mirror of
https://github.com/inspircd/inspircd.git
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174 lines
3.5 KiB
C++
174 lines
3.5 KiB
C++
/*
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* InspIRCd -- Internet Relay Chat Daemon
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*
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* Copyright (C) 2009 Daniel De Graaf <danieldg@inspircd.org>
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* Copyright (C) 2008 Craig Edwards <craigedwards@brainbox.cc>
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*
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* This file is part of InspIRCd. InspIRCd is free software: you can
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* redistribute it and/or modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation, version 2.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <vector>
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#include <string>
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#include <map>
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#include "config.h"
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#include "base.h"
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/** Derive from this class to implement your own threaded sections of
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* code. Be sure to keep your code thread-safe and not prone to deadlocks
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* and race conditions if you MUST use threading!
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*/
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class CoreExport Thread
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{
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private:
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/** Set to true when the thread is to exit
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*/
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bool ExitFlag;
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/** Opaque thread state managed by the ThreadEngine
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*/
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ThreadEngine::ThreadState state;
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/** ThreadEngine manages Thread::state
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*/
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friend class ThreadEngine;
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protected:
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/** Get thread's current exit status.
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* (are we being asked to exit?)
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*/
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bool GetExitFlag()
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{
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return ExitFlag;
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}
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public:
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/** Set Creator to NULL at this point
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*/
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Thread() : ExitFlag(false)
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{
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}
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/** Override this method to put your actual
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* threaded code here.
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*/
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virtual void Run() = 0;
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/** Signal the thread to exit gracefully.
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*/
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virtual void SetExitFlag();
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/** Join the thread (calls SetExitFlag and waits for exit)
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*/
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void join();
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};
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class CoreExport QueuedThread : public Thread
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{
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ThreadQueueData queue;
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protected:
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/** Waits for an enqueue operation to complete
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* You MUST hold the queue lock when you call this.
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* It will be unlocked while you wait, and will be relocked
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* before the function returns
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*/
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void WaitForQueue()
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{
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queue.Wait();
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}
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public:
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/** Lock queue.
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*/
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void LockQueue()
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{
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queue.Lock();
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}
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/** Unlock queue.
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*/
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void UnlockQueue()
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{
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queue.Unlock();
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}
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/** Unlock queue and wake up worker
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*/
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void UnlockQueueWakeup()
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{
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queue.Wakeup();
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queue.Unlock();
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}
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virtual void SetExitFlag()
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{
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queue.Lock();
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Thread::SetExitFlag();
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queue.Wakeup();
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queue.Unlock();
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}
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};
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class CoreExport SocketThread : public Thread
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{
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ThreadQueueData queue;
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ThreadSignalData signal;
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protected:
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/** Waits for an enqueue operation to complete
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* You MUST hold the queue lock when you call this.
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* It will be unlocked while you wait, and will be relocked
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* before the function returns
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*/
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void WaitForQueue()
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{
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queue.Wait();
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}
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public:
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/** Notifies parent by making the SignalFD ready to read
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* No requirements on locking
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*/
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void NotifyParent();
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SocketThread();
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virtual ~SocketThread();
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/** Lock queue.
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*/
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void LockQueue()
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{
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queue.Lock();
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}
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/** Unlock queue.
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*/
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void UnlockQueue()
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{
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queue.Unlock();
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}
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/** Unlock queue and send wakeup to worker
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*/
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void UnlockQueueWakeup()
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{
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queue.Wakeup();
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queue.Unlock();
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}
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virtual void SetExitFlag()
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{
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queue.Lock();
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Thread::SetExitFlag();
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queue.Wakeup();
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queue.Unlock();
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}
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/**
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* Called in the context of the parent thread after a notification
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* has passed through the socket
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*/
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virtual void OnNotify() = 0;
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};
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