the class is properly instantiated it may be sent to all modules
* using the Send() method, which will trigger the OnEvent method in
* all modules passing the object as its parameter.
*/
class CoreExport Event : public classbase
{
public:
/** This is a pointer to the sender of the message, which can be used to
* directly trigger events, or to create a reply.
*/
ModuleRef source;
/** The event identifier.
* This is arbitary text which should be used to distinguish
* one type of event from another.
*/
const std::string id;
/** Create a new Event
*/
Event(Module* src, const std::string &eventid);
/** Send the Event.
* The return result of an Event::Send() will always be NULL as
* no replies are expected.
*/
void Send();
};
class CoreExport DataProvider : public ServiceProvider
{
public:
DataProvider(Module* Creator, const std::string& Name)
: ServiceProvider(Creator, Name, SERVICE_DATA) {}
};
class CoreExport dynamic_reference_base : public interfacebase
{
private:
std::string name;
protected:
DataProvider* value;
public:
ModuleRef creator;
dynamic_reference_base(Module* Creator, const std::string& Name);
~dynamic_reference_base();
inline void ClearCache() { value = NULL; }
inline const std::string& GetProvider() { return name; }
void SetProvider(const std::string& newname);
void lookup();
operator bool();
};
template<typename T>
class dynamic_reference : public dynamic_reference_base
{
public:
dynamic_reference(Module* Creator, const std::string& Name)
: dynamic_reference_base(Creator, Name) {}
inline T* operator->()
{
if (!value)
lookup();
return static_cast<T*>(value);
}
};
/** Priority types which can be used by Module::Prioritize()
*/
enum Priority { PRIORITY_FIRST, PRIORITY_DONTCARE, PRIORITY_LAST, PRIORITY_BEFORE, PRIORITY_AFTER };
/** Implementation-specific flags which may be set in Module::Implements()
*/
enum Implementation
{
I_BEGIN,
I_OnUserConnect, I_OnUserQuit, I_OnUserDisconnect, I_OnUserJoin, I_OnUserPart, I_OnRehash,
I_OnSendSnotice, I_OnUserPreJoin, I_OnUserPreKick, I_OnUserKick, I_OnOper, I_OnInfo, I_OnWhois,
I_OnUserPreInvite, I_OnUserInvite, I_OnUserPreMessage, I_OnUserPreNotice, I_OnUserPreNick,
I_OnUserMessage, I_OnUserNotice, I_OnMode, I_OnGetServerDescription, I_OnSyncUser,
I_OnSyncChannel, I_OnDecodeMetaData, I_OnWallops, I_OnAcceptConnection,
I_OnChangeHost, I_OnChangeName, I_OnAddLine, I_OnDelLine, I_OnExpireLine,
I_OnUserPostNick, I_OnPreMode, I_On005Numeric, I_OnKill, I_OnRemoteKill, I_OnLoadModule,
I_OnUnloadModule, I_OnBackgroundTimer, I_OnPreCommand, I_OnCheckReady, I_OnCheckInvite,
I_OnRawMode, I_OnCheckKey, I_OnCheckLimit, I_OnCheckBan, I_OnCheckChannelBan, I_OnExtBanCheck,
I_OnStats, I_OnChangeLocalUserHost, I_OnPreTopicChange,
I_OnPostTopicChange, I_OnEvent, I_OnGlobalOper, I_OnPostConnect, I_OnAddBan,
I_OnDelBan, I_OnChangeLocalUserGECOS, I_OnUserRegister, I_OnChannelPreDelete, I_OnChannelDelete,
I_OnPostOper, I_OnSyncNetwork, I_OnSetAway, I_OnUserList, I_OnPostCommand, I_OnPostJoin,
I_OnWhoisLine, I_OnBuildNeighborList, I_OnGarbageCollect, I_OnSetConnectClass,
I_OnText, I_OnPassCompare, I_OnRunTestSuite, I_OnNamesListItem, I_OnNumeric, I_OnHookIO,
I_OnPreRehash, I_OnModuleRehash, I_OnSendWhoLine, I_OnChangeIdent, I_OnChannelRestrictionApply,
I_END
};
/** Base class for all InspIRCd modules
* This class is the base class for InspIRCd modules. All modules must inherit from this class,
* its methods will be called when irc server events occur. class inherited from module must be
* instantiated by the ModuleFactory class (see relevent section) for the module to be initialised.
*/
class CoreExport Module : public classbase, public usecountbase
{
public:
/** File that this module was loaded from
*/
std::string ModuleSourceFile;
/** Reference to the dlopen() value
*/
DLLManager* ModuleDLLManager;
/** Default constructor.
* Creates a module class. Don't do any type of hook registration or checks
* for other modules here; do that in init().
*/
Module();
/** Module setup
* \exception ModuleException Throwing this class, or any class derived from ModuleException, causes loading of the module to abort.
*/
virtual void init() {}
/** Clean up prior to destruction
* If you override, you must call this AFTER your module's cleanup
*/
virtual CullResult cull();
/** Default destructor.
* destroys a module class
*/
virtual ~Module();
virtual void Prioritize()
{
}
/** Returns the version number of a Module.
* The method should return a Version object with its version information assigned via
* Version::Version
*/
virtual Version GetVersion() = 0;
/** Called when a user connects.
* The details of the connecting user are available to you in the parameter User *user
* @param user The user who is connecting
*/
virtual void OnUserConnect(LocalUser* user);
/** Called when a user quits.
* The details of the exiting user are available to you in the parameter User *user
* This event is only called when the user is fully registered when they quit. To catch
* raw disconnections, use the OnUserDisconnect method.
* @param user The user who is quitting
* @param message The user's quit message (as seen by non-opers)
* @param oper_message The user's quit message (as seen by opers)
*/
virtual void OnUserQuit(User* user, const std::string &message, const std::string &oper_message);
/** Called whenever a user's socket is closed.
* The details of the exiting user are available to you in the parameter User *user
* This event is called for all users, registered or not, as a cleanup method for modules
* which might assign resources to user, such as dns lookups, objects and sockets.
* @param user The user who is disconnecting
*/
virtual void OnUserDisconnect(LocalUser* user);
/** Called whenever a channel is about to be deleted
* @param chan The channel being deleted
* @return An integer specifying whether or not the channel may be deleted. 0 for yes, 1 for no.
*/
virtual ModResult OnChannelPreDelete(Channel *chan);
/** Called whenever a channel is deleted, either by QUIT, KICK or PART.
* @param chan The channel being deleted
*/
virtual void OnChannelDelete(Channel* chan);
/** Called when a user joins a channel.
* The details of the joining user are available to you in the parameter User *user,
* and the details of the channel they have joined is available in the variable Channel *channel
* @param memb The channel membership being created
* @param sync This is set to true if the JOIN is the result of a network sync and the remote user is being introduced
* to a channel due to the network sync.
* @param created This is true if the join created the channel
*/
virtual void OnUserJoin(Membership* memb, bool sync, bool created, CUList& except_list);
/** Called after a user joins a channel
* Identical to OnUserJoin, but called immediately afterwards, when any linking module has
* seen the join.
* @param memb The channel membership created
*/
virtual void OnPostJoin(Membership*);
/** Called when a user parts a channel.
* The details of the leaving user are available to you in the parameter User *user,
* and the details of the channel they have left is available in the variable Channel *channel
* @param memb The channel membership being destroyed
* @param partmessage The part message, or an empty string (may be modified)
*/
virtual void OnUserPart(Membership* memb, std::string &partmessage, CUList& except_list);
/** Called on rehash.
