inspircd/src/users.cpp

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/*
* InspIRCd -- Internet Relay Chat Daemon
*
* Copyright (C) 2009-2010 Daniel De Graaf <danieldg@inspircd.org>
* Copyright (C) 2006-2009 Robin Burchell <robin+git@viroteck.net>
* Copyright (C) 2006-2007, 2009 Dennis Friis <peavey@inspircd.org>
* Copyright (C) 2008 John Brooks <john.brooks@dereferenced.net>
* Copyright (C) 2008 Thomas Stagner <aquanight@inspircd.org>
* Copyright (C) 2008 Oliver Lupton <oliverlupton@gmail.com>
* Copyright (C) 2003-2008 Craig Edwards <craigedwards@brainbox.cc>
*
* This file is part of InspIRCd. InspIRCd is free software: you can
* redistribute it and/or modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation, version 2.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "inspircd.h"
#include "xline.h"
bool User::IsNoticeMaskSet(unsigned char sm)
{
if (!isalpha(sm))
return false;
return (snomasks[sm-65]);
}
bool User::IsModeSet(unsigned char m) const
{
ModeHandler* mh = ServerInstance->Modes->FindMode(m, MODETYPE_USER);
return (mh && modes[mh->GetId()]);
}
std::string User::GetModeLetters(bool includeparams) const
{
std::string ret(1, '+');
std::string params;
for (unsigned char i = 'A'; i < 'z'; i++)
{
const ModeHandler* const mh = ServerInstance->Modes.FindMode(i, MODETYPE_USER);
if ((!mh) || (!IsModeSet(mh)))
continue;
ret.push_back(mh->GetModeChar());
if ((includeparams) && (mh->NeedsParam(true)))
{
const std::string val = mh->GetUserParameter(this);
if (!val.empty())
params.append(1, ' ').append(val);
}
}
ret += params;
return ret;
}
User::User(const std::string& uid, Server* srv, UserType type)
: age(ServerInstance->Time())
, signon(0)
, uuid(uid)
, server(srv)
, registered(REG_NONE)
, quitting(false)
, usertype(type)
{
client_sa.sa.sa_family = AF_UNSPEC;
ServerInstance->Logs->Log("USERS", LOG_DEBUG, "New UUID for user: %s", uuid.c_str());
// Do not insert FakeUsers into the uuidlist so FindUUID() won't return them which is the desired behavior
if (type != USERTYPE_SERVER)
{
if (!ServerInstance->Users.uuidlist.insert(std::make_pair(uuid, this)).second)
throw CoreException("Duplicate UUID in User constructor: " + uuid);
}
}
LocalUser::LocalUser(int myfd, irc::sockets::sockaddrs* client, irc::sockets::sockaddrs* servaddr)
: User(ServerInstance->UIDGen.GetUID(), ServerInstance->FakeClient->server, USERTYPE_LOCAL)
, eh(this)
, bytes_in(0)
, bytes_out(0)
, cmds_in(0)
, cmds_out(0)
, quitting_sendq(false)
, lastping(true)
, exempt(false)
, nping(0)
, idle_lastmsg(0)
, CommandFloodPenalty(0)
, already_sent(0)
{
signon = ServerInstance->Time();
// The user's default nick is their UUID
nick = uuid;
ident = "unknown";
eh.SetFd(myfd);
memcpy(&client_sa, client, sizeof(irc::sockets::sockaddrs));
memcpy(&server_sa, servaddr, sizeof(irc::sockets::sockaddrs));
ChangeRealHost(GetIPString(), true);
}
User::~User()
{
}
const std::string& User::MakeHost()
{
if (!this->cached_makehost.empty())
return this->cached_makehost;
// XXX: Is there really a need to cache this?
this->cached_makehost = ident + "@" + GetRealHost();
return this->cached_makehost;
}
const std::string& User::MakeHostIP()
{
if (!this->cached_hostip.empty())
return this->cached_hostip;
// XXX: Is there really a need to cache this?
this->cached_hostip = ident + "@" + this->GetIPString();
return this->cached_hostip;
}
const std::string& User::GetFullHost()
{
if (!this->cached_fullhost.empty())
return this->cached_fullhost;
// XXX: Is there really a need to cache this?
this->cached_fullhost = nick + "!" + ident + "@" + GetDisplayedHost();
return this->cached_fullhost;
}
const std::string& User::GetFullRealHost()
{
if (!this->cached_fullrealhost.empty())
return this->cached_fullrealhost;
// XXX: Is there really a need to cache this?
this->cached_fullrealhost = nick + "!" + ident + "@" + GetRealHost();
return this->cached_fullrealhost;
}
bool User::HasModePermission(const ModeHandler* mh) const
{
return true;
}
bool LocalUser::HasModePermission(const ModeHandler* mh) const
{
if (!this->IsOper())
return false;
const unsigned char mode = mh->GetModeChar();
if (mode < 'A' || mode > ('A' + 64)) return false;
return ((mh->GetModeType() == MODETYPE_USER ? oper->AllowedUserModes : oper->AllowedChanModes))[(mode - 'A')];
}
/*
* users on remote servers can completely bypass all permissions based checks.
