inspircd/include/inspsocket.h

375 lines
10 KiB
C++

/*
* InspIRCd -- Internet Relay Chat Daemon
*
* Copyright (C) 2009 Daniel De Graaf <danieldg@inspircd.org>
* Copyright (C) 2007-2008 Robin Burchell <robin+git@viroteck.net>
* Copyright (C) 2007 Dennis Friis <peavey@inspircd.org>
* Copyright (C) 2006-2007 Craig Edwards <craigedwards@brainbox.cc>
* Copyright (C) 2006 Oliver Lupton <oliverlupton@gmail.com>
*
* This file is part of InspIRCd. InspIRCd is free software: you can
* redistribute it and/or modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation, version 2.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "timer.h"
class IOHook;
/**
* States which a socket may be in
*/
enum BufferedSocketState
{
/** Socket disconnected */
I_DISCONNECTED,
/** Socket connecting */
I_CONNECTING,
/** Socket fully connected */
I_CONNECTED,
/** Socket has an error */
I_ERROR
};
/**
* Error types which a socket may exhibit
*/
enum BufferedSocketError
{
/** No error */
I_ERR_NONE,
/** Socket was closed by peer */
I_ERR_DISCONNECT,
/** Socket connect timed out */
I_ERR_TIMEOUT,
/** Socket could not be created */
I_ERR_SOCKET,
/** Socket could not connect (refused) */
I_ERR_CONNECT,
/** Socket could not bind to local port/ip */
I_ERR_BIND,
/** Socket could not write data */
I_ERR_WRITE,
/** No more file descriptors left to create socket! */
I_ERR_NOMOREFDS,
/** Some other error */
I_ERR_OTHER
};
/* Required forward declarations */
class BufferedSocket;
/** Used to time out socket connections
*/
class CoreExport SocketTimeout : public Timer
{
private:
/** BufferedSocket the class is attached to
*/
BufferedSocket* sock;
/** File descriptor of class this is attached to
*/
int sfd;
public:
/** Create a socket timeout class
* @param fd File descriptor of BufferedSocket
* @param thesock BufferedSocket to attach to
* @param secs_from_now Seconds from now to time out
* @param now The current time
*/
SocketTimeout(int fd, BufferedSocket* thesock, long secs_from_now) : Timer(secs_from_now), sock(thesock), sfd(fd) { }
/** Handle tick event
*/
virtual bool Tick(time_t now);
};
/**
* StreamSocket is a class that wraps a TCP socket and handles send
* and receive queues, including passing them to IO hooks
*/
class CoreExport StreamSocket : public EventHandler
{
public:
/** Socket send queue
*/
class SendQueue
{
public:
/** One element of the queue, a continuous buffer
*/
typedef std::string Element;
/** Sequence container of buffers in the queue
*/
typedef std::deque<Element> Container;
/** Container iterator
*/
typedef Container::const_iterator const_iterator;
SendQueue() : nbytes(0) { }
/** Return whether the queue is empty
* @return True if the queue is empty, false otherwise
*/
bool empty() const { return (nbytes == 0); }
/** Get the number of individual buffers in the queue
* @return Number of individual buffers in the queue
*/
Container::size_type size() const { return data.size(); }
/** Get the number of queued bytes
* @return Size in bytes of the data in the queue
*/
size_t bytes() const { return nbytes; }
/** Get the first buffer of the queue
* @return A reference to the first buffer in the queue
*/
const Element& front() const { return data.front(); }
/** Get an iterator to the first buffer in the queue.
* The returned iterator cannot be used to make modifications to the queue,
* for that purpose the member functions push_*(), pop_front(), erase_front() and clear() can be used.
* @return Iterator referring to the first buffer in the queue, or end() if there are no elements.
*/
const_iterator begin() const { return data.begin(); }
/** Get an iterator to the (theoretical) buffer one past the end of the queue.
* @return Iterator referring to one element past the end of the container
*/
const_iterator end() const { return data.end(); }
/** Remove the first buffer in the queue
*/
void pop_front()
{
nbytes -= data.front().length();
data.pop_front();
}
/** Remove bytes from the beginning of the first buffer
* @param n Number of bytes to remove
*/
void erase_front(Element::size_type n)
{
nbytes -= n;
data.front().erase(0, n);
}
/** Insert a new buffer at the beginning of the queue
* @param newdata Data to add
*/
void push_front(const Element& newdata)
{
data.push_front(newdata);
nbytes += newdata.length();
}
/** Insert a new buffer at the end of the queue
* @param newdata Data to add
*/
void push_back(const Element& newdata)
{
data.push_back(newdata);
nbytes += newdata.length();
}
/** Clear the queue
*/
void clear()
{
data.clear();
nbytes = 0;
}
private:
/** Private send queue. Note that individual strings may be shared.