* This method is called prior to a /REHASH or when a SIGHUP is received from the operating
* system. This is called in all cases -- including when this server will not execute the
* rehash because it is directed at a remote server.
*
* @param user The user performing the rehash, if any. If this is server initiated, the value of
* this variable will be NULL.
* @param parameter The (optional) parameter given to REHASH from the user. Empty when server
* initiated.
*/
virtual void OnPreRehash(User* user, const std::string &parameter);
/** Called on rehash.
* This method is called when a user initiates a module-specific rehash. This can be used to do
* expensive operations (such as reloading SSL certificates) that are not executed on a normal
* rehash for efficiency. A rehash of this type does not reload the core configuration.
*
* @param user The user performing the rehash.
* @param parameter The parameter given to REHASH
*/
virtual void OnModuleRehash(User* user, const std::string &parameter);
/** Called on rehash.
* This method is called after a rehash has completed. You should use it to reload any module
* configuration from the main configuration file.
* @param user The user that performed the rehash, if it was initiated by a user and that user
* is still connected.
*/
virtual void OnRehash(User* user);
/** Called whenever a snotice is about to be sent to a snomask.
* snomask and type may both be modified; the message may not.
* @param snomask The snomask the message is going to (e.g. 'A')
* @param type The textual description the snomask will go to (e.g. 'OPER')
* @param message The text message to be sent via snotice
* @return 1 to block the snotice from being sent entirely, 0 else.
*/
virtual ModResult OnSendSnotice(char &snomask, std::string &type, const std::string &message);
/** Called whenever a user is about to join a channel, before any processing is done.
* Returning a value of 1 from this function stops the process immediately, causing no
* output to be sent to the user by the core. If you do this you must produce your own numerics,
* notices etc. This is useful for modules which may want to mimic +b, +k, +l etc. Returning -1 from
* this function forces the join to be allowed, bypassing restrictions such as banlists, invite, keys etc.
*
* IMPORTANT NOTE!
*
* If the user joins a NEW channel which does not exist yet, OnUserPreJoin will be called BEFORE the channel
* record is created. This will cause Channel* chan to be NULL. There is very little you can do in form of
* processing on the actual channel record at this point, however the channel NAME will still be passed in
* char* cname, so that you could for example implement a channel blacklist or whitelist, etc.
* @param user The user joining the channel
* @param chan If the channel is a new channel, this will be NULL, otherwise it will be a pointer to the channel being joined
* @param cname The channel name being joined. For new channels this is valid where chan is not.
* @param privs A string containing the users privilages when joining the channel. For new channels this will contain "o".
* You may alter this string to alter the user's modes on the channel.
* @param keygiven The key given to join the channel, or an empty string if none was provided
* @return 1 To prevent the join, 0 to allow it.
*/
virtual ModResult OnUserPreJoin(User* user, Channel* chan, const char* cname, std::string &privs, const std::string &keygiven);
/** Called whenever a user is about to be kicked.
* Returning a value of 1 from this function stops the process immediately, causing no
* output to be sent to the user by the core. If you do this you must produce your own numerics,
* notices etc.
* @param source The user issuing the kick
* @param user The user being kicked
* @param chan The channel the user is being kicked from
* @param reason The kick reason
* @return 1 to prevent the kick, 0 to continue normally, -1 to explicitly allow the kick regardless of normal operation
*/
virtual ModResult OnUserPreKick(User* source, Membership* memb, const std::string &reason);
/** Called whenever a user is kicked.
* If this method is called, the kick is already underway and cannot be prevented, so
* to prevent a kick, please use Module::OnUserPreKick instead of this method.
* @param source The user issuing the kick
* @param user The user being kicked
* @param chan The channel the user is being kicked from
* @param reason The kick reason
*/
virtual void OnUserKick(User* source, Membership* memb, const std::string &reason, CUList& except_list);
/** Called whenever a user opers locally.
* The User will contain the oper mode 'o' as this function is called after any modifications
* are made to the user's structure by the core.
* @param user The user who is opering up
* @param opertype The opers type name
*/
virtual void OnOper(User* user, const std::string &opertype);
/** Called after a user opers locally.
* This is identical to Module::OnOper(), except it is called after OnOper so that other modules
* can be gauranteed to already have processed the oper-up, for example m_spanningtree has sent
* out the OPERTYPE, etc.
* @param user The user who is opering up
* @param opername The name of the oper that the user is opering up to. Only valid locally. Empty string otherwise.
* @param opertype The opers type name
*/
virtual void OnPostOper(User* user, const std::string &opername, const std::string &opertype);
/** Called whenever a user types /INFO.
* The User will contain the information of the user who typed the command. Modules may use this
* method to output their own credits in /INFO (which is the ircd's version of an about box).
* It is purposefully not possible to modify any info that has already been output, or halt the list.
* You must write a 371 numeric to the user, containing your info in the following format:
*
* &lt;nick&gt; :information here
*
* @param user The user issuing /INFO
*/
virtual void OnInfo(User* user);
/** Called whenever a /WHOIS is performed on a local user.
* The source parameter contains the details of the user who issued the WHOIS command, and
* the dest parameter contains the information of the user they are whoising.
* @param source The user issuing the WHOIS command
* @param dest The user who is being WHOISed
*/
virtual void OnWhois(User* source, User* dest);
/** Called whenever a user is about to invite another user into a channel, before any processing is done.
* Returning 1 from this function stops the process immediately, causing no
* output to be sent to the user by the core. If you do this you must produce your own numerics,
* notices etc. This is useful for modules which may want to filter invites to channels.
* @param source The user who is issuing the INVITE
* @param dest The user being invited
* @param channel The channel the user is being invited to
* @param timeout The time the invite will expire (0 == never)
* @return 1 to deny the invite, 0 to check whether or not the user has permission to invite, -1 to explicitly allow the invite
*/
virtual ModResult OnUserPreInvite(User* source,User* dest,Channel* channel, time_t timeout);
/** Called after a user has been successfully invited to a channel.
* You cannot prevent the invite from occuring using this function, to do that,
* use OnUserPreInvite instead.
* @param source The user who is issuing the INVITE
* @param dest The user being invited
* @param channel The channel the user is being invited to
* @param timeout The time the invite will expire (0 == never)
*/
virtual void OnUserInvite(User* source,User* dest,Channel* channel, time_t timeout);
/** Called whenever a user is about to PRIVMSG A user or a channel, before any processing is done.
* Returning any nonzero value from this function stops the process immediately, causing no
* output to be sent to the user by the core. If you do this you must produce your own numerics,
* notices etc. This is useful for modules which may want to filter or redirect messages.
* target_type can be one of TYPE_USER or TYPE_CHANNEL. If the target_type value is a user,
* you must cast dest to a User* otherwise you must cast it to a Channel*, this is the details
* of where the message is destined to be sent.
* @param user The user sending the message
* @param dest The target of the message (Channel* or User*)
* @param target_type The type of target (TYPE_USER or TYPE_CHANNEL)
* @param text Changeable text being sent by the user
* @param status The status being used, e.g. PRIVMSG @#chan has status== '@', 0 to send to everyone.
* @param exempt_list A list of users not to send to. For channel messages, this will usually contain just the sender.
* It will be ignored for private messages.
* @return 1 to deny the message, 0 to allow it
*/
virtual ModResult OnUserPreMessage(User* user,void* dest,int target_type, std::string &text,char status, CUList &exempt_list);
/** Called whenever a user is about to NOTICE A user or a channel, before any processing is done.
