mirror of
https://github.com/inspircd/inspircd.git
synced 2025-03-13 20:49:02 -04:00
git-svn-id: http://svn.inspircd.org/repository/trunk/inspircd@7171 e03df62e-2008-0410-955e-edbf42e46eb7
803 lines
18 KiB
C++
803 lines
18 KiB
C++
/* +------------------------------------+
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* | Inspire Internet Relay Chat Daemon |
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* +------------------------------------+
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*
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* InspIRCd: (C) 2002-2007 InspIRCd Development Team
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* See: http://www.inspircd.org/wiki/index.php/Credits
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*
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* This program is free but copyrighted software; see
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* the file COPYING for details.
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*
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* ---------------------------------------------------
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*/
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#include "socket.h"
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#include "configreader.h"
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#include "inspstring.h"
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#include "socketengine.h"
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#include "inspircd.h"
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using irc::sockets::OpenTCPSocket;
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bool InspSocket::Readable()
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{
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return ((this->state != I_CONNECTING) && (this->WaitingForWriteEvent == false));
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}
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InspSocket::InspSocket(InspIRCd* SI)
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{
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this->Timeout = NULL;
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this->state = I_DISCONNECTED;
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this->fd = -1;
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this->WaitingForWriteEvent = false;
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this->Instance = SI;
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this->IsIOHooked = false;
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}
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InspSocket::InspSocket(InspIRCd* SI, int newfd, const char* ip)
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{
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this->Timeout = NULL;
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this->fd = newfd;
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this->state = I_CONNECTED;
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strlcpy(this->IP,ip,MAXBUF);
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this->WaitingForWriteEvent = false;
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this->Instance = SI;
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this->IsIOHooked = false;
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if (this->fd > -1)
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this->Instance->SE->AddFd(this);
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}
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InspSocket::InspSocket(InspIRCd* SI, const std::string &ipaddr, int aport, bool listening, unsigned long maxtime, const std::string &connectbindip)
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{
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this->cbindip = connectbindip;
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this->fd = -1;
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this->Instance = SI;
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strlcpy(host,ipaddr.c_str(),MAXBUF);
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this->WaitingForWriteEvent = false;
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this->IsIOHooked = false;
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this->Timeout = NULL;
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if (listening)
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{
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if ((this->fd = OpenTCPSocket(host)) == ERROR)
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{
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this->fd = -1;
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this->state = I_ERROR;
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this->OnError(I_ERR_SOCKET);
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return;
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}
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else
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{
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if (!SI->BindSocket(this->fd,aport,(char*)ipaddr.c_str()))
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{
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this->Close();
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this->fd = -1;
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this->state = I_ERROR;
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this->OnError(I_ERR_BIND);
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this->ClosePending = true;
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return;
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}
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else
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{
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this->state = I_LISTENING;
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this->port = aport;
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if (this->fd > -1)
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{
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if (!this->Instance->SE->AddFd(this))
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{
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this->Close();
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this->state = I_ERROR;
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this->OnError(I_ERR_NOMOREFDS);
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}
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}
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return;
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}
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}
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}
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else
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{
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strlcpy(this->host,ipaddr.c_str(),MAXBUF);
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this->port = aport;
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bool ipvalid = true;
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#ifdef IPV6
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if (strchr(host,':'))
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{
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in6_addr n;
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if (inet_pton(AF_INET6, host, &n) < 1)
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ipvalid = false;
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}
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else
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{
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in_addr n;
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if (inet_aton(host,&n) < 1)
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ipvalid = false;
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}
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#else
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in_addr n;
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if (inet_aton(host,&n) < 1)
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ipvalid = false;
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#endif
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if (!ipvalid)
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{
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this->Instance->Log(DEBUG,"BUG: Hostname passed to InspSocket, rather than an IP address!");
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this->OnError(I_ERR_CONNECT);
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this->Close();
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this->fd = -1;
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this->state = I_ERROR;
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return;
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}
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else
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{
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strlcpy(this->IP,host,MAXBUF);
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timeout_val = maxtime;
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if (!this->DoConnect())
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{
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this->OnError(I_ERR_CONNECT);
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this->Close();
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this->fd = -1;
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this->state = I_ERROR;
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return;
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}
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}
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}
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}
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void InspSocket::WantWrite()
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{
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this->Instance->SE->WantWrite(this);
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this->WaitingForWriteEvent = true;
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}
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void InspSocket::SetQueues(int nfd)
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{
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// attempt to increase socket sendq and recvq as high as its possible
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int sendbuf = 32768;
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int recvbuf = 32768;
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setsockopt(nfd,SOL_SOCKET,SO_SNDBUF,(const char *)&sendbuf,sizeof(sendbuf));
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setsockopt(nfd,SOL_SOCKET,SO_RCVBUF,(const char *)&recvbuf,sizeof(sendbuf));
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}
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/* Most irc servers require you to specify the ip you want to bind to.