* This prevents desyncs when one server has different type/class tags to another.
* That having been said, this does open things up to the possibility of source changes
* allowing remote kills, etc - but if they have access to the src, they most likely have
* access to the conf - so it's an end to a means either way.
*/
bool User::HasPermission(const std::string&)
{
return true;
}
bool LocalUser::HasPermission(const std::string &command)
{
// are they even an oper at all?
if (!this->IsOper())
{
return false;
}
return oper->AllowedOperCommands.Contains(command);
}
bool User::HasPrivPermission(const std::string &privstr, bool noisy)
{
return true;
}
bool LocalUser::HasPrivPermission(const std::string &privstr, bool noisy)
{
if (!this->IsOper())
{
if (noisy)
this->WriteNotice("You are not an oper");
return false;
}
if (oper->AllowedPrivs.Contains(privstr))
return true;
if (noisy)
this->WriteNotice("Oper type " + oper->name + " does not have access to priv " + privstr);
return false;
}
void UserIOHandler::OnDataReady()
{
if (user->quitting)
return;
if (recvq.length() > user->MyClass->GetRecvqMax() && !user->HasPrivPermission("users/flood/increased-buffers"))
{
ServerInstance->Users->QuitUser(user, "RecvQ exceeded");
ServerInstance->SNO->WriteToSnoMask('a', "User %s RecvQ of %lu exceeds connect class maximum of %lu",
user->nick.c_str(), (unsigned long)recvq.length(), user->MyClass->GetRecvqMax());
return;
}
unsigned long sendqmax = ULONG_MAX;
if (!user->HasPrivPermission("users/flood/increased-buffers"))
sendqmax = user->MyClass->GetSendqSoftMax();
unsigned long penaltymax = ULONG_MAX;
if (!user->HasPrivPermission("users/flood/no-fakelag"))
penaltymax = user->MyClass->GetPenaltyThreshold() * 1000;
// The maximum size of an IRC message minus the terminating CR+LF.
const size_t maxmessage = ServerInstance->Config->Limits.MaxLine - 2;
std::string line;
line.reserve(maxmessage);
bool eol_found;
std::string::size_type qpos;
while (user->CommandFloodPenalty < penaltymax && getSendQSize() < sendqmax)
{
qpos = 0;
eol_found = false;
const size_t qlen = recvq.length();
while (qpos < qlen)
{
char c = recvq[qpos++];
switch (c)
{
case '\0':
c = ' ';
break;
case '\r':
continue;
case '\n':
eol_found = true;
break;
}
if (eol_found)
break;
if (line.length() < maxmessage)
line.push_back(c);
}
// if we return here, we haven't found a newline and make no modifications to recvq
// so we can wait for more data
if (!eol_found)
return;
// just found a newline. Terminate the string, and pull it out of recvq
recvq.erase(0, qpos);
// TODO should this be moved to when it was inserted in recvq?
ServerInstance->stats.Recv += qpos;
user->bytes_in += qpos;
user->cmds_in++;
ServerInstance->Parser.ProcessBuffer(line, user);
if (user->quitting)
return;
// clear() does not reclaim memory associated with the string, so our .reserve() call is safe
line.clear();
}
if (user->CommandFloodPenalty >= penaltymax && !user->MyClass->fakelag)
ServerInstance->Users->QuitUser(user, "Excess Flood");
}
void UserIOHandler::AddWriteBuf(const std::string &data)
{
if (user->quitting_sendq)
return;
if (!user->quitting && getSendQSize() + data.length() > user->MyClass->GetSendqHardMax() &&
!user->HasPrivPermission("users/flood/increased-buffers"))
{
user->quitting_sendq = true;
ServerInstance->GlobalCulls.AddSQItem(user);
return;
}
// We still want to append data to the sendq of a quitting user,
// e.g. their ERROR message that says 'closing link'
WriteData(data);
}
void UserIOHandler::OnError(BufferedSocketError)
{
ServerInstance->Users->QuitUser(user, getError());
}
CullResult User::cull()
{
if (!quitting)
ServerInstance->Users->QuitUser(this, "Culled without QuitUser");
if (client_sa.sa.sa_family != AF_UNSPEC)
ServerInstance->Users->RemoveCloneCounts