mirror of
https://github.com/inspircd/inspircd.git
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git-svn-id: http://svn.inspircd.org/repository/trunk/inspircd@4625 e03df62e-2008-0410-955e-edbf42e46eb7
152 lines
4.6 KiB
C++
152 lines
4.6 KiB
C++
/* +------------------------------------+
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* | Inspire Internet Relay Chat Daemon |
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* +------------------------------------+
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*
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* InspIRCd is copyright (C) 2002-2006 ChatSpike-Dev.
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* E-mail:
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* <brain@chatspike.net>
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* <Craig@chatspike.net>
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*
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* Written by Craig Edwards, Craig McLure, and others.
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* This program is free but copyrighted software; see
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* the file COPYING for details.
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*
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* ---------------------------------------------------
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*/
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#ifndef __SOCKETENGINE__
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#define __SOCKETENGINE__
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#include <vector>
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#include <string>
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#include <map>
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#include "inspircd_config.h"
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#include "globals.h"
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#include "inspircd.h"
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/**
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* Each of these values represents a socket
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* type in our reference table (the reference
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* table itself is only accessible to
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* socketengine.cpp)
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*/
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const char X_EMPTY_SLOT = 0;
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const char X_LISTEN = 1;
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const char X_ESTAB_CLIENT = 2;
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const char X_ESTAB_MODULE = 3;
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const char X_ESTAB_DNS = 4;
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/**
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* To indicate that a socket is readable, we
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* mask its top bit with this X_READBIT value.
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* The socket engine can handle two types of
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* socket, readable and writeable (;error sockets
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* are dealt with when read() and write() return
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* negative or zero values).
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*/
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const char X_READBIT = 0x80;
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/**
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* The actual socketengine class presents the
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* same interface on all operating systems, but
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* its private members and internal behaviour
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* should be treated as blackboxed, and vary
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* from system to system and upon the config
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* settings chosen by the server admin. The current
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* version supports select, epoll and kqueue.
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* The configure script will enable a socket engine
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* based upon what OS is detected, and will derive
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* a class from SocketEngine based upon what it finds.
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* The derived classes file will also implement a
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* classfactory, SocketEngineFactory, which will
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* create a derived instance of SocketEngine using
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* polymorphism so that the core and modules do not
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* have to be aware of which SocketEngine derived
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* class they are using.
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*/
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class SocketEngine : public Extensible
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{
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protected:
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int EngineHandle; /* Handle to the socket engine if needed */
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int CurrentSetSize; /* Current number of descriptors in the engine */
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char ref[MAX_DESCRIPTORS]; /* Reference table */
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public:
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/** Constructor
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* The constructor transparently initializes
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* the socket engine which the ircd is using.
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* Please note that if there is a catastrophic
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* failure (for example, you try and enable
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* epoll on a 2.4 linux kernel) then this
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* function may bail back to the shell.
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*/
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SocketEngine();
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/** Destructor
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* The destructor transparently tidies up
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* any resources used by the socket engine.
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*/
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virtual ~SocketEngine();
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/** Add a file descriptor to the engine
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* Use AddFd to add a file descriptor to the
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* engine and have the socket engine monitor
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* it. You must provide a type (see the consts
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* in socketengine.h) and a boolean flag to
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* indicate wether to watch this fd for read
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* or write events (there is currently no
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* need for support of both).
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*/
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virtual bool AddFd(int fd, bool readable, char type);
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/** Returns the type value for this file descriptor
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* This function masks off the X_READBIT value
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* so that the type of the socket can be obtained.
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* The core uses this to decide where to dispatch
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* the event to. Please note that some engines
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* such as select() have an upper limit of 1024
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* descriptors which may be active at any one time,
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* where others such as kqueue have no practical
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* limits at all.
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*/
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char GetType(int fd);
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/** Returns the maximum number of file descriptors
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* you may store in the socket engine at any one time.
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*/
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virtual int GetMaxFds();
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/** Returns the number of file descriptor slots
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* which are available for storing fds.
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*/
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virtual int GetRemainingFds();
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/** Delete a file descriptor from the engine
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* This function call deletes a file descriptor
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* from the engine, returning true if it succeeded
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* and false if it failed.
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*/
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virtual bool DelFd(int fd);
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/** Returns true if a socket exists in the socket
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* engine's list.
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*/
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bool HasFd(int fd);
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/** Waits for an event.
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* Please note that this doesnt wait long, only
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* a couple of milliseconds. It returns a list
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* of active file descriptors in the vector
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* fdlist which the core may then act upon.
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*/
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virtual int Wait(int* fdlist);
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/** Returns the socket engines name
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* This returns the name of the engine for use
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* in /VERSION responses.
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*/
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virtual std::string GetName();
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};
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#endif
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