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git-svn-id: http://svn.inspircd.org/repository/trunk/inspircd@8808 e03df62e-2008-0410-955e-edbf42e46eb7
431 lines
11 KiB
C++
431 lines
11 KiB
C++
/* +------------------------------------+
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* | Inspire Internet Relay Chat Daemon |
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* +------------------------------------+
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*
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* InspIRCd: (C) 2002-2008 InspIRCd Development Team
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* See: http://www.inspircd.org/wiki/index.php/Credits
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*
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* This program is free but copyrighted software; see
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* the file COPYING for details.
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*
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* ---------------------------------------------------
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*/
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#ifndef __INSP_SOCKET_H__
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#define __INSP_SOCKET_H__
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#include "timer.h"
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/**
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* States which a socket may be in
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*/
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enum BufferedSocketState
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{
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/** Socket disconnected */
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I_DISCONNECTED,
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/** Socket connecting */
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I_CONNECTING,
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/** Socket fully connected */
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I_CONNECTED,
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/** Socket listening for connections */
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I_LISTENING,
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/** Socket has an error */
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I_ERROR
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};
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/**
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* Error types which a socket may exhibit
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*/
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enum BufferedSocketError
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{
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/** Socket connect timed out */
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I_ERR_TIMEOUT,
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/** Socket could not be created */
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I_ERR_SOCKET,
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/** Socket could not connect (refused) */
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I_ERR_CONNECT,
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/** Socket could not bind to local port/ip */
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I_ERR_BIND,
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/** Socket could not reslve host (depreciated) */
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I_ERR_RESOLVE,
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/** Socket could not write data */
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I_ERR_WRITE,
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/** No more file descriptors left to create socket! */
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I_ERR_NOMOREFDS
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};
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/* Required forward declarations */
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class BufferedSocket;
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class InspIRCd;
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using irc::sockets::insp_sockaddr;
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using irc::sockets::insp_inaddr;
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using irc::sockets::insp_ntoa;
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using irc::sockets::insp_aton;
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/** Used to time out socket connections
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*/
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class CoreExport SocketTimeout : public Timer
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{
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private:
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/** BufferedSocket the class is attached to
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*/
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BufferedSocket* sock;
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/** Server instance creating the timeout class
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*/
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InspIRCd* ServerInstance;
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/** File descriptor of class this is attached to
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*/
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int sfd;
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public:
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/** Create a socket timeout class
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* @param fd File descriptor of BufferedSocket
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* @pram Instance server instance to attach to
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* @param thesock BufferedSocket to attach to
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* @param secs_from_now Seconds from now to time out
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* @param now The current time
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*/
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SocketTimeout(int fd, InspIRCd* Instance, BufferedSocket* thesock, long secs_from_now, time_t now) : Timer(secs_from_now, now), sock(thesock), ServerInstance(Instance), sfd(fd) { };
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/** Handle tick event
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*/
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virtual void Tick(time_t now);
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};
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/**
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* BufferedSocket is an extendable socket class which modules
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* can use for TCP socket support. It is fully integrated
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* into InspIRCds socket loop and attaches its sockets to
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* the core's instance of the SocketEngine class, meaning
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* that any sockets you create have the same power and
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* abilities as a socket created by the core itself.
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* To use BufferedSocket, you must inherit a class from it,
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* and use the BufferedSocket constructors to establish connections
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* and bindings.
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*/
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class CoreExport BufferedSocket : public EventHandler
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{
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public:
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/**
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* Bind IP
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*/
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std::string cbindip;
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/**
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* Is hooked by a module for low level IO
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*/
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bool IsIOHooked;
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/**
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* Instance we were created by
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*/
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InspIRCd* Instance;
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/**
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* Timeout class or NULL
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*/
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SocketTimeout* Timeout;
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/**
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* Timeout length
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*/
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unsigned long timeout_val;
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/**
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* Socket output buffer (binary safe)
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*/
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std::deque<std::string> outbuffer;
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/**
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* The hostname connected to
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*/
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char host[MAXBUF];
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/**
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* The port connected to, or the port
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* this socket is listening on
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*/
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int port;
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/**
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* The state for this socket, either
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* listening, connecting, connected
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* or error.
