zr-web/_posts/2025-02-28-ballistics.md
2025-03-02 23:02:31 -05:00

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layout: post
title: "Ballistics update in homicidium"
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# Advanced Projectile System (APS)
The new addition of our home grown `APS` system to homicidium allows for us to have a semi-realistic yet fast enough for high speed game play ballistics system.
Currently it supports:
- Ballistics Coeffienct Calculations for drag (how fast a projectile slows down)
- Realistic trajectories
- Advanced Penetration system based on velocity and impact material density
## Penetration System
Penetration of objects depends on the density and how fast the projectile is going. If Penetration occurs the course of the bullet is thrown off based on density to simulate yaw after passing thru a hard object.
Velocity is also decreased by an amount dependant on projectile weight and the material density.
In the sample picture below we can see a point blank shot of 00 buckshot at 1350fps passing through 4 objects with a density of 5. The spread increases with each passthru and the the velocity greatly decreases.
After the last object penetration the projectiles were moving a mere ~100fps, so would be non lethal impacts.
![pentest](https://files.zrgameworks.com/s/sGrSjpHsgAC95q2/download/penetration-test.png)
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