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* If you dont specify an IP, they rather dumbly bind to the first IP
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* of the box (e.g. INADDR_ANY). In InspIRCd, we scan thought the IP
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* addresses we've bound server ports to, and we try and bind our outbound
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* connections to the first usable non-loopback and non-any IP we find.
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* This is easier to configure when you have a lot of links and a lot
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* of servers to configure.
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*/
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bool InspSocket::BindAddr(const std::string &ip)
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{
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ConfigReader Conf(this->Instance);
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socklen_t size = sizeof(sockaddr_in);
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#ifdef IPV6
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bool v6 = false;
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/* Are we looking for a binding to fit an ipv6 host? */
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if ((ip.empty()) || (ip.find(':') != std::string::npos))
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v6 = true;
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#endif
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int j = 0;
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while (j < Conf.Enumerate("bind") || (!ip.empty()))
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{
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std::string IP = ip.empty() ? Conf.ReadValue("bind","address",j) : ip;
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if (!ip.empty() || Conf.ReadValue("bind","type",j) == "servers")
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{
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if (!ip.empty() || ((IP != "*") && (IP != "127.0.0.1") && (IP != "") && (IP != "::1")))
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{
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sockaddr* s = new sockaddr[2];
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#ifdef IPV6
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if (v6)
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{
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in6_addr n;
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if (inet_pton(AF_INET6, IP.c_str(), &n) > 0)
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{
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memcpy(&((sockaddr_in6*)s)->sin6_addr, &n, sizeof(n));
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((sockaddr_in6*)s)->sin6_port = 0;
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((sockaddr_in6*)s)->sin6_family = AF_INET6;
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size = sizeof(sockaddr_in6);
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}
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else
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{
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delete[] s;
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j++;
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continue;
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}
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}
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else
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{
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in_addr n;
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if (inet_aton(IP.c_str(), &n) > 0)
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{
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((sockaddr_in*)s)->sin_addr = n;
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((sockaddr_in*)s)->sin_port = 0;
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((sockaddr_in*)s)->sin_family = AF_INET;
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}
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else
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{
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delete[] s;
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j++;
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continue;
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}
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}
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#else
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in_addr n;
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if (insp_aton(IP.c_str(), &n) > 0)
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{
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((sockaddr_in*)s)->sin_addr = n;
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((sockaddr_in*)s)->sin_port = 0;
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((sockaddr_in*)s)->sin_family = AF_INET;
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}
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else
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{
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delete[] s;
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j++;
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continue;
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}
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#endif
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if (bind(this->fd, s, size) < 0)
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{
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this->state = I_ERROR;
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this->OnError(I_ERR_BIND);
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this->fd = -1;
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delete[] s;
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return false;
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}
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delete[] s;
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return true;
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}
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}
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j++;
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}
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return true;
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}
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bool InspSocket::DoConnect()
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{
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sockaddr* addr = new sockaddr[2];
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socklen_t size = sizeof(sockaddr_in);
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#ifdef IPV6
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bool v6 = false;
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if ((!*this->host) || strchr(this->host, ':'))
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v6 = true;
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if (v6)
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{
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this->fd = socket(AF_INET6, SOCK_STREAM, 0);
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if ((this->fd > -1) && ((strstr(this->IP,"::ffff:") != (char*)&this->IP) && (strstr(this->IP,"::FFFF:") != (char*)&this->IP)))