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*/
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BufferedSocketState state;
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/**
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* This value is true if the
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* socket has timed out.
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*/
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bool timeout;
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/**
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* Socket input buffer, used by read(). The class which
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* extends BufferedSocket is expected to implement an extendable
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* buffer which can grow much larger than 64k,
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* this buffer is just designed to be temporary storage.
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* space.
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*/
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char ibuf[65535];
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/**
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* The IP address being connected
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* to stored in string form for
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* easy retrieval by accessors.
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*/
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char IP[MAXBUF];
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/**
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* Used by accept() to indicate the
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* sizes of the sockaddr_in structures
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*/
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socklen_t length;
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/** Flushes the write buffer
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*/
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bool FlushWriteBuffer();
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/** Set the queue sizes
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* This private method sets the operating system queue
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* sizes for this socket to 65535 so that it can queue
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* more information without application-level queueing
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* which was required in older software.
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*/
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void SetQueues(int nfd);
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/** When the socket has been marked as closing, this flag
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* will be set to true, then the next time the socket is
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* examined, the socket is deleted and closed.
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*/
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bool ClosePending;
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/** Set to true when we're waiting for a write event.
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* If this is true and a write event comes in, we
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* call the write instead of the read method.
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*/
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bool WaitingForWriteEvent;
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/**
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* Bind to an address
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* @param ip IP to bind to
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* @return True is the binding succeeded
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*/
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bool BindAddr(const std::string &ip);
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/**
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* The default constructor does nothing
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* and should not be used.
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*/
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BufferedSocket(InspIRCd* SI);
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/**
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* This constructor is used to associate
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* an existing connecting with an BufferedSocket
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* class. The given file descriptor must be
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* valid, and when initialized, the BufferedSocket
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* will be set with the given IP address
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* and placed in CONNECTED state.
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*/
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BufferedSocket(InspIRCd* SI, int newfd, const char* ip);
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/**
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* This constructor is used to create a new
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* socket, either listening for connections, or an outbound connection to another host.
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* Note that if you specify a hostname in the 'ipaddr' parameter, this class will not
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* connect. You must resolve your hostnames before passing them to BufferedSocket. To do so,
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* you should use the nonblocking class 'Resolver'.
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* @param ipaddr The IP to connect to, or bind to
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* @param port The port number to connect to, or bind to
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* @param listening true to listen on the given host:port pair, or false to connect to them
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* @param maxtime Number of seconds to wait, if connecting, before the connection times out and an OnTimeout() event is generated
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* @param connectbindip When creating an outbound connection, the IP to bind the connection to. If not defined, the port is not bound.
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* @return On exit, GetState() returns I_ERROR if an error occured, and errno can be used to read the socket error.
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*/
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BufferedSocket(InspIRCd* SI, const std::string &ipaddr, int port, bool listening, unsigned long maxtime, const std::string &connectbindip = "");
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/**
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* This method is called when an outbound
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* connection on your socket is completed.
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* @return false to abort the connection, true to continue
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*/
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virtual bool OnConnected();
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/**
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* This method is called when an error occurs.
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* A closed socket in itself is not an error,
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* however errors also generate close events.
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* @param e The error type which occured
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*/
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virtual void OnError(BufferedSocketError e);
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/**
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* When an established connection is terminated,
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* the OnDisconnect method is triggered.
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*/
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virtual int OnDisconnect();
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/**
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* When there is data waiting to be read on a
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* socket, the OnDataReady() method is called.
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* Within this method, you *MUST* call the Read()
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* method to read any pending data. At its lowest
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* level, this event is signalled by the core via
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* the socket engine. If you return false from this
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* function, the core removes your socket from its
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* list and erases it from the socket engine, then
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* calls BufferedSocket::Close() and deletes it.
