inspircd/include/socketengine.h

152 lines
4.6 KiB
C++

/* +------------------------------------+
* | Inspire Internet Relay Chat Daemon |
* +------------------------------------+
*
* InspIRCd is copyright (C) 2002-2006 ChatSpike-Dev.
* E-mail:
* <brain@chatspike.net>
* <Craig@chatspike.net>
*
* Written by Craig Edwards, Craig McLure, and others.
* This program is free but copyrighted software; see
* the file COPYING for details.
*
* ---------------------------------------------------
*/
#ifndef __SOCKETENGINE__
#define __SOCKETENGINE__
#include <vector>
#include <string>
#include <map>
#include "inspircd_config.h"
#include "globals.h"
#include "inspircd.h"
/**
* Each of these values represents a socket
* type in our reference table (the reference
* table itself is only accessible to
* socketengine.cpp)
*/
const char X_EMPTY_SLOT = 0;
const char X_LISTEN = 1;
const char X_ESTAB_CLIENT = 2;
const char X_ESTAB_MODULE = 3;
const char X_ESTAB_DNS = 4;
/**
* To indicate that a socket is readable, we
* mask its top bit with this X_READBIT value.
* The socket engine can handle two types of
* socket, readable and writeable (;error sockets
* are dealt with when read() and write() return
* negative or zero values).
*/
const char X_READBIT = 0x80;
/**
* The actual socketengine class presents the
* same interface on all operating systems, but
* its private members and internal behaviour
* should be treated as blackboxed, and vary
* from system to system and upon the config
* settings chosen by the server admin. The current
* version supports select, epoll and kqueue.
* The configure script will enable a socket engine
* based upon what OS is detected, and will derive
* a class from SocketEngine based upon what it finds.
* The derived classes file will also implement a
* classfactory, SocketEngineFactory, which will
* create a derived instance of SocketEngine using
* polymorphism so that the core and modules do not
* have to be aware of which SocketEngine derived
* class they are using.
*/
class SocketEngine : public Extensible
{
protected:
int EngineHandle; /* Handle to the socket engine if needed */
int CurrentSetSize; /* Current number of descriptors in the engine */
char ref[MAX_DESCRIPTORS]; /* Reference table */
public:
/** Constructor
* The constructor transparently initializes
* the socket engine which the ircd is using.
* Please note that if there is a catastrophic
* failure (for example, you try and enable
* epoll on a 2.4 linux kernel) then this
* function may bail back to the shell.
*/
SocketEngine();
/** Destructor
* The destructor transparently tidies up
* any resources used by the socket engine.
*/
virtual ~SocketEngine();
/** Add a file descriptor to the engine
* Use AddFd to add a file descriptor to the
* engine and have the socket engine monitor
* it. You must provide a type (see the consts
* in socketengine.h) and a boolean flag to
* indicate wether to watch this fd for read
* or write events (there is currently no
* need for support of both).
*/
virtual bool AddFd(int fd, bool readable, char type);
/** Returns the type value for this file descriptor
* This function masks off the X_READBIT value
* so that the type of the socket can be obtained.
* The core uses this to decide where to dispatch
* the event to. Please note that some engines
* such as select() have an upper limit of 1024
* descriptors which may be active at any one time,
* where others such as kqueue have no practical
* limits at all.
*/
char GetType(int fd);
/** Returns the maximum number of file descriptors
* you may store in the socket engine at any one time.
*/
virtual int GetMaxFds();
/** Returns the number of file descriptor slots
* which are available for storing fds.
*/
virtual int GetRemainingFds();
/** Delete a file descriptor from the engine
* This function call deletes a file descriptor
* from the engine, returning true if it succeeded
* and false if it failed.
*/
virtual bool DelFd(int fd);
/** Returns true if a socket exists in the socket
* engine's list.
*/
bool HasFd(int fd);
/** Waits for an event.
* Please note that this doesnt wait long, only
* a couple of milliseconds. It returns a list
* of active file descriptors in the vector
* fdlist which the core may then act upon.
*/
virtual int Wait(int* fdlist);
/** Returns the socket engines name
* This returns the name of the engine for use
* in /VERSION responses.
*/
virtual std::string GetName();
};
#endif