* Returning any nonzero value from this function stops the process immediately, causing no
* output to be sent to the user by the core. If you do this you must produce your own numerics,
* notices etc. This is useful for modules which may want to filter or redirect messages.
* target_type can be one of TYPE_USER or TYPE_CHANNEL. If the target_type value is a user,
* you must cast dest to a User* otherwise you must cast it to a Channel*, this is the details
* of where the message is destined to be sent.
* You may alter the message text as you wish before relinquishing control to the next module
* in the chain, and if no other modules block the text this altered form of the text will be sent out
* to the user and possibly to other servers.
* @param user The user sending the message
* @param dest The target of the message (Channel* or User*)
* @param target_type The type of target (TYPE_USER or TYPE_CHANNEL)
* @param text Changeable text being sent by the user
* @param status The status being used, e.g. PRIVMSG @#chan has status== '@', 0 to send to everyone.
* @param exempt_list A list of users not to send to. For channel notices, this will usually contain just the sender.
* It will be ignored for private notices.
* @return 1 to deny the NOTICE, 0 to allow it
*/
virtual ModResult OnUserPreNotice(User* user,void* dest,int target_type, std::string &text,char status, CUList &exempt_list);
/** Called when sending a message to all "neighbors" of a given user -
* that is, all users that share a common channel. This is used in
* commands such as NICK, QUIT, etc.
* @param source The source of the message
* @param include_c Channels to scan for users to include
* @param exceptions Map of user->bool that overrides the inclusion decision
*
* Set exceptions[user] = true to include, exceptions[user] = false to exclude
*/
virtual void OnBuildNeighborList(User* source, UserChanList &include_c, std::map<User*,bool> &exceptions);
/** Called before any nickchange, local or remote. This can be used to implement Q-lines etc.
* Please note that although you can see remote nickchanges through this function, you should
* NOT make any changes to the User if the user is a remote user as this may cause a desnyc.
* check user->server before taking any action (including returning nonzero from the method).
* If your method returns nonzero, the nickchange is silently forbidden, and it is down to your
* module to generate some meaninful output.
* @param user The username changing their nick
* @param newnick Their new nickname
* @return 1 to deny the change, 0 to allow
*/
virtual ModResult OnUserPreNick(User* user, const std::string &newnick);
/** Called after any PRIVMSG sent from a user.
* The dest variable contains a User* if target_type is TYPE_USER and a Channel*
* if target_type is TYPE_CHANNEL.
* @param user The user sending the message
* @param dest The target of the message
* @param target_type The type of target (TYPE_USER or TYPE_CHANNEL)
* @param text the text being sent by the user
* @param status The status being used, e.g. PRIVMSG @#chan has status== '@', 0 to send to everyone.
*/
virtual void OnUserMessage(User* user, void* dest, int target_type, const std::string &text, char status, const CUList &exempt_list);
/** Called after any NOTICE sent from a user.
* The dest variable contains a User* if target_type is TYPE_USER and a Channel*
* if target_type is TYPE_CHANNEL.
* @param user The user sending the message
* @param dest The target of the message
* @param target_type The type of target (TYPE_USER or TYPE_CHANNEL)
* @param text the text being sent by the user
* @param status The status being used, e.g. NOTICE @#chan has status== '@', 0 to send to everyone.
*/
virtual void OnUserNotice(User* user, void* dest, int target_type, const std::string &text, char status, const CUList &exempt_list);
/** Called immediately before any NOTICE or PRIVMSG sent from a user, local or remote.
* The dest variable contains a User* if target_type is TYPE_USER and a Channel*
* if target_type is TYPE_CHANNEL.
* The difference between this event and OnUserPreNotice/OnUserPreMessage is that delivery is gauranteed,
* the message has already been vetted. In the case of the other two methods, a later module may stop your
* message. This also differs from OnUserMessage which occurs AFTER the message has been sent.
* @param user The user sending the message
* @param dest The target of the message
* @param target_type The type of target (TYPE_USER or TYPE_CHANNEL)
* @param text the text being sent by the user
* @param status The status being used, e.g. NOTICE @#chan has status== '@', 0 to send to everyone.
*/
virtual void OnText(User* user, void* dest, int target_type, const std::string &text, char status, CUList &exempt_list);
/** Called after every MODE command sent from a user
* The dest variable contains a User* if target_type is TYPE_USER and a Channel*
* if target_type is TYPE_CHANNEL. The text variable contains the remainder of the
* mode string after the target, e.g. "+wsi" or "+ooo nick1 nick2 nick3".
* @param user The user sending the MODEs
* @param dest The target of the modes (User* or Channel*)
* @param target_type The type of target (TYPE_USER or TYPE_CHANNEL)
* @param text The actual modes and their parameters if any
* @param translate The translation types of the mode parameters
*/
virtual void OnMode(User* user, void* dest, int target_type, const std::vector<std::string> &text, const std::vector<TranslateType> &translate);
/** Allows modules to alter or create server descriptions
* Whenever a module requires a server description, for example for display in
* WHOIS, this function is called in all modules. You may change or define the
* description given in std::string &description. If you do, this description
* will be shown in the WHOIS fields.
* @param servername The servername being searched for
* @param description Alterable server description for this server
*/
virtual void OnGetServerDescription(const std::string &servername,std::string &description);
/** Allows modules to synchronize data which relates to users during a netburst.
* When this function is called, it will be called from the module which implements
* the linking protocol. This currently is m_spanningtree.so. A pointer to this module
* is given in Module* proto, so that you may call its methods such as ProtoSendMode
* (see below). This function will be called for every user visible on your side
* of the burst, allowing you to for example set modes, etc. Do not use this call to
* synchronize data which you have stored using class Extensible -- There is a specialist
* function OnSyncUserMetaData and OnSyncChannelMetaData for this!
* @param user The user being syncronized
* @param proto A pointer to the module handling network protocol
* @param opaque An opaque pointer set by the protocol module, should not be modified!
*/
virtual void OnSyncUser(User* user, Module* proto, void* opaque);
/** Allows modules to synchronize data which relates to channels during a netburst.
* When this function is called, it will be called from the module which implements
* the linking protocol. This currently is m_spanningtree.so. A pointer to this module
* is given in Module* proto, so that you may call its methods such as ProtoSendMode
* (see below). This function will be called for every user visible on your side
* of the burst, allowing you to for example set modes, etc.
*
* For a good example of how to use this function, please see src/modules/m_chanprotect.cpp
*
* @param chan The channel being syncronized
* @param proto A pointer to the module handling network protocol
* @param opaque An opaque pointer set by the protocol module, should not be modified!
*/
virtual void OnSyncChannel(Channel* chan, Module* proto, void* opaque);
/* Allows modules to syncronize metadata not related to users or channels, over the network during a netburst.
* Whenever the linking module wants to send out data, but doesnt know what the data
* represents (e.g. it is Extensible metadata, added to a User or Channel by a module) then
* this method is called. You should use the ProtoSendMetaData function after you've
* correctly decided how the data should be represented, to send the metadata on its way if
* if it belongs to your module.
* @param proto A pointer to the module handling network protocol
* @param opaque An opaque pointer set by the protocol module, should not be modified!
* @param displayable If this value is true, the data is going to be displayed to a user,
* and not sent across the network. Use this to determine wether or not to show sensitive data.
*/
virtual void OnSyncNetwork(Module* proto, void* opaque);
/** Allows module data, sent via ProtoSendMetaData, to be decoded again by a receiving module.
* Please see src/modules/m_swhois.cpp for a working example of how to use this method call.