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{
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if (!this->BindAddr(this->cbindip))
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{
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delete[] addr;
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return false;
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}
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}
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}
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else
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{
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this->fd = socket(AF_INET, SOCK_STREAM, 0);
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if (this->fd > -1)
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{
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if (!this->BindAddr(this->cbindip))
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{
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delete[] addr;
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return false;
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}
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}
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}
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#else
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this->fd = socket(AF_INET, SOCK_STREAM, 0);
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if (this->fd > -1)
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{
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if (!this->BindAddr(this->cbindip))
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{
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delete[] addr;
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return false;
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}
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}
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#endif
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if (this->fd == -1)
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{
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this->state = I_ERROR;
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this->OnError(I_ERR_SOCKET);
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delete[] addr;
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return false;
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}
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#ifdef IPV6
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if (v6)
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{
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in6_addr addy;
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if (inet_pton(AF_INET6, this->host, &addy) > 0)
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{
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((sockaddr_in6*)addr)->sin6_family = AF_INET6;
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memcpy(&((sockaddr_in6*)addr)->sin6_addr, &addy, sizeof(addy));
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((sockaddr_in6*)addr)->sin6_port = htons(this->port);
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size = sizeof(sockaddr_in6);
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}
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}
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else
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{
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in_addr addy;
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if (inet_aton(this->host, &addy) > 0)
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{
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((sockaddr_in*)addr)->sin_family = AF_INET;
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((sockaddr_in*)addr)->sin_addr = addy;
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((sockaddr_in*)addr)->sin_port = htons(this->port);
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}
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}
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#else
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in_addr addy;
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if (inet_aton(this->host, &addy) > 0)
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{
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((sockaddr_in*)addr)->sin_family = AF_INET;
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((sockaddr_in*)addr)->sin_addr = addy;
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((sockaddr_in*)addr)->sin_port = htons(this->port);
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}
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#endif
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#ifndef WIN32
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int flags = fcntl(this->fd, F_GETFL, 0);
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fcntl(this->fd, F_SETFL, flags | O_NONBLOCK);
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#else
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unsigned long flags = 0;
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ioctlsocket(this->fd, FIONBIO, &flags);
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#endif
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if (connect(this->fd, (sockaddr*)addr, size) == -1)
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{
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if (errno != EINPROGRESS)
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{
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this->OnError(I_ERR_CONNECT);
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this->Close();
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this->state = I_ERROR;
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return false;
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}
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this->Timeout = new SocketTimeout(this->GetFd(), this->Instance, this, timeout_val, this->Instance->Time());
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this->Instance->Timers->AddTimer(this->Timeout);
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}
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this->state = I_CONNECTING;
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if (this->fd > -1)
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{
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if (!this->Instance->SE->AddFd(this))
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{
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this->OnError(I_ERR_NOMOREFDS);
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this->Close();
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this->state = I_ERROR;
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return false;
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}
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this->SetQueues(this->fd);
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}
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return true;
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}
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void InspSocket::Close()
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{
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/* Save this, so we dont lose it,
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* otherise on failure, error messages
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* might be inaccurate.