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* @return false to close the socket
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*/
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virtual bool OnDataReady();
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/**
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* When it is ok to write to the socket, and a
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* write event was requested, this method is
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* triggered. Within this method you should call
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* write() or send() etc, to send data to the
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* other end of the socket. Further write events
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* will not be triggered unless you call WantWrite().
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* @return false to close the socket
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*/
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virtual bool OnWriteReady();
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/**
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* When an outbound connection fails, and the
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* attempt times out, you will receive this event.
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* The method will trigger once maxtime seconds are
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* reached (as given in the constructor) just
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* before the socket's descriptor is closed.
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* A failed DNS lookup may cause this event if
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* the DNS server is not responding, as well as
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* a failed connect() call, because DNS lookups are
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* nonblocking as implemented by this class.
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*/
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virtual void OnTimeout();
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/**
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* Whenever close() is called, OnClose() will be
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* called first. Please note that this means
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* OnClose will be called alongside OnError(),
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* OnTimeout(), and Close(), and also when
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* cancelling a listening socket by calling
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* the destructor indirectly.
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*/
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virtual void OnClose();
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/**
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* Reads all pending bytes from the socket
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* into a char* array which can be up to
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* 16 kilobytes in length.
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*/
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virtual char* Read();
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/**
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* Returns the IP address associated with
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* this connection, or an empty string if
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* no IP address exists.
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*/
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std::string GetIP();
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/**
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* Writes a std::string to the socket. No carriage
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* returns or linefeeds are appended to the string.
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* @param data The data to send
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*/
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virtual int Write(const std::string &data);
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/**
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* If your socket is a listening socket, when a new
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* connection comes in on the socket this method will
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* be called. Given the new file descriptor in the
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* parameters, and the IP, it is recommended you copy
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* them to a new instance of your socket class,
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* e.g.:
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*
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* MySocket* newsocket = new MySocket(newfd,ip);
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*
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* Once you have done this, you can then associate the
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* new socket with the core using Server::AddSocket().
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*/
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virtual int OnIncomingConnection(int newfd, char* ip);
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/**
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* Changes the socket's state. The core uses this
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* to change socket states, and you should not call
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* it directly.
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*/
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void SetState(BufferedSocketState s);
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/**
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* Call this to receive the next write event
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* that comes along for this fd to the OnWriteReady
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* method.
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*/
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void WantWrite();
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/**
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* Returns the current socket state.
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*/
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BufferedSocketState GetState();
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/**
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* Only the core should call this function.
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* When called, it is assumed the socket is ready
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* to read data, and the method call routes the
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* event to the various methods of BufferedSocket
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* for you to handle. This can also cause the
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* socket's state to change.
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*/
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bool Poll();
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/**
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* This method returns the socket's file descriptor
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* as assigned by the operating system, or -1
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* if no descriptor has been assigned.
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*/
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int GetFd();
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/**
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* This method causes the socket to close, and may
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* also be triggered by other methods such as OnTimeout
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* and OnError.
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*/
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virtual void Close();
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/**
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* The destructor may implicitly call OnClose(), and
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* will close() and shutdown() the file descriptor
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* used for this socket.
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*/
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virtual ~BufferedSocket();
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/**
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* This method attempts to connect to a hostname.
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* This only occurs on a non-listening socket. This
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* method is asyncronous.
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*/
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virtual bool DoConnect();
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/**
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* This method marks the socket closed.
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* The next time the core examines a socket marked
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* as closed, the socket will be closed and the
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* memory reclaimed.
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*
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* NOTE: This method is DEPRECIATED and will be
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* ignored if called!
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*/
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void MarkAsClosed();
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/** Handle event from EventHandler parent class
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*/
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void HandleEvent(EventType et, int errornum = 0);
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/** Returns true if this socket is readable
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*/
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bool Readable();
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};
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#endif
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