* @param target_type The type of item to decode data for, TYPE_USER or TYPE_CHANNEL
* @param target The Channel* or User* that data should be added to
* @param extname The extension name which is being sent
* @param extdata The extension data, encoded at the other end by an identical module through OnSyncChannelMetaData or OnSyncUserMetaData
*/
virtual void OnDecodeMetaData(Extensible* target, const std::string &extname, const std::string &extdata);
/** Implemented by modules which provide the ability to link servers.
* These modules will implement this method, which allows transparent sending of servermodes
* down the network link as a broadcast, without a module calling it having to know the format
* of the MODE command before the actual mode string.
*
* More documentation to follow soon. Please see src/modules/m_chanprotect.cpp for examples
* of how to use this function.
*
* @param opaque An opaque pointer set by the protocol module, should not be modified!
* @param target_type The type of item to decode data for, TYPE_USER or TYPE_CHANNEL
* @param target The Channel* or User* that modes should be sent for
* @param modeline The modes and parameters to be sent
* @param translate The translation types of the mode parameters
*/
virtual void ProtoSendMode(void* opaque, TargetTypeFlags target_type, void* target, const std::vector<std::string> &modeline, const std::vector<TranslateType> &translate);
/** Implemented by modules which provide the ability to link servers.
* These modules will implement this method, which allows metadata (extra data added to
* user and channel records using class Extensible, Extensible::Extend, etc) to be sent
* to other servers on a netburst and decoded at the other end by the same module on a
* different server.
*
* More documentation to follow soon. Please see src/modules/m_swhois.cpp for example of
* how to use this function.
* @param opaque An opaque pointer set by the protocol module, should not be modified!
* @param target_type The type of item to decode data for, TYPE_USER or TYPE_CHANNEL
* @param target The Channel* or User* that metadata should be sent for
* @param extname The extension name to send metadata for
* @param extdata Encoded data for this extension name, which will be encoded at the oppsite end by an identical module using OnDecodeMetaData
*/
virtual void ProtoSendMetaData(void* opaque, Extensible* target, const std::string &extname, const std::string &extdata);
/** Called after every WALLOPS command.
* @param user The user sending the WALLOPS
* @param text The content of the WALLOPS message
*/
virtual void OnWallops(User* user, const std::string &text);
/** Called whenever a user's hostname is changed.
* This event triggers after the host has been set.
* @param user The user whos host is being changed
* @param newhost The new hostname being set
*/
virtual void OnChangeHost(User* user, const std::string &newhost);
/** Called whenever a user's GECOS (realname) is changed.
* This event triggers after the name has been set.
* @param user The user who's GECOS is being changed
* @param gecos The new GECOS being set on the user
*/
virtual void OnChangeName(User* user, const std::string &gecos);
/** Called whenever a user's IDENT is changed.
* This event triggers after the name has been set.
* @param user The user who's IDENT is being changed
* @param gecos The new IDENT being set on the user
*/
virtual void OnChangeIdent(User* user, const std::string &ident);
/** Called whenever an xline is added by a local user.
* This method is triggered after the line is added.
* @param source The sender of the line or NULL for local server
* @param line The xline being added
*/
virtual void OnAddLine(User* source, XLine* line);
/** Called whenever an xline is deleted MANUALLY. See OnExpireLine for expiry.
* This method is triggered after the line is deleted.
* @param source The user removing the line or NULL for local server
* @param line the line being deleted
*/
virtual void OnDelLine(User* source, XLine* line);
/** Called whenever an xline expires.
* This method is triggered after the line is deleted.
* @param line The line being deleted.
*/
virtual void OnExpireLine(XLine *line);
/** Called before your module is unloaded to clean up Extensibles.
* This method is called once for every user and channel on the network,
* so that when your module unloads it may clear up any remaining data
* in the form of Extensibles added using Extensible::Extend().
* If the target_type variable is TYPE_USER, then void* item refers to
* a User*, otherwise it refers to a Channel*.
* @param target_type The type of item being cleaned
* @param item A pointer to the item's class
*/
virtual void OnCleanup(int target_type, void* item);
/** Called after any nickchange, local or remote. This can be used to track users after nickchanges
* have been applied. Please note that although you can see remote nickchanges through this function, you should
* NOT make any changes to the User if the user is a remote user as this may cause a desnyc.
* check user->server before taking any action (including returning nonzero from the method).
* Because this method is called after the nickchange is taken place, no return values are possible
* to indicate forbidding of the nick change. Use OnUserPreNick for this.
* @param user The user changing their nick
* @param oldnick The old nickname of the user before the nickchange
*/
virtual void OnUserPostNick(User* user, const std::string &oldnick);
/** Called before any mode change, to allow a single access check for
* a full mode change (use OnRawMode to check individual modes)
*
* Returning MOD_RES_ALLOW will skip prefix level checks, but can be overridden by
* OnRawMode for each individual mode
*
* @param source the user making the mode change
* @param dest the user destination of the umode change (NULL if a channel mode)
* @param channel the channel destination of the mode change
* @param parameters raw mode parameters; parameters[0] is the user/channel being changed
*/
virtual ModResult OnPreMode(User* source, User* dest, Channel* channel, const std::vector<std::string>& parameters);
/** Called when a 005 numeric is about to be output.
* The module should modify the 005 numeric if needed to indicate its features.
* @param output The 005 string to be modified if neccessary.
*/
virtual void On005Numeric(std::string &output);
/** Called when a client is disconnected by KILL.
* If a client is killed by a server, e.g. a nickname collision or protocol error,
* source is NULL.
* Return 1 from this function to prevent the kill, and 0 from this function to allow
* it as normal. If you prevent the kill no output will be sent to the client, it is
* down to your module to generate this information.
* NOTE: It is NOT advisable to stop kills which originate from servers or remote users.
* If you do so youre risking race conditions, desyncs and worse!
* @param source The user sending the KILL
* @param dest The user being killed
* @param reason The kill reason
* @return 1 to prevent the kill, 0 to allow
*/
virtual ModResult OnKill(User* source, User* dest, const std::string &reason);
/** Called when an oper wants to disconnect a remote user via KILL
* @param source The user sending the KILL
* @param dest The user being killed
* @param reason The kill reason
*/
virtual void OnRemoteKill(User* source, User* dest, const std::string &reason, const std::string &operreason);
/** Called whenever a module is loaded.
* mod will contain a pointer to the module, and string will contain its name,
* for example m_widgets.so. This function is primary for dependency checking,
* your module may decide to enable some extra features if it sees that you have
* for example loaded "m_killwidgets.so" with "m_makewidgets.so". It is highly
* recommended that modules do *NOT* bail if they cannot satisfy dependencies,
* but instead operate under reduced functionality, unless the dependency is
* absolutely neccessary (e.g. a module that extends the features of another
* module).
* @param mod A pointer to the new module
*/
virtual void OnLoadModule(Module* mod);
/** Called whenever a module is unloaded.
* mod will contain a pointer to the module, and string will contain its name,
* for example m_widgets.so. This function is primary for dependency checking,
* your module may decide to enable some extra features if it sees that you have
* for example loaded "m_killwidgets.so" with "m_makewidgets.so". It is highly
* recommended that modules do *NOT* bail if they cannot satisfy dependencies,
* but instead operate under reduced functionality, unless the dependency is
* absolutely neccessary (e.g. a module that extends the features of another
* module).
* @param mod Pointer to the module being unloaded (still valid)
* @param name The filename of the module being unloaded
*/
virtual void OnUnloadModule(Module* mod);
/** Called once every five seconds for background processing.