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*/
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int save = errno;
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if (this->fd > -1)
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{
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if (this->IsIOHooked && Instance->Config->GetIOHook(this))
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{
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try
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{
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Instance->Config->GetIOHook(this)->OnRawSocketClose(this->fd);
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}
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catch (CoreException& modexcept)
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{
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Instance->Log(DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
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}
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}
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this->OnClose();
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shutdown(this->fd,2);
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close(this->fd);
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}
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errno = save;
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}
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std::string InspSocket::GetIP()
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{
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return this->IP;
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}
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char* InspSocket::Read()
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{
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#ifdef WINDOWS
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if ((fd < 0) || (m_internalFd > MAX_DESCRIPTORS))
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#else
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if ((fd < 0) || (fd > MAX_DESCRIPTORS))
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#endif
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return NULL;
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int n = 0;
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if (this->IsIOHooked)
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{
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int result2 = 0;
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int MOD_RESULT = 0;
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try
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{
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MOD_RESULT = Instance->Config->GetIOHook(this)->OnRawSocketRead(this->fd,this->ibuf,sizeof(this->ibuf),result2);
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}
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catch (CoreException& modexcept)
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{
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Instance->Log(DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
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}
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if (MOD_RESULT < 0)
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{
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n = -1;
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errno = EAGAIN;
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}
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else
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{
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n = result2;
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}
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}
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else
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{
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n = recv(this->fd,this->ibuf,sizeof(this->ibuf),0);
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}
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if ((n > 0) && (n <= (int)sizeof(this->ibuf)))
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{
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ibuf[n] = 0;
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return ibuf;
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}
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else
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{
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int err = errno;
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if (err == EAGAIN)
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return "";
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else
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return NULL;
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}
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}
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void InspSocket::MarkAsClosed()
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{
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}
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// There are two possible outcomes to this function.
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// It will either write all of the data, or an undefined amount.
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// If an undefined amount is written the connection has failed
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// and should be aborted.
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int InspSocket::Write(const std::string &data)
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{
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/* Try and append the data to the back of the queue, and send it on its way
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*/
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outbuffer.push_back(data);
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this->Instance->SE->WantWrite(this);
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return (!this->FlushWriteBuffer());
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}
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bool InspSocket::FlushWriteBuffer()
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{
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errno = 0;
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if ((this->fd > -1) && (this->state == I_CONNECTED))
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{
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if (this->IsIOHooked)
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{
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while (outbuffer.size() && (errno != EAGAIN))
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{
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try
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{
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int result = Instance->Config->GetIOHook(this)->OnRawSocketWrite(this->fd, outbuffer[0].c_str(), outbuffer[0].length());
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if (result > 0)
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{
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if ((unsigned int)result >= outbuffer[0].length())
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{
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outbuffer.pop_front();
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}
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else
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{
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std::string temp = outbuffer[0].substr(result);
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outbuffer[0] = temp;
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errno = EAGAIN;
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}
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}
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else if (((result == -1) && (errno != EAGAIN)) || (result == 0))
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{
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this->OnError(I_ERR_WRITE);
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this->state = I_ERROR;
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this->Instance->SE->DelFd(this);
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this->Close();
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return true;
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}
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}
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catch (CoreException& modexcept)
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{
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Instance->Log(DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
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return true;
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}
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}
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}
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else
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{
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/* If we have multiple lines, try to send them all,
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* not just the first one -- Brain
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*/
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while (outbuffer.size() && (errno != EAGAIN))
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{
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/* Send a line */
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#ifndef WIN32
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int result = write(this->fd,outbuffer[0].c_str(),outbuffer[0].length());
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#else
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int result = send(this->fd,outbuffer[0].c_str(),outbuffer[0].length(), 0);
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#endif
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if (result > 0)
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{
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if ((unsigned int)result >= outbuffer[0].length())
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{
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/* The whole block was written (usually a line)
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* Pop the block off the front of the queue,
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* dont set errno, because we are clear of errors
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* and want to try and write the next block too.
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*/
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outbuffer.pop_front();
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}
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else
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{
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std::string temp = outbuffer[0].substr(result);
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outbuffer[0] = temp;
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/* We didnt get the whole line out. arses.
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* Try again next time, i guess. Set errno,
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* because we shouldnt be writing any more now,
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* until the socketengine says its safe to do so.
