inspircd/include/socketengine.h

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/*
* InspIRCd -- Internet Relay Chat Daemon
*
* Copyright (C) 2009 Daniel De Graaf <danieldg@inspircd.org>
* Copyright (C) 2007-2008 Robin Burchell <robin+git@viroteck.net>
* Copyright (C) 2005-2007 Craig Edwards <craigedwards@brainbox.cc>
* Copyright (C) 2007 Dennis Friis <peavey@inspircd.org>
*
* This file is part of InspIRCd. InspIRCd is free software: you can
* redistribute it and/or modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation, version 2.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <vector>
#include <string>
#include <map>
#include "config.h"
#include "socket.h"
#include "base.h"
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#ifndef _WIN32
#include <sys/uio.h>
#endif
#ifndef IOV_MAX
#define IOV_MAX 1024
#endif
/**
* Event mask for SocketEngine events
*/
enum EventMask
{
/** Do not test this socket for readability
*/
FD_WANT_NO_READ = 0x1,
/** Give a read event at all times when reads will not block.
*/
FD_WANT_POLL_READ = 0x2,
/** Give a read event when there is new data to read.
*
* An event MUST be sent if there is new data to be read, and the most
* recent read/recv() on this FD returned EAGAIN. An event MAY be sent
* at any time there is data to be read on the socket.
*/
FD_WANT_FAST_READ = 0x4,
/** Give an optional read event when reads begin to unblock
*
* This state is useful if you want to leave data in the OS receive
* queue but not get continuous event notifications about it, because
* it may not require a system call to transition from FD_WANT_FAST_READ
*/
FD_WANT_EDGE_READ = 0x8,
/** Mask for all read events */
FD_WANT_READ_MASK = 0x0F,
/** Do not test this socket for writeability
*/
FD_WANT_NO_WRITE = 0x10,
/** Give a write event at all times when writes will not block.
*
* You probably shouldn't use this state; if it's likely that the write
* will not block, try it first, then use FD_WANT_FAST_WRITE if it
* fails. If it's likely to block (or you are using polling-style reads)
* then use FD_WANT_SINGLE_WRITE.
*/
FD_WANT_POLL_WRITE = 0x20,
/** Give a write event when writes don't block any more
*
* An event MUST be sent if writes will not block, and the most recent
* write/send() on this FD returned EAGAIN, or connect() returned
* EINPROGRESS. An event MAY be sent at any time that writes will not
* block.
*
* Before calling OnEventHandler*(), a socket engine MAY change the state of
* the FD back to FD_WANT_EDGE_WRITE if it is simpler (for example, if a
* one-shot notification was registered). If further writes are needed,
* it is the responsibility of the event handler to change the state to
* one that will generate the required notifications
*/
FD_WANT_FAST_WRITE = 0x40,
/** Give an optional write event on edge-triggered write unblock.
*
* This state is useful to avoid system calls when moving to/from
* FD_WANT_FAST_WRITE when writing data to a mostly-unblocked socket.
*/
FD_WANT_EDGE_WRITE = 0x80,
/** Request a one-shot poll-style write notification. The socket will
* return to the FD_WANT_NO_WRITE state before OnEventHandler*() is called.
*/
FD_WANT_SINGLE_WRITE = 0x100,
/** Mask for all write events */
FD_WANT_WRITE_MASK = 0x1F0,
/** Add a trial read. During the next DispatchEvents invocation, this
* will call OnEventHandlerRead() unless reads are known to be
* blocking.
*/
FD_ADD_TRIAL_READ = 0x1000,
/** Assert that reads are known to block. This cancels FD_ADD_TRIAL_READ.
* Reset by SE before running OnEventHandlerRead().
*/
FD_READ_WILL_BLOCK = 0x2000,
/** Add a trial write. During the next DispatchEvents invocation, this
* will call OnEventHandlerWrite() unless writes are known to be
* blocking.
*
* This could be used to group several writes together into a single
* send() syscall, or to ensure that writes are blocking when attempting
* to use FD_WANT_FAST_WRITE.
*/
FD_ADD_TRIAL_WRITE = 0x4000,
/** Assert that writes are known to block. This cancels FD_ADD_TRIAL_WRITE.
* Reset by SE before running OnEventHandlerWrite().
*/
FD_WRITE_WILL_BLOCK = 0x8000,
/** Mask for trial read/trial write */
FD_TRIAL_NOTE_MASK = 0x5000
};
/** This class is a basic I/O handler class.
* Any object which wishes to receive basic I/O events
* from the socketengine must derive from this class and
* implement the OnEventHandler*() methods. The derived class
* must then be added to SocketEngine using the method
* SocketEngine::AddFd(), after which point the derived
* class will receive events to its OnEventHandler*() methods.