* This timer can be used to control timed features. Its period is not accurate
* enough to be used as a clock, but it is gauranteed to be called at least once in
* any five second period, directly from the main loop of the server.
* @param curtime The current timer derived from time(2)
*/
virtual void OnBackgroundTimer(time_t curtime);
/** Called whenever any command is about to be executed.
* This event occurs for all registered commands, wether they are registered in the core,
* or another module, and for invalid commands. Invalid commands may only be sent to this
* function when the value of validated is false. By returning 1 from this method you may prevent the
* command being executed. If you do this, no output is created by the core, and it is
* down to your module to produce any output neccessary.
* Note that unless you return 1, you should not destroy any structures (e.g. by using
* InspIRCd::QuitUser) otherwise when the command's handler function executes after your
* method returns, it will be passed an invalid pointer to the user object and crash!)
* @param command The command being executed
* @param parameters An array of array of characters containing the parameters for the command
* @param pcnt The nuimber of parameters passed to the command
* @param user the user issuing the command
* @param validated True if the command has passed all checks, e.g. it is recognised, has enough parameters, the user has permission to execute it, etc.
* You should only change the parameter list and command string if validated == false (e.g. before the command lookup occurs).
* @param original_line The entire original line as passed to the parser from the user
* @return 1 to block the command, 0 to allow
*/
virtual ModResult OnPreCommand(std::string &command, std::vector<std::string>& parameters, LocalUser *user, bool validated, const std::string &original_line);
/** Called after any command has been executed.
* This event occurs for all registered commands, wether they are registered in the core,
* or another module, but it will not occur for invalid commands (e.g. ones which do not
* exist within the command table). The result code returned by the command handler is
* provided.
* @param command The command being executed
* @param parameters An array of array of characters containing the parameters for the command
* @param pcnt The nuimber of parameters passed to the command
* @param user the user issuing the command
* @param result The return code given by the command handler, one of CMD_SUCCESS or CMD_FAILURE
* @param original_line The entire original line as passed to the parser from the user
*/
virtual void OnPostCommand(const std::string &command, const std::vector<std::string>& parameters, LocalUser *user, CmdResult result, const std::string &original_line);
/** Called to check if a user who is connecting can now be allowed to register
* If any modules return false for this function, the user is held in the waiting
* state until all modules return true. For example a module which implements ident
* lookups will continue to return false for a user until their ident lookup is completed.
* Note that the registration timeout for a user overrides these checks, if the registration
* timeout is reached, the user is disconnected even if modules report that the user is
* not ready to connect.
* @param user The user to check
* @return true to indicate readiness, false if otherwise
*/
virtual ModResult OnCheckReady(LocalUser* user);
/** Called whenever a user is about to register their connection (e.g. before the user
* is sent the MOTD etc). Modules can use this method if they are performing a function
* which must be done before the actual connection is completed (e.g. ident lookups,
* dnsbl lookups, etc).
* Note that you should NOT delete the user record here by causing a disconnection!
* Use OnUserConnect for that instead.
* @param user The user registering
* @return 1 to indicate user quit, 0 to continue
*/
virtual ModResult OnUserRegister(LocalUser* user);
/** Called whenever a user joins a channel, to determine if invite checks should go ahead or not.
* This method will always be called for each join, wether or not the channel is actually +i, and
* determines the outcome of an if statement around the whole section of invite checking code.
* return 1 to explicitly allow the join to go ahead or 0 to ignore the event.
* @param user The user joining the channel
* @param chan The channel being joined
* @return 1 to explicitly allow the join, 0 to proceed as normal
*/
virtual ModResult OnCheckInvite(User* user, Channel* chan);
/** Called whenever a mode character is processed.
* Return 1 from this function to block the mode character from being processed entirely.
* @param user The user who is sending the mode
* @param chan The channel the mode is being sent to (or NULL if a usermode)
* @param mode The mode character being set
* @param param The parameter for the mode or an empty string
* @param adding true of the mode is being added, false if it is being removed
* @param pcnt The parameter count for the mode (0 or 1)
* @return ACR_DENY to deny the mode, ACR_DEFAULT to do standard mode checking, and ACR_ALLOW
* to skip all permission checking. Please note that for remote mode changes, your return value
* will be ignored!
*/
virtual ModResult OnRawMode(User* user, Channel* chan, const char mode, const std::string &param, bool adding, int pcnt);
/** Called whenever a user joins a channel, to determine if key checks should go ahead or not.
* This method will always be called for each join, wether or not the channel is actually +k, and
* determines the outcome of an if statement around the whole section of key checking code.
* if the user specified no key, the keygiven string will be a valid but empty value.
* return 1 to explicitly allow the join to go ahead or 0 to ignore the event.
* @param user The user joining the channel
* @param chan The channel being joined
* @return 1 to explicitly allow the join, 0 to proceed as normal
*/
virtual ModResult OnCheckKey(User* user, Channel* chan, const std::string &keygiven);
/** Called whenever a user joins a channel, to determine if channel limit checks should go ahead or not.
* This method will always be called for each join, wether or not the channel is actually +l, and
* determines the outcome of an if statement around the whole section of channel limit checking code.
* return 1 to explicitly allow the join to go ahead or 0 to ignore the event.
* @param user The user joining the channel
* @param chan The channel being joined
* @return 1 to explicitly allow the join, 0 to proceed as normal
*/
virtual ModResult OnCheckLimit(User* user, Channel* chan);
/**
* Checks for a user's ban from the channel
* @param user The user to check
* @param chan The channel to check in
* @return MOD_RES_DENY to mark as banned, MOD_RES_ALLOW to skip the
* ban check, or MOD_RES_PASSTHRU to check bans normally
*/
virtual ModResult OnCheckChannelBan(User* user, Channel* chan);
/**
* Checks for a user's match of a single ban
* @param user The user to check for match
* @param chan The channel on which the match is being checked
* @param mask The mask being checked
* @return MOD_RES_DENY to mark as banned, MOD_RES_ALLOW to skip the
* ban check, or MOD_RES_PASSTHRU to check bans normally
*/
virtual ModResult OnCheckBan(User* user, Channel* chan, const std::string& mask);
/** Checks for a match on a given extban type
* @return MOD_RES_DENY to mark as banned, MOD_RES_ALLOW to skip the
* ban check, or MOD_RES_PASSTHRU to check bans normally
*/
virtual ModResult OnExtBanCheck(User* user, Channel* chan, char type);
/** Called on all /STATS commands
* This method is triggered for all /STATS use, including stats symbols handled by the core.
* @param symbol the symbol provided to /STATS
* @param user the user issuing the /STATS command
* @param results A string_list to append results into. You should put all your results
* into this string_list, rather than displaying them directly, so that your handler will
* work when remote STATS queries are received.
* @return 1 to block the /STATS from being processed by the core, 0 to allow it
*/
virtual ModResult OnStats(char symbol, User* user, string_list &results);
/** Called whenever a change of a local users displayed host is attempted.
* Return 1 to deny the host change, or 0 to allow it.
* @param user The user whos host will be changed
* @param newhost The new hostname
* @return 1 to deny the host change, 0 to allow
*/
virtual ModResult OnChangeLocalUserHost(LocalUser* user, const std::string &newhost);
/** Called whenever a change of a local users GECOS (fullname field) is attempted.
* return 1 to deny the name change, or 0 to allow it.
* @param user The user whos GECOS will be changed
* @param newhost The new GECOS
* @return 1 to deny the GECOS change, 0 to allow
*/
virtual ModResult OnChangeLocalUserGECOS(LocalUser* user, const std::string &newhost);
/** Called before a topic is changed.