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*/
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errno = EAGAIN;
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}
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}
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else if ((result == -1) && (errno != EAGAIN))
|
|
{
|
|
this->OnError(I_ERR_WRITE);
|
|
this->state = I_ERROR;
|
|
this->Instance->SE->DelFd(this);
|
|
this->Close();
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if ((errno == EAGAIN) && (fd > -1))
|
|
{
|
|
this->Instance->SE->WantWrite(this);
|
|
}
|
|
|
|
return (fd < 0);
|
|
}
|
|
|
|
void SocketTimeout::Tick(time_t now)
|
|
{
|
|
if (ServerInstance->SE->GetRef(this->sfd) != this->sock)
|
|
return;
|
|
|
|
if (this->sock->state == I_CONNECTING)
|
|
{
|
|
// for non-listening sockets, the timeout can occur
|
|
// which causes termination of the connection after
|
|
// the given number of seconds without a successful
|
|
// connection.
|
|
this->sock->OnTimeout();
|
|
this->sock->OnError(I_ERR_TIMEOUT);
|
|
this->sock->timeout = true;
|
|
|
|
/* NOTE: We must set this AFTER DelFd, as we added
|
|
* this socket whilst writeable. This means that we
|
|
* must DELETE the socket whilst writeable too!
|
|
*/
|
|
this->sock->state = I_ERROR;
|
|
|
|
if (ServerInstance->SocketCull.find(this->sock) == ServerInstance->SocketCull.end())
|
|
ServerInstance->SocketCull[this->sock] = this->sock;
|
|
}
|
|
|
|
this->sock->Timeout = NULL;
|
|
}
|
|
|
|
bool InspSocket::Poll()
|
|
{
|
|
#ifdef WINDOWS
|
|
if(Instance->SE->GetRef(this->fd) != this)
|
|
return false;
|
|
int incoming = -1;
|
|
#else
|
|
if (this->Instance->SE->GetRef(this->fd) != this)
|
|
return false;
|
|
|
|
int incoming = -1;
|
|
|
|
if ((fd < 0) || (fd > MAX_DESCRIPTORS))
|
|
return false;
|
|
#endif
|
|
switch (this->state)
|
|
{
|
|
case I_CONNECTING:
|
|
/* Our socket was in write-state, so delete it and re-add it
|
|
* in read-state.
|
|
*/
|
|
#ifndef WINDOWS
|
|
if (this->fd > -1)
|
|
{
|
|
this->Instance->SE->DelFd(this);
|
|
this->SetState(I_CONNECTED);
|
|
if (!this->Instance->SE->AddFd(this))
|
|
return false;
|
|
}
|
|
#else
|
|
this->SetState(I_CONNECTED);
|
|
#endif
|
|
if (Instance->Config->GetIOHook(this))
|
|
{
|
|
try
|
|
{
|
|
Instance->Config->GetIOHook(this)->OnRawSocketConnect(this->fd);
|
|
}
|
|
catch (CoreException& modexcept)
|
|
{
|
|
Instance->Log(DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
|
|
}
|
|
}
|
|
return this->OnConnected();
|
|
break;
|
|
case I_LISTENING:
|
|
{
|
|
sockaddr* client = new sockaddr[2];
|
|
length = sizeof (sockaddr_in);
|
|
std::string recvip;
|
|
#ifdef IPV6
|
|
if ((!*this->host) || strchr(this->host, ':'))
|
|
length = sizeof(sockaddr_in6);
|
|
#endif
|
|
incoming = _accept (this->fd, client, &length);
|
|
#ifdef IPV6
|
|
if ((!*this->host) || strchr(this->host, ':'))
|
|
{
|
|
char buf[1024];
|
|
recvip = inet_ntop(AF_INET6, &((sockaddr_in6*)client)->sin6_addr, buf, sizeof(buf));
|
|
}
|
|
else
|
|
{
|
|
recvip = inet_ntoa(((sockaddr_in*)client)->sin_addr);
|
|
}
|
|
#else
|
|
recvip = inet_ntoa(((sockaddr_in*)client)->sin_addr);