* The event mask passed to SocketEngine::AddFd() determines
* what events the EventHandler gets notified about and with
* what semantics. SocketEngine::ChangeEventMask() can be
* called to update the event mask later. The only
* requirement beyond this for an event handler is that it
* must have a file descriptor. What this file descriptor
* is actually attached to is completely up to you.
*/
class CoreExport EventHandler : public classbase
{
private:
/** Private state maintained by socket engine */
int event_mask;
void SetEventMask(int mask) { event_mask = mask; }
protected:
/** File descriptor.
* All events which can be handled must have a file descriptor. This
* allows you to add events for sockets, fifo's, pipes, and various
* other forms of IPC. Do not change this while the object is
* registered with the SocketEngine
*/
int fd;
public:
/** Get the current file descriptor
* @return The file descriptor of this handler
*/
inline int GetFd() const { return fd; }
inline int GetEventMask() const { return event_mask; }
/** Set a new file desciptor
* @param FD The new file descriptor. Do not call this method without
* first deleting the object from the SocketEngine if you have
* added it to a SocketEngine instance.
*/
void SetFd(int FD);
/** Constructor
*/
EventHandler();
/** Destructor
*/
virtual ~EventHandler() {}
/** Called by the socket engine in case of a read event
*/
virtual void OnEventHandlerRead() = 0;
/** Called by the socket engine in case of a write event.
* The default implementation does nothing.
*/
virtual void OnEventHandlerWrite();
/** Called by the socket engine in case of an error event.
* The default implementation does nothing.
* @param errornum Error code
*/
virtual void OnEventHandlerError(int errornum);
friend class SocketEngine;
};
/** Provides basic file-descriptor-based I/O support.
* The actual socketengine class presents the
* same interface on all operating systems, but
* its private members and internal behaviour
* should be treated as blackboxed, and vary
* from system to system and upon the config
* settings chosen by the server admin.
*/
class CoreExport SocketEngine
{
public:
/** Socket engine statistics: count of various events, bandwidth usage
*/
class Statistics
{
mutable size_t indata;
mutable size_t outdata;
mutable time_t lastempty;
/** Reset the byte counters and lastempty if there wasn't a reset in this second.
*/
void CheckFlush() const;
public:
/** Constructor, initializes member vars except indata and outdata because those are set to 0
* in CheckFlush() the first time Update() or GetBandwidth() is called.
*/
Statistics() : lastempty(0), TotalEvents(0), ReadEvents(0), WriteEvents(0), ErrorEvents(0) { }
/** Update counters for network data received.
* This should be called after every read-type syscall.
* @param len_in Number of bytes received, or -1 for error, as typically
* returned by a read-style syscall.
*/
void UpdateReadCounters(int len_in);
/** Update counters for network data sent.
* This should be called after every write-type syscall.
* @param len_out Number of bytes sent, or -1 for error, as typically
* returned by a read-style syscall.
*/
void UpdateWriteCounters(int len_out);
/** Get data transfer statistics.
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* @param kbitpersec_in Filled with incoming traffic in this second in kbit/s.
* @param kbitpersec_out Filled with outgoing traffic in this second in kbit/s.
* @param kbitpersec_total Filled with total traffic in this second in kbit/s.
*/
void CoreExport GetBandwidth(float& kbitpersec_in, float& kbitpersec_out, float& kbitpersec_total) const;
unsigned long TotalEvents;
unsigned long ReadEvents;
unsigned long WriteEvents;
unsigned long ErrorEvents;
};
private:
/** Reference table, contains all current handlers
**/
static std::vector<EventHandler*> ref;
/** Current number of descriptors in the engine. */
static size_t CurrentSetSize;
/** The maximum number of descriptors in the engine. */
static size_t MaxSetSize;
/** List of handlers that want a trial read/write
*/
static std::set<int> trials;
/** Socket engine statistics: count of various events, bandwidth usage
*/
static Statistics stats;
/** Look up the fd limit using rlimit. */
static void LookupMaxFds();
static void OnSetEvent(EventHandler* eh, int old_mask, int new_mask);
/** Add an event handler to the base socket engine. AddFd(EventHandler*, int) should call this.
*/
static bool AddFdRef(EventHandler* eh);
static void DelFdRef(EventHandler* eh);
template <typename T>
static void ResizeDouble(std::vector<T>& vect)
{
if (SocketEngine::CurrentSetSize > vect.size())
vect.resize(vect.size() * 2);
}
public:
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#ifndef _WIN32
typedef iovec IOVector;
#else
typedef WindowsIOVec IOVector;
#endif
/** Constructor.
* The constructor transparently initializes
* the socket engine which the ircd is using.
* Please note that if there is a catastrophic
* failure (for example, you try and enable
* epoll on a 2.4 linux kernel) then this
* function may bail back to the shell.
