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369 lines
10 KiB
C++
369 lines
10 KiB
C++
/*
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* InspIRCd -- Internet Relay Chat Daemon
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*
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* Copyright (C) 2009 Daniel De Graaf <danieldg@inspircd.org>
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* Copyright (C) 2007-2008 Robin Burchell <robin+git@viroteck.net>
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* Copyright (C) 2007 Dennis Friis <peavey@inspircd.org>
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* Copyright (C) 2006-2007 Craig Edwards <craigedwards@brainbox.cc>
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* Copyright (C) 2006 Oliver Lupton <oliverlupton@gmail.com>
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*
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* This file is part of InspIRCd. InspIRCd is free software: you can
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* redistribute it and/or modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation, version 2.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "timer.h"
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class IOHook;
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/**
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* States which a socket may be in
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*/
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enum BufferedSocketState
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{
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/** Socket disconnected */
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I_DISCONNECTED,
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/** Socket connecting */
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I_CONNECTING,
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/** Socket fully connected */
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I_CONNECTED,
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/** Socket has an error */
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I_ERROR
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};
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/**
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* Error types which a socket may exhibit
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*/
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enum BufferedSocketError
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{
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/** No error */
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I_ERR_NONE,
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/** Socket was closed by peer */
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I_ERR_DISCONNECT,
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/** Socket connect timed out */
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I_ERR_TIMEOUT,
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/** Socket could not be created */
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I_ERR_SOCKET,
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/** Socket could not connect (refused) */
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I_ERR_CONNECT,
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/** Socket could not bind to local port/ip */
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I_ERR_BIND,
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/** Socket could not write data */
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I_ERR_WRITE,
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/** No more file descriptors left to create socket! */
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I_ERR_NOMOREFDS,
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/** Some other error */
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I_ERR_OTHER
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};
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/* Required forward declarations */
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class BufferedSocket;
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/** Used to time out socket connections
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*/
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class CoreExport SocketTimeout : public Timer
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{
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private:
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/** BufferedSocket the class is attached to
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*/
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BufferedSocket* sock;
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/** File descriptor of class this is attached to
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*/
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int sfd;
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public:
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/** Create a socket timeout class
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* @param fd File descriptor of BufferedSocket
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* @param thesock BufferedSocket to attach to
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* @param secs_from_now Seconds from now to time out
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* @param now The current time
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*/
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SocketTimeout(int fd, BufferedSocket* thesock, long secs_from_now) : Timer(secs_from_now), sock(thesock), sfd(fd) { }
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/** Handle tick event
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*/
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virtual bool Tick(time_t now);
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};
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/**
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* StreamSocket is a class that wraps a TCP socket and handles send
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* and receive queues, including passing them to IO hooks
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*/
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class CoreExport StreamSocket : public EventHandler
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{
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public:
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/** Socket send queue
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*/
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class SendQueue
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{
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public:
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/** One element of the queue, a continuous buffer
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*/
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typedef std::string Element;
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/** Sequence container of buffers in the queue
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*/
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typedef std::deque<Element> Container;
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/** Container iterator
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*/
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typedef Container::const_iterator const_iterator;
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SendQueue() : nbytes(0) { }
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/** Return whether the queue is empty
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* @return True if the queue is empty, false otherwise
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*/
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bool empty() const { return (nbytes == 0); }
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/** Get the number of individual buffers in the queue
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* @return Number of individual buffers in the queue
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*/
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Container::size_type size() const { return data.size(); }
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/** Get the number of queued bytes
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* @return Size in bytes of the data in the queue
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*/
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size_t bytes() const { return nbytes; }
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/** Get the first buffer of the queue
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* @return A reference to the first buffer in the queue
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*/
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const Element& front() const { return data.front(); }
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/** Get an iterator to the first buffer in the queue.
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* The returned iterator cannot be used to make modifications to the queue,
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* for that purpose the member functions push_*(), pop_front(), erase_front() and clear() can be used.
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* @return Iterator referring to the first buffer in the queue, or end() if there are no elements.
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*/
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const_iterator begin() const { return data.begin(); }
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/** Get an iterator to the (theoretical) buffer one past the end of the queue.
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* @return Iterator referring to one element past the end of the container
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*/
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const_iterator end() const { return data.end(); }
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/** Remove the first buffer in the queue
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*/
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void pop_front()
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{
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nbytes -= data.front().length();
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data.pop_front();
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}
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/** Remove bytes from the beginning of the first buffer
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* @param n Number of bytes to remove
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*/
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void erase_front(Element::size_type n)
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{
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nbytes -= n;
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data.front().erase(0, n);
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}
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/** Insert a new buffer at the beginning of the queue
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* @param newdata Data to add
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*/
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void push_front(const Element& newdata)
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{
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data.push_front(newdata);
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nbytes += newdata.length();
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}
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/** Insert a new buffer at the end of the queue
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* @param newdata Data to add
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*/
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void push_back(const Element& newdata)
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{
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data.push_back(newdata);
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nbytes += newdata.length();
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}
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/** Clear the queue
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*/
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void clear()
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{
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data.clear();
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nbytes = 0;
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}
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private:
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/** Private send queue. Note that individual strings may be shared.