* Return 1 to deny the topic change, 0 to check details on the change, -1 to let it through with no checks
* As with other 'pre' events, you should only ever block a local event.
* @param user The user changing the topic
* @param chan The channels who's topic is being changed
* @param topic The actual topic text
* @param 1 to block the topic change, 0 to allow
*/
virtual ModResult OnPreTopicChange(User* user, Channel* chan, const std::string &topic);
/** Called whenever a topic has been changed.
* To block topic changes you must use OnPreTopicChange instead.
* @param user The user changing the topic
* @param chan The channels who's topic is being changed
* @param topic The actual topic text
*/
virtual void OnPostTopicChange(User* user, Channel* chan, const std::string &topic);
/** Called whenever an Event class is sent to all modules by another module.
* You should *always* check the value of Event::id to determine the event type.
* @param event The Event class being received
*/
virtual void OnEvent(Event& event);
/** Called whenever a Request class is sent to your module by another module.
* The value of Request::id should be used to determine the type of request.
* @param request The Request class being received
*/
virtual void OnRequest(Request& request);
/** Called whenever a password check is to be made. Replaces the old OldOperCompare API.
* The password field (from the config file) is in 'password' and is to be compared against
* 'input'. This method allows for encryption of passwords (oper, connect:allow, die/restart, etc).
* You should return a nonzero value to override the normal comparison, or zero to pass it on.
* @param ex The object that's causing the authentication (User* for <oper> <connect:allow> etc, Server* for <link>).
* @param password The password from the configuration file (the password="" value).
* @param input The password entered by the user or whoever.
* @param hashtype The hash value from the config
* @return 0 to do nothing (pass on to next module/default), 1 == password is OK, -1 == password is not OK
*/
virtual ModResult OnPassCompare(Extensible* ex, const std::string &password, const std::string &input, const std::string& hashtype);
/** Called whenever a user is given usermode +o, anywhere on the network.
* You cannot override this and prevent it from happening as it is already happened and
* such a task must be performed by another server. You can however bounce modes by sending
* servermodes out to reverse mode changes.
* @param user The user who is opering
*/
virtual void OnGlobalOper(User* user);
/** Called after a user has fully connected and all modules have executed OnUserConnect
* This event is informational only. You should not change any user information in this
* event. To do so, use the OnUserConnect method to change the state of local users.
* This is called for both local and remote users.
* @param user The user who is connecting
*/
virtual void OnPostConnect(User* user);
/** Called whenever a ban is added to a channel's list.
* Return a non-zero value to 'eat' the mode change and prevent the ban from being added.
* @param source The user adding the ban
* @param channel The channel the ban is being added to
* @param banmask The ban mask being added
* @return 1 to block the ban, 0 to continue as normal
*/
virtual ModResult OnAddBan(User* source, Channel* channel,const std::string &banmask);
/** Called whenever a ban is removed from a channel's list.
* Return a non-zero value to 'eat' the mode change and prevent the ban from being removed.
* @param source The user deleting the ban
* @param channel The channel the ban is being deleted from
* @param banmask The ban mask being deleted
* @return 1 to block the unban, 0 to continue as normal
*/
virtual ModResult OnDelBan(User* source, Channel* channel,const std::string &banmask);
/** Called to install an I/O hook on an event handler
* @param user The item to possibly install the I/O hook on
* @param via The port that <user> connected on
*/
virtual void OnHookIO(StreamSocket*, ListenSocket* via);
/** Called when a port accepts a connection
* Return MOD_RES_ACCEPT if you have used the file descriptor.
* @param fd The file descriptor returned from accept()
* @param from The local port the user connected to
* @param client The client IP address and port
* @param server The server IP address and port
*/
virtual ModResult OnAcceptConnection(int fd, ListenSocket* from, irc::sockets::sockaddrs* client, irc::sockets::sockaddrs* server);
/** Called immediately after any connection is accepted. This is intended for raw socket
* processing (e.g. modules which wrap the tcp connection within another library) and provides
* no information relating to a user record as the connection has not been assigned yet.
* There are no return values from this call as all modules get an opportunity if required to
* process the connection.
* @param fd The file descriptor returned from accept()
* @param client The client IP address and port
* @param server The server IP address and port
* @param localport The local port number the user connected to
*/
virtual void OnStreamSocketAccept(StreamSocket*, irc::sockets::sockaddrs* client, irc::sockets::sockaddrs* server);
/**
* Called when a hooked stream has data to write, or when the socket
* engine returns it as writable
* @param socket The socket in question
* @param sendq Data to send to the socket
* @return 1 if the sendq has been completely emptied, 0 if there is
* still data to send, and -1 if there was an error
*/
virtual int OnStreamSocketWrite(StreamSocket*, std::string& sendq);
/** Called immediately before any socket is closed. When this event is called, shutdown()
* has not yet been called on the socket.
* @param fd The file descriptor of the socket prior to close()
*/
virtual void OnStreamSocketClose(StreamSocket*);
/** Called immediately upon connection of an outbound BufferedSocket which has been hooked
* by a module.
* @param fd The file descriptor of the socket immediately after connect()
*/
virtual void OnStreamSocketConnect(StreamSocket*);
/**
* Called when the stream socket has data to read
* @param socket The socket that is ready
* @param recvq The receive queue that new data should be appended to
* @return 1 if new data has been read, 0 if no new data is ready (but the
* socket is still connected), -1 if there was an error or close
*/
virtual int OnStreamSocketRead(StreamSocket*, std::string& recvq);
/** Called whenever a user sets away or returns from being away.
* The away message is available as a parameter, but should not be modified.
* At this stage, it has already been copied into the user record.
* If awaymsg is empty, the user is returning from away.
* @param user The user setting away
* @param awaymsg The away message of the user, or empty if returning from away
* @return nonzero if the away message should be blocked - should ONLY be nonzero for LOCAL users (IS_LOCAL) (no output is returned by core)
*/
virtual ModResult OnSetAway(User* user, const std::string &awaymsg);
/** Called whenever a NAMES list is requested.
* You can produce the nameslist yourself, overriding the current list,
* and if you do you must return 1. If you do not handle the names list,
* return 0.
* @param The user requesting the NAMES list
* @param Ptr The channel the NAMES list is requested for
*/
virtual ModResult OnUserList(User* user, Channel* Ptr);
/** Called whenever a line of WHOIS output is sent to a user.
* You may change the numeric and the text of the output by changing
* the values numeric and text, but you cannot change the user the
* numeric is sent to. You may however change the user's User values.
* @param user The user the numeric is being sent to
* @param dest The user being WHOISed
* @param numeric The numeric of the line being sent
* @param text The text of the numeric, including any parameters
* @return nonzero to drop the line completely so that the user does not
* receive it, or zero to allow the line to be sent.
*/
virtual ModResult OnWhoisLine(User* user, User* dest, int &numeric, std::string &text);
/** Called at intervals for modules to garbage-collect any hashes etc.
* Certain data types such as hash_map 'leak' buckets, which must be
* tidied up and freed by copying into a new item every so often. This
* method is called when it is time to do that.
*/
virtual void OnGarbageCollect();
/** Called when a user's connect class is being matched
* @return MOD_RES_ALLOW to force the class to match, MOD_RES_DENY to forbid it, or
* MOD_RES_PASSTHRU to allow normal matching (by host/port).