* @return void, but it is acceptable for this function to bail back to
* the shell or operating system on fatal error.
*/
static void Init();
/** Destructor.
* The destructor transparently tidies up
* any resources used by the socket engine.
*/
static void Deinit();
/** Add an EventHandler object to the engine. Use AddFd to add a file
* descriptor to the engine and have the socket engine monitor it. You
* must provide an object derived from EventHandler which implements
* the required OnEventHandler*() methods.
* @param eh An event handling object to add
* @param event_mask The initial event mask for the object
*/
static bool AddFd(EventHandler* eh, int event_mask);
/** If you call this function and pass it an
* event handler, that event handler will
* receive the next available write event,
* even if the socket is a readable socket only.
* Developers should avoid constantly keeping
* an eventhandler in the writeable state,
* as this will consume large amounts of
* CPU time.
* @param eh The event handler to change
* @param event_mask The changes to make to the wait state
*/
static void ChangeEventMask(EventHandler* eh, int event_mask);
/** Returns the number of file descriptors reported by the system this program may use
* when it was started.
* @return If non-zero the number of file descriptors that the system reported that we
* may use.
*/
static size_t GetMaxFds() { return MaxSetSize; }
/** Returns the number of file descriptors being queried
* @return The set size
*/
static size_t GetUsedFds() { return CurrentSetSize; }
/** Delete an event handler from the engine.
* This function call deletes an EventHandler
* from the engine, returning true if it succeeded
* and false if it failed. This does not free the
* EventHandler pointer using delete, if this is
* required you must do this yourself.
* @param eh The event handler object to remove
*/
static void DelFd(EventHandler* eh);
/** Returns true if a file descriptor exists in
* the socket engine's list.
* @param fd The event handler to look for
* @return True if this fd has an event handler
*/
static bool HasFd(int fd);
/** Returns the EventHandler attached to a specific fd.
* If the fd isnt in the socketengine, returns NULL.
* @param fd The event handler to look for
* @return A pointer to the event handler, or NULL
*/
static EventHandler* GetRef(int fd);
/** Waits for events and dispatches them to handlers. Please note that
* this doesn't wait long, only a couple of milliseconds. It returns the
* number of events which occurred during this call. This method will
* dispatch events to their handlers by calling their
* EventHandler::OnEventHandler*() methods.
* @return The number of events which have occured.
*/
static int DispatchEvents();
/** Dispatch trial reads and writes. This causes the actual socket I/O
* to happen when writes have been pre-buffered.
*/
static void DispatchTrialWrites();
/** Returns true if the file descriptors in the given event handler are
* within sensible ranges which can be handled by the socket engine.
*/
static bool BoundsCheckFd(EventHandler* eh);
/** Abstraction for BSD sockets accept(2).
* This function should emulate its namesake system call exactly.
* @param fd This version of the call takes an EventHandler instead of a bare file descriptor.
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* @param addr The client IP address and port
* @param addrlen The size of the sockaddr parameter.
* @return This method should return exactly the same values as the system call it emulates.
*/
static int Accept(EventHandler* fd, sockaddr *addr, socklen_t *addrlen);
/** Close the underlying fd of an event handler, remove it from the socket engine and set the fd to -1.
* @param eh The EventHandler to close.
* @return 0 on success, a negative value on error
*/
static int Close(EventHandler* eh);
/** Abstraction for BSD sockets close(2).
* This function should emulate its namesake system call exactly.
* This function should emulate its namesake system call exactly.
* @return This method should return exactly the same values as the system call it emulates.
*/
static int Close(int fd);
/** Abstraction for BSD sockets send(2).
* This function should emulate its namesake system call exactly.
* @param fd This version of the call takes an EventHandler instead of a bare file descriptor.
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* @param buf The buffer in which the data that is sent is stored.
* @param len The size of the buffer.
* @param flags A flag value that controls the sending of the data.
* @return This method should return exactly the same values as the system call it emulates.
*/
static int Send(EventHandler* fd, const void *buf, size_t len, int flags);
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/** Abstraction for vector write function writev().
* This function should emulate its namesake system call exactly.
* @param fd EventHandler to send data with
* @param iov Array of IOVectors containing the buffers to send and their lengths in the platform's
* native format.
* @param count Number of elements in iov.
* @return This method should return exactly the same values as the system call it emulates.
*/
static int WriteV(EventHandler* fd, const IOVector* iov, int count);
#ifdef _WIN32
/** Abstraction for vector write function writev() that accepts a POSIX format iovec.
* This function should emulate its namesake system call exactly.
* @param fd EventHandler to send data with
* @param iov Array of iovecs containing the buffers to send and their lengths in POSIX format.
* @param count Number of elements in iov.
* @return This method should return exactly the same values as the system call it emulates.
