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git-svn-id: http://svn.inspircd.org/repository/trunk/inspircd@10418 e03df62e-2008-0410-955e-edbf42e46eb7
215 lines
5.2 KiB
C++
215 lines
5.2 KiB
C++
/* +------------------------------------+
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* | Inspire Internet Relay Chat Daemon |
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* +------------------------------------+
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*
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* InspIRCd: (C) 2002-2008 InspIRCd Development Team
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* See: http://www.inspircd.org/wiki/index.php/Credits
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*
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* This program is free but copyrighted software; see
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* the file COPYING for details.
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*
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* ---------------------------------------------------
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*/
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#ifndef __THREADENGINE__
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#define __THREADENGINE__
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#include <vector>
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#include <string>
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#include <map>
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#include "inspircd_config.h"
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#include "base.h"
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class InspIRCd;
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class Thread;
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/** The ThreadEngine class has the responsibility of initialising
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* Thread derived classes. It does this by creating operating system
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* level threads which are then associated with the class transparently.
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* This allows Thread classes to be derived without needing to know how
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* the OS implements threads. You should ensure that any sections of code
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* that use threads are threadsafe and do not interact with any other
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* parts of the code which are NOT known threadsafe! If you really MUST
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* access non-threadsafe code from a Thread, use the Mutex class to wrap
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* access to the code carefully.
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*/
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class CoreExport ThreadEngine : public Extensible
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{
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protected:
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/** Creator instance
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*/
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InspIRCd* ServerInstance;
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/** New Thread being created.
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*/
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Thread* NewThread;
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/** Enable or disable system-wide mutex for threading.
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* Remember that if you toggle the mutex you MUST UNSET
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* IT LATER otherwise the program will DEADLOCK!
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* It is recommended that you AVOID USE OF THIS METHOD
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* and use your own Mutex class, this function is mainly
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* reserved for use by the core and by the Thread engine
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* itself.
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* @param enable True to lock the mutex.
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*/
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virtual bool Mutex(bool enable) = 0;
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public:
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/** Constructor.
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* @param Instance Creator object
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*/
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ThreadEngine(InspIRCd* Instance);
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/** Destructor
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*/
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virtual ~ThreadEngine();
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/** Lock the system wide mutex. See the documentation for
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* ThreadEngine::Mutex().
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*/
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void Lock() { this->Mutex(true); }
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/** Unlock the system wide mutex. See the documentation for
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* ThreadEngine::Mutex()
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*/
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void Unlock() { this->Mutex(false); }
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/** Run the newly created thread.
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*/
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virtual void Run() = 0;
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/** Create a new thread. This takes an already allocated
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* Thread* pointer and initializes it to use this threading
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* engine. On failure, this function may throw a CoreException.
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* @param thread_to_init Pointer to a newly allocated Thread
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* derived object.
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*/
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virtual void Create(Thread* thread_to_init) = 0;
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/** This is called by the default destructor of the Thread
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* class to ensure that the thread engine which created the thread
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* is responsible for destroying it.
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* @param thread Existing and active thread to delete.
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*/
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virtual void FreeThread(Thread* thread) = 0;
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/** Returns the thread engine's name for display purposes
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* @return The thread engine name
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*/
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virtual const std::string GetName()
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{
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return "<pure-virtual>";
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}
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};
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/** The Mutex class represents a mutex, which can be used to keep threads
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* properly synchronised. Use mutexes sparingly, as they are a good source
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* of thread deadlocks etc, and should be avoided except where absolutely
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* neccessary. Note that the internal behaviour of the mutex varies from OS
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* to OS depending on the thread engine, for example in windows a Mutex
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* in InspIRCd uses critical sections, as they are faster and simpler to
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* manage.
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*/
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class CoreExport Mutex : public Extensible
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{
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protected:
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/** Creator object
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*/
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InspIRCd* ServerInstance;
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/** Enable or disable the Mutex. This method has somewhat confusing
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* wording (e.g. the function name and parameters) so it is protected
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* in preference of the Lock() and Unlock() methods which are user-
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* accessible.
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*
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* @param enable True to enable the mutex (enter it) and false to
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* disable the mutex (leave it).
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*/
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virtual void Enable(bool enable) = 0;
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public:
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/** Constructor.
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* @param Instance Creator object
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*/
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Mutex(InspIRCd* Instance);
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/** Enter/enable the mutex lock.
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*/
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void Lock() { Enable(true); }
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/** Leave/disable the mutex lock.
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*/
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void Unlock() { Enable(false); }
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/** Destructor
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*/
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~Mutex() { }
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};
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/** Derive from this class to implement your own threaded sections of
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* code. Be sure to keep your code thread-safe and not prone to deadlocks
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* and race conditions if you MUST use threading!
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*/
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class CoreExport Thread : public Extensible
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{
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private:
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/** Set to true when the thread is to exit
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*/
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bool ExitFlag;
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public:
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/** Creator thread engine
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*/
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ThreadEngine* Creator;
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/** Set Creator to NULL at this point
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*/
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Thread() : ExitFlag(false), Creator(NULL)
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{
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}
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/** If this thread has a Creator set, call it to
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* free the thread
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*/
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virtual ~Thread()
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{
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if (Creator)
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Creator->FreeThread(this);
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}
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/** Override this method to put your actual
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* threaded code here.
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*/
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virtual void Run() = 0;
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/** Signal the thread to exit gracefully.
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*/
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void SetExitFlag()
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{
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ExitFlag = true;
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}
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/** Cancel an exit state.
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*/
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void ClearExitFlag()
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{
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ExitFlag = false;
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}
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/** Get thread's current exit status.
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* (are we being asked to exit?)
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*/
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bool GetExitFlag()
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{
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return ExitFlag;
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}
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};
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#endif
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