*/
virtual ModResult OnSetConnectClass(LocalUser* user, ConnectClass* myclass);
/** Add test suite hooks here. These are used for testing functionality of a module
* via the --testsuite debugging parameter.
*/
virtual void OnRunTestSuite();
/** Called for every item in a NAMES list, so that modules may reformat portions of it as they see fit.
* For example NAMESX, channel mode +u and +I, and UHNAMES. If the nick is set to an empty string by any
* module, then this will cause the nickname not to be displayed at all.
*/
virtual void OnNamesListItem(User* issuer, Membership* item, std::string &prefixes, std::string &nick);
virtual ModResult OnNumeric(User* user, unsigned int numeric, const std::string &text);
/** Called whenever a result from /WHO is about to be returned
* @param source The user running the /WHO query
* @param params The parameters to the /WHO query
* @param user The user that this line of the query is about
* @param channel The channel being queried (or NULL if not a channel query)
* @param line The raw line to send; modifiable, if empty no line will be returned.
*/
virtual void OnSendWhoLine(User* source, const std::vector<std::string>& params, User* user, Channel* channel, std::string& line);
/** Called to check whether a channel restriction mode applies to a user on it
* @return MOD_RES_DENY to apply the restriction, MOD_RES_ALLOW to bypass
* the restriction, or MOD_RES_PASSTHRU to check restriction status normally
*/
virtual ModResult OnChannelRestrictionApply(User* user, Channel* chan, const char* restriction);
};
#define CONF_NO_ERROR 0x000000
#define CONF_NOT_A_NUMBER 0x000010
#define CONF_INT_NEGATIVE 0x000080
#define CONF_VALUE_NOT_FOUND 0x000100
#define CONF_FILE_NOT_FOUND 0x000200
/** Allows reading of values from configuration files
* This class allows a module to read from either the main configuration file (inspircd.conf) or from
* a module-specified configuration file. It may either be instantiated with one parameter or none.
* Constructing the class using one parameter allows you to specify a path to your own configuration
* file, otherwise, inspircd.conf is read.
*/
class CoreExport ConfigReader : public interfacebase
{
protected:
/** Error code
*/
long error;
public:
/** Default constructor.
* This constructor initialises the ConfigReader class to read the inspircd.conf file
* as specified when running ./configure.
*/
ConfigReader();
/** Default destructor.
* This method destroys the ConfigReader class.
*/
~ConfigReader();
/** Retrieves a value from the config file.
* This method retrieves a value from the config file. Where multiple copies of the tag
* exist in the config file, index indicates which of the values to retrieve.
*/
std::string ReadValue(const std::string &tag, const std::string &name, int index, bool allow_linefeeds = false);
/** Retrieves a value from the config file.
* This method retrieves a value from the config file. Where multiple copies of the tag
* exist in the config file, index indicates which of the values to retrieve. If the
* tag is not found the default value is returned instead.
*/
std::string ReadValue(const std::string &tag, const std::string &name, const std::string &default_value, int index, bool allow_linefeeds = false);
/** Retrieves a boolean value from the config file.
* This method retrieves a boolean value from the config file. Where multiple copies of the tag
* exist in the config file, index indicates which of the values to retrieve. The values "1", "yes"
* and "true" in the config file count as true to ReadFlag, and any other value counts as false.
*/
bool ReadFlag(const std::string &tag, const std::string &name, int index);
/** Retrieves a boolean value from the config file.
* This method retrieves a boolean value from the config file. Where multiple copies of the tag
* exist in the config file, index indicates which of the values to retrieve. The values "1", "yes"
* and "true" in the config file count as true to ReadFlag, and any other value counts as false.
* If the tag is not found, the default value is used instead.
*/
bool ReadFlag(const std::string &tag, const std::string &name, const std::string &default_value, int index);
/** Retrieves an integer value from the config file.
* This method retrieves an integer value from the config file. Where multiple copies of the tag
* exist in the config file, index indicates which of the values to retrieve. Any invalid integer
* values in the tag will cause the objects error value to be set, and any call to GetError() will
* return CONF_INVALID_NUMBER to be returned. need_positive is set if the number must be non-negative.
* If a negative number is placed into a tag which is specified positive, 0 will be returned and GetError()
* will return CONF_INT_NEGATIVE. Note that need_positive is not suitable to get an unsigned int - you
* should cast the result to achieve that effect.
*/
int ReadInteger(const std::string &tag, const std::string &name, int index, bool need_positive);
/** Retrieves an integer value from the config file.
* This method retrieves an integer value from the config file. Where multiple copies of the tag
* exist in the config file, index indicates which of the values to retrieve. Any invalid integer
* values in the tag will cause the objects error value to be set, and any call to GetError() will
* return CONF_INVALID_NUMBER to be returned. needs_unsigned is set if the number must be unsigned.
* If a signed number is placed into a tag which is specified unsigned, 0 will be returned and GetError()
* will return CONF_NOT_UNSIGNED. If the tag is not found, the default value is used instead.
*/
int ReadInteger(const std::string &tag, const std::string &name, const std::string &default_value, int index, bool need_positive);
/** Returns the last error to occur.
* Valid errors can be found by looking in modules.h. Any nonzero value indicates an error condition.
* A call to GetError() resets the error flag back to 0.
*/
long GetError();
/** Counts the number of times a given tag appears in the config file.
* This method counts the number of times a tag appears in a config file, for use where
* there are several tags of the same kind, e.g. with opers and connect types. It can be
* used with the index value of ConfigReader::ReadValue to loop through all copies of a
* multiple instance tag.
*/
int Enumerate(const std::string &tag);
};
/** Caches a text file into memory and can be used to retrieve lines from it.
* This class contains methods for read-only manipulation of a text file in memory.
* Either use the constructor type with one parameter to load a file into memory
* at construction, or use the LoadFile method to load a file.
*/
class CoreExport FileReader : public classbase
{
/** The file contents
*/
std::vector<std::string> fc;
/** Content size in bytes
*/
unsigned long contentsize;
/** Calculate content size in bytes
*/
void CalcSize();
public:
/** Default constructor.
* This method does not load any file into memory, you must use the LoadFile method
* after constructing the class this way.
*/
FileReader();
/** Secondary constructor.
* This method initialises the class with a file loaded into it ready for GetLine and
* and other methods to be called. If the file could not be loaded, FileReader::FileSize
* returns 0.
*/
FileReader(const std::string &filename);
/** Default destructor.
* This deletes the memory allocated to the file.
*/
~FileReader();
/** Used to load a file.
* This method loads a file into the class ready for GetLine and
* and other methods to be called. If the file could not be loaded, FileReader::FileSize
* returns 0.
*/
void LoadFile(const std::string &filename);
/** Returns the whole content of the file as std::string
*/
std::string Contents();
/** Returns the entire size of the file as std::string
*/
unsigned long ContentSize();
/** Returns true if the file exists
* This function will return false if the file could not be opened.
*/
bool Exists();
/** Retrieve one line from the file.
* This method retrieves one line from the text file. If an empty non-NULL string is returned,
* the index was out of bounds, or the line had no data on it.
*/
std::string GetLine(int x);
/** Returns the size of the file in lines.
* This method returns the number of lines in the read file. If it is 0, no lines have been
* read into memory, either because the file is empty or it does not exist, or cannot be
* opened due to permission problems.
*/
int FileSize();
};
/** A list of modules
*/
typedef std::vector<Module*> IntModuleList;
/** An event handler iterator
*/
typedef IntModuleList::iterator EventHandlerIter;
/** ModuleManager takes care of all things module-related
* in the core.