*/
static int WriteV(EventHandler* fd, const iovec* iov, int count);
#endif
/** Abstraction for BSD sockets recv(2).
* This function should emulate its namesake system call exactly.
* @param fd This version of the call takes an EventHandler instead of a bare file descriptor.
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* @param buf The buffer in which the data that is read is stored.
* @param len The size of the buffer.
* @param flags A flag value that controls the reception of the data.
* @return This method should return exactly the same values as the system call it emulates.
*/
static int Recv(EventHandler* fd, void *buf, size_t len, int flags);
/** Abstraction for BSD sockets recvfrom(2).
* This function should emulate its namesake system call exactly.
* @param fd This version of the call takes an EventHandler instead of a bare file descriptor.
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* @param buf The buffer in which the data that is read is stored.
* @param len The size of the buffer.
* @param flags A flag value that controls the reception of the data.
* @param from The remote IP address and port.
* @param fromlen The size of the from parameter.
* @return This method should return exactly the same values as the system call it emulates.
*/
static int RecvFrom(EventHandler* fd, void *buf, size_t len, int flags, sockaddr *from, socklen_t *fromlen);
/** Abstraction for BSD sockets sendto(2).
* This function should emulate its namesake system call exactly.
* @param fd This version of the call takes an EventHandler instead of a bare file descriptor.
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* @param buf The buffer in which the data that is sent is stored.
* @param len The size of the buffer.
* @param flags A flag value that controls the sending of the data.
* @param to The remote IP address and port.
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* @param tolen The size of the to parameter.
* @return This method should return exactly the same values as the system call it emulates.
*/
static int SendTo(EventHandler* fd, const void *buf, size_t len, int flags, const sockaddr *to, socklen_t tolen);
/** Abstraction for BSD sockets connect(2).
* This function should emulate its namesake system call exactly.
* @param fd This version of the call takes an EventHandler instead of a bare file descriptor.
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* @param serv_addr The server IP address and port.
* @param addrlen The size of the sockaddr parameter.
* @return This method should return exactly the same values as the system call it emulates.
*/
static int Connect(EventHandler* fd, const sockaddr *serv_addr, socklen_t addrlen);
/** Make a file descriptor blocking.
* @param fd a file descriptor to set to blocking mode
* @return 0 on success, -1 on failure, errno is set appropriately.
*/
static int Blocking(int fd);
/** Make a file descriptor nonblocking.
* @param fd A file descriptor to set to nonblocking mode
* @return 0 on success, -1 on failure, errno is set appropriately.
*/
static int NonBlocking(int fd);
/** Abstraction for BSD sockets shutdown(2).
* This function should emulate its namesake system call exactly.
* @param fd This version of the call takes an EventHandler instead of a bare file descriptor.
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* @param how What part of the socket to shut down
* @return This method should return exactly the same values as the system call it emulates.
*/
static int Shutdown(EventHandler* fd, int how);
/** Abstraction for BSD sockets shutdown(2).
* This function should emulate its namesake system call exactly.
* @return This method should return exactly the same values as the system call it emulates.
*/
static int Shutdown(int fd, int how);
/** Abstraction for BSD sockets bind(2).
* This function should emulate its namesake system call exactly.
* @return This method should return exactly the same values as the system call it emulates.
*/
static int Bind(int fd, const irc::sockets::sockaddrs& addr);
/** Abstraction for BSD sockets listen(2).
* This function should emulate its namesake system call exactly.
* @return This method should return exactly the same values as the system call it emulates.
*/
static int Listen(int sockfd, int backlog);
/** Set SO_REUSEADDR and SO_LINGER on this file descriptor
*/
static void SetReuse(int sockfd);
/** This function is called immediately after fork().
* Some socket engines (notably kqueue) cannot have their
* handles inherited by forked processes. This method
* allows for the socket engine to re-create its handle
* after the daemon forks as the socket engine is created
* long BEFORE the daemon forks.
* @return void, but it is acceptable for this function to bail back to
* the shell or operating system on fatal error.
*/
static void RecoverFromFork();
/** Get data transfer and event statistics
*/
static const Statistics& GetStats() { return stats; }
/** Should we ignore the error in errno?
* Checks EAGAIN and WSAEWOULDBLOCK
*/
static bool IgnoreError();
/** Return the last socket related error. strrerror(errno) on *nix
*/
static std::string LastError();
/** Returns the error for the given error num, strerror(errnum) on *nix
*/
static std::string GetError(int errnum);
};
inline bool SocketEngine::IgnoreError()
{
if ((errno == EAGAIN) || (errno == EWOULDBLOCK))
return true;
#ifdef _WIN32
if (WSAGetLastError() == WSAEWOULDBLOCK)
return true;
#endif
return false;
}