*/
Container data;
/** Length, in bytes, of the sendq
*/
size_t nbytes;
};
private:
/** The IOHook that handles raw I/O for this socket, or NULL */
IOHook* iohook;
/** Send queue of the socket
*/
SendQueue sendq;
/** Error - if nonempty, the socket is dead, and this is the reason. */
std::string error;
/** Check if the socket has an error set, if yes, call OnError
* @param err Error to pass to OnError()
*/
void CheckError(BufferedSocketError err);
/** Read data from the socket into the recvq, if successful call OnDataReady()
*/
void DoRead();
/** Send as much data contained in a SendQueue object as possible.
* All data which successfully sent will be removed from the SendQueue.
* @param sq SendQueue to flush
*/
void FlushSendQ(SendQueue& sq);
protected:
std::string recvq;
public:
StreamSocket() : iohook(NULL) { }
IOHook* GetIOHook() const;
void AddIOHook(IOHook* hook);
void DelIOHook();
/** Flush the send queue
*/
void DoWrite();
/** Called by the socket engine on a read event
*/
void OnEventHandlerRead() CXX11_OVERRIDE;
/** Called by the socket engine on a write event
*/
void OnEventHandlerWrite() CXX11_OVERRIDE;
/** Called by the socket engine on error
* @param errcode Error
*/
void OnEventHandlerError(int errcode) CXX11_OVERRIDE;
/** Sets the error message for this socket. Once set, the socket is dead. */
void SetError(const std::string& err) { if (error.empty()) error = err; }
/** Gets the error message for this socket. */
const std::string& getError() const { return error; }
/** Called when new data is present in recvq */
virtual void OnDataReady() = 0;
/** Called when the socket gets an error from socket engine or IO hook */
virtual void OnError(BufferedSocketError e) = 0;
/** Send the given data out the socket, either now or when writes unblock
*/
void WriteData(const std::string& data);
/** Convenience function: read a line from the socket
* @param line The line read
* @param delim The line delimiter
* @return true if a line was read
*/
bool GetNextLine(std::string& line, char delim = '\n');
/** Useful for implementing sendq exceeded */
size_t getSendQSize() const { return sendq.size(); }
SendQueue& GetSendQ() { return sendq; }
/**
* Close the socket, remove from socket engine, etc
*/
virtual void Close();
/** This ensures that close is called prior to destructor */
virtual CullResult cull();
/** Get the IOHook of a module attached to this socket
* @param mod Module whose IOHook to return
* @return IOHook belonging to the module or NULL if the module haven't attached an IOHook to this socket
*/
IOHook* GetModHook(Module* mod) const;
};
/**
* BufferedSocket is an extendable socket class which modules
* can use for TCP socket support. It is fully integrated
* into InspIRCds socket loop and attaches its sockets to
* the core's instance of the SocketEngine class, meaning
* that all use is fully asynchronous.
*
* To use BufferedSocket, you must inherit a class from it.
*/
class CoreExport BufferedSocket : public StreamSocket
{
public:
/** Timeout object or NULL
*/
SocketTimeout* Timeout;
/**
* The state for this socket, either
* listening, connecting, connected
* or error.
*/
BufferedSocketState state;
BufferedSocket();
/**
* This constructor is used to associate
* an existing connecting with an BufferedSocket
* class. The given file descriptor must be
* valid, and when initialized, the BufferedSocket
* will be placed in CONNECTED state.
*/
BufferedSocket(int newfd);
/** Begin connection to the given address
* This will create a socket, register with socket engine, and start the asynchronous
* connection process. If an error is detected at this point (such as out of file descriptors),
* OnError will be called; otherwise, the state will become CONNECTING.
* @param ipaddr Address to connect to
* @param aport Port to connect on
* @param maxtime Time to wait for connection
* @param connectbindip Address to bind to (if NULL, no bind will be done)
*/
void DoConnect(const std::string &ipaddr, int aport, unsigned long maxtime, const std::string &connectbindip);
/** This method is called when an outbound connection on your socket is
* completed.
*/
virtual void OnConnected();
/** When there is data waiting to be read on a socket, the OnDataReady()
* method is called.
*/
virtual void OnDataReady() = 0;
/**
* When an outbound connection fails, and the attempt times out, you
* will receive this event. The method will trigger once maxtime
* seconds are reached (as given in the constructor) just before the
* socket's descriptor is closed. A failed DNS lookup may cause this
* event if the DNS server is not responding, as well as a failed
* connect() call, because DNS lookups are nonblocking as implemented by
* this class.
*/
virtual void OnTimeout();
virtual ~BufferedSocket();
protected:
void OnEventHandlerWrite() CXX11_OVERRIDE;
BufferedSocketError BeginConnect(const irc::sockets::sockaddrs& dest, const irc::sockets::sockaddrs& bind, unsigned long timeout);
BufferedSocketError BeginConnect(const std::string &ipaddr, int aport, unsigned long maxtime, const std::string &connectbindip);
};
inline IOHook* StreamSocket::GetIOHook() const { return iohook; }
inline void StreamSocket::AddIOHook(IOHook* hook) { iohook = hook; }
inline void StreamSocket::DelIOHook() { iohook = NULL; }