*/
class CoreExport ModuleManager
{
private:
/** Holds a string describing the last module error to occur
*/
std::string LastModuleError;
/** Total number of modules loaded into the ircd
*/
int ModCount;
/** List of loaded modules and shared object/dll handles
* keyed by module name
*/
std::map<std::string, Module*> Modules;
enum {
PRIO_STATE_FIRST,
PRIO_STATE_AGAIN,
PRIO_STATE_LAST
} prioritizationState;
/** Internal unload module hook */
bool CanUnload(Module*);
public:
/** Event handler hooks.
* This needs to be public to be used by FOREACH_MOD and friends.
*/
IntModuleList EventHandlers[I_END];
/** List of data services keyed by name */
std::multimap<std::string, ServiceProvider*> DataProviders;
/** List of all dynamic references that are currently active */
std::vector<dynamic_reference_base*> ActiveDynrefs;
/** Simple, bog-standard, boring constructor.
*/
ModuleManager();
/** Destructor
*/
~ModuleManager();
/** Change the priority of one event in a module.
* Each module event has a list of modules which are attached to that event type.
* If you wish to be called before or after other specific modules, you may use this
* method (usually within void Module::Prioritize()) to set your events priority.
* You may use this call in other methods too, however, this is not supported behaviour
* for a module.
* @param mod The module to change the priority of
* @param i The event to change the priority of
* @param s The state you wish to use for this event. Use one of
* PRIO_FIRST to set the event to be first called, PRIO_LAST to
* set it to be the last called, or PRIO_BEFORE and PRIORITY_AFTER
* to set it to be before or after one or more other modules.
* @param modules If PRIO_BEFORE or PRIORITY_AFTER is set in parameter 's',
* then this contains a list of one or more modules your module must be
* placed before or after. Your module will be placed before the highest
* priority module in this list for PRIO_BEFORE, or after the lowest
* priority module in this list for PRIORITY_AFTER.
* @param sz The number of modules being passed for PRIO_BEFORE and PRIORITY_AFTER.
* Defaults to 1, as most of the time you will only want to prioritize your module
* to be before or after one other module.
*/
bool SetPriority(Module* mod, Implementation i, Priority s, Module** modules = NULL, size_t sz = 1);
/** Change the priority of all events in a module.
* @param mod The module to set the priority of
* @param s The priority of all events in the module.
* Note that with this method, it is not possible to effectively use
* PRIO_BEFORE or PRIORITY_AFTER, you should use the more fine tuned
* SetPriority method for this, where you may specify other modules to
* be prioritized against.
*/
bool SetPriority(Module* mod, Priority s);
/** Attach an event to a module.
* You may later detatch the event with ModuleManager::Detach().
* If your module is unloaded, all events are automatically detatched.
* @param i Event type to attach
* @param mod Module to attach event to
* @return True if the event was attached
*/
bool Attach(Implementation i, Module* mod);
/** Detatch an event from a module.
* This is not required when your module unloads, as the core will
* automatically detatch your module from all events it is attached to.
* @param i Event type to detach
* @param mod Module to detach event from
* @param Detach true if the event was detached
*/
bool Detach(Implementation i, Module* mod);
/** Attach an array of events to a module
* @param i Event types (array) to attach
* @param mod Module to attach events to
*/
void Attach(Implementation* i, Module* mod, size_t sz);
/** Detach all events from a module (used on unload)
* @param mod Module to detach from
*/
void DetachAll(Module* mod);
/** Returns text describing the last module error
* @return The last error message to occur
*/
std::string& LastError();
/** Load a given module file
* @param filename The file to load
* @return True if the module was found and loaded
*/
bool Load(const char* filename);
/** Unload a given module file. Note that the module will not be
* completely gone until the cull list has finished processing.
*
* @return true on success; if false, LastError will give a reason
*/
bool Unload(Module* module);
/** Run an asynchronous reload of the given module. When the reload is
* complete, the callback will be run with true if the reload succeeded
* and false if it did not.
*/
void Reload(Module* module, HandlerBase1<void, bool>* callback);
/** Called by the InspIRCd constructor to load all modules from the config file.
*/
void LoadAll();
void UnloadAll();
void DoSafeUnload(Module*);
/** Get the total number of currently loaded modules
* @return The number of loaded modules
*/
int GetCount()
{
return this->ModCount;
}
/** Find a module by name, and return a Module* to it.
* This is preferred over iterating the module lists yourself.
* @param name The module name to look up
* @return A pointer to the module, or NULL if the module cannot be found
*/
Module* Find(const std::string &name);
/** Register a service provided by a module */
void AddService(ServiceProvider&);
inline void AddServices(ServiceProvider** list, int count)
{
for(int i=0; i < count; i++)
AddService(*list[i]);
}
/** Find a service by name.
* If multiple modules provide a given service, the first one loaded will be chosen.
*/
ServiceProvider* FindService(ServiceType Type, const std::string& name);
template<typename T> inline T* FindDataService(const std::string& name)
{
return static_cast<T*>(FindService(SERVICE_DATA, name));
}
/** Return a list of all modules matching the given filter
* @param filter This int is a bitmask of flags set in Module::Flags,
* such as VF_VENDOR or VF_STATIC. If you wish to receive a list of
* all modules with no filtering, set this to 0.
* @return The list of module names
*/
const std::vector<std::string> GetAllModuleNames(int filter);
};
/** Do not mess with these functions unless you know the C preprocessor
* well enough to explain why they are needed. The order is important.
*/
#define MODULE_INIT_STR MODULE_INIT_STR_FN_2(MODULE_INIT_SYM)
#define MODULE_INIT_STR_FN_2(x) MODULE_INIT_STR_FN_1(x)
#define MODULE_INIT_STR_FN_1(x) #x
#define MODULE_INIT_SYM MODULE_INIT_SYM_FN_2(API_VERSION)
#define MODULE_INIT_SYM_FN_2(x) MODULE_INIT_SYM_FN_1(x)
#define MODULE_INIT_SYM_FN_1(x) inspircd_module_ ## x
#ifdef PURE_STATIC
struct AllCommandList {
typedef Command* (*fn)(Module*);
AllCommandList(fn cmd);
};
#define COMMAND_INIT(x) static Command* MK_ ## x(Module* m) { return new x(m); } \
static const AllCommandList PREP_ ## x(&MK_ ## x);
struct AllModuleList {
typedef Module* (*fn)();
fn init;
std::string name;
AllModuleList(fn mod, const std::string& Name);
};
#define MODULE_INIT(x) static Module* MK_ ## x() { return new x; } \
static const AllModuleList PREP_ ## x(&MK_ ## x, #x);
#else
/** This definition is used as shorthand for the various classes
* and functions needed to make a module loadable by the OS.
* It defines the class factory and external init_module function.
*/
#ifdef WINDOWS
#define MODULE_INIT(y) \
extern "C" DllExport Module * MODULE_INIT_SYM() \
{ \
return new y; \
} \
BOOLEAN WINAPI DllMain(HINSTANCE hDllHandle, DWORD nReason, LPVOID Reserved) \
{ \
switch ( nReason ) \
{ \
case DLL_PROCESS_ATTACH: \
case DLL_PROCESS_DETACH: \
break; \
} \
return TRUE; \
}
#else
#define MODULE_INIT(y) \
extern "C" DllExport Module * MODULE_INIT_SYM() \
{ \
return new y; \
} \
extern "C" const char inspircd_src_version[] = VERSION " r" REVISION;
#endif
#define COMMAND_INIT(c) MODULE_INIT(CommandModule<c>)
#endif
#endif