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*/
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Container data;
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/** Length, in bytes, of the sendq
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*/
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size_t nbytes;
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};
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private:
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/** The IOHook that handles raw I/O for this socket, or NULL */
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IOHook* iohook;
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/** Send queue of the socket
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*/
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SendQueue sendq;
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/** Error - if nonempty, the socket is dead, and this is the reason. */
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std::string error;
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/** Check if the socket has an error set, if yes, call OnError
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* @param err Error to pass to OnError()
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*/
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void CheckError(BufferedSocketError err);
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/** Read data from the socket into the recvq, if successful call OnDataReady()
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*/
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void DoRead();
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protected:
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std::string recvq;
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public:
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StreamSocket() : iohook(NULL) { }
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IOHook* GetIOHook() const;
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void AddIOHook(IOHook* hook);
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void DelIOHook();
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/** Flush the send queue
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*/
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void DoWrite();
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/** Called by the socket engine on a read event
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*/
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void OnEventHandlerRead() CXX11_OVERRIDE;
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/** Called by the socket engine on a write event
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*/
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void OnEventHandlerWrite() CXX11_OVERRIDE;
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/** Called by the socket engine on error
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* @param errcode Error
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*/
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void OnEventHandlerError(int errcode) CXX11_OVERRIDE;
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/** Sets the error message for this socket. Once set, the socket is dead. */
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void SetError(const std::string& err) { if (error.empty()) error = err; }
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/** Gets the error message for this socket. */
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const std::string& getError() const { return error; }
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/** Called when new data is present in recvq */
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virtual void OnDataReady() = 0;
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/** Called when the socket gets an error from socket engine or IO hook */
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virtual void OnError(BufferedSocketError e) = 0;
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/** Send the given data out the socket, either now or when writes unblock
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*/
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void WriteData(const std::string& data);
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/** Convenience function: read a line from the socket
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* @param line The line read
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* @param delim The line delimiter
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* @return true if a line was read
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*/
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bool GetNextLine(std::string& line, char delim = '\n');
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/** Useful for implementing sendq exceeded */
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size_t getSendQSize() const { return sendq.size(); }
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SendQueue& GetSendQ() { return sendq; }
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/**
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* Close the socket, remove from socket engine, etc
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*/
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virtual void Close();
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/** This ensures that close is called prior to destructor */
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virtual CullResult cull();
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/** Get the IOHook of a module attached to this socket
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* @param mod Module whose IOHook to return
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* @return IOHook belonging to the module or NULL if the module haven't attached an IOHook to this socket
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*/
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IOHook* GetModHook(Module* mod) const;
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};
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/**
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* BufferedSocket is an extendable socket class which modules
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* can use for TCP socket support. It is fully integrated
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* into InspIRCds socket loop and attaches its sockets to
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* the core's instance of the SocketEngine class, meaning
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* that all use is fully asynchronous.
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*
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* To use BufferedSocket, you must inherit a class from it.
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*/
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class CoreExport BufferedSocket : public StreamSocket
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{
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public:
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/** Timeout object or NULL
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*/
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SocketTimeout* Timeout;
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/**
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* The state for this socket, either
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* listening, connecting, connected
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* or error.
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*/
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BufferedSocketState state;
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BufferedSocket();
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/**
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* This constructor is used to associate
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* an existing connecting with an BufferedSocket
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* class. The given file descriptor must be
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* valid, and when initialized, the BufferedSocket
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* will be placed in CONNECTED state.
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*/
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BufferedSocket(int newfd);
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/** Begin connection to the given address
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* This will create a socket, register with socket engine, and start the asynchronous
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* connection process. If an error is detected at this point (such as out of file descriptors),
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* OnError will be called; otherwise, the state will become CONNECTING.
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* @param ipaddr Address to connect to
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* @param aport Port to connect on
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* @param maxtime Time to wait for connection
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* @param connectbindip Address to bind to (if NULL, no bind will be done)
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*/
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void DoConnect(const std::string &ipaddr, int aport, unsigned long maxtime, const std::string &connectbindip);
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/** This method is called when an outbound connection on your socket is
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* completed.
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*/
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virtual void OnConnected();
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/** When there is data waiting to be read on a socket, the OnDataReady()
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* method is called.
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*/
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virtual void OnDataReady() = 0;
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/**
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* When an outbound connection fails, and the attempt times out, you
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* will receive this event. The method will trigger once maxtime
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* seconds are reached (as given in the constructor) just before the
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* socket's descriptor is closed. A failed DNS lookup may cause this
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* event if the DNS server is not responding, as well as a failed
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* connect() call, because DNS lookups are nonblocking as implemented by
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* this class.
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*/
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virtual void OnTimeout();
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virtual ~BufferedSocket();
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protected:
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void OnEventHandlerWrite() CXX11_OVERRIDE;
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BufferedSocketError BeginConnect(const irc::sockets::sockaddrs& dest, const irc::sockets::sockaddrs& bind, unsigned long timeout);
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BufferedSocketError BeginConnect(const std::string &ipaddr, int aport, unsigned long maxtime, const std::string &connectbindip);
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};
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inline IOHook* StreamSocket::GetIOHook() const { return iohook; }
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inline void StreamSocket::AddIOHook(IOHook* hook) { iohook = hook; }
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inline void StreamSocket::DelIOHook() { iohook = NULL; }
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