|
|
#endif
|
|
this->OnIncomingConnection(incoming, (char*)recvip.c_str());
|
|
|
|
if (this->IsIOHooked)
|
|
{
|
|
try
|
|
{
|
|
Instance->Config->GetIOHook(this)->OnRawSocketAccept(incoming, recvip.c_str(), this->port);
|
|
}
|
|
catch (CoreException& modexcept)
|
|
{
|
|
Instance->Log(DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
|
|
}
|
|
}
|
|
|
|
this->SetQueues(incoming);
|
|
|
|
delete[] client;
|
|
return true;
|
|
}
|
|
break;
|
|
case I_CONNECTED:
|
|
/* Process the read event */
|
|
return this->OnDataReady();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void InspSocket::SetState(InspSocketState s)
|
|
{
|
|
this->state = s;
|
|
}
|
|
|
|
InspSocketState InspSocket::GetState()
|
|
{
|
|
return this->state;
|
|
}
|
|
|
|
int InspSocket::GetFd()
|
|
{
|
|
return this->fd;
|
|
}
|
|
|
|
bool InspSocket::OnConnected() { return true; }
|
|
void InspSocket::OnError(InspSocketError e) { return; }
|
|
int InspSocket::OnDisconnect() { return 0; }
|
|
int InspSocket::OnIncomingConnection(int newfd, char* ip) { return 0; }
|
|
bool InspSocket::OnDataReady() { return true; }
|
|
bool InspSocket::OnWriteReady() { return true; }
|
|
void InspSocket::OnTimeout() { return; }
|
|
void InspSocket::OnClose() { return; }
|
|
|
|
InspSocket::~InspSocket()
|
|
{
|
|
this->Close();
|
|
if (Timeout)
|
|
{
|
|
Instance->Timers->DelTimer(Timeout);
|
|
Timeout = NULL;
|
|
}
|
|
}
|
|
|
|
void InspSocket::HandleEvent(EventType et, int errornum)
|
|
{
|
|
switch (et)
|
|
{
|
|
case EVENT_ERROR:
|
|
switch (errornum)
|
|
{
|
|
case ETIMEDOUT:
|
|
this->OnError(I_ERR_TIMEOUT);
|
|
break;
|
|
case ECONNREFUSED:
|
|
case 0:
|
|
this->OnError(this->state == I_CONNECTING ? I_ERR_CONNECT : I_ERR_WRITE);
|
|
break;
|
|
case EADDRINUSE:
|
|
this->OnError(I_ERR_BIND);
|
|
break;
|
|
case EPIPE:
|
|
case EIO:
|
|
this->OnError(I_ERR_WRITE);
|
|
break;
|
|
}
|
|
if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end())
|
|
this->Instance->SocketCull[this] = this;
|
|
return;
|
|
break;
|
|
case EVENT_READ:
|
|
if (!this->Poll())
|
|
{
|
|
if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end())
|
|
this->Instance->SocketCull[this] = this;
|
|
return;
|
|
}
|
|
break;
|
|
case EVENT_WRITE:
|
|
if (this->WaitingForWriteEvent)
|
|
{
|
|
this->WaitingForWriteEvent = false;
|
|
if (!this->OnWriteReady())
|
|
{
|
|
if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end())
|
|
this->Instance->SocketCull[this] = this;
|
|
return;
|
|
}
|
|
}
|
|
if (this->state == I_CONNECTING)
|
|
{
|
|
/* This might look wrong as if we should be actually calling
|
|
* with EVENT_WRITE, but trust me it is correct. There are some
|
|
* writeability-state things in the read code, because of how
|
|
* InspSocket used to work regarding write buffering in previous
|
|
* versions of InspIRCd. - Brain
|
|
*/
|
|
this->HandleEvent(EVENT_READ);
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
if (this->FlushWriteBuffer())
|
|
{
|
|
if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end())
|
|
this->Instance->SocketCull[this] = this;
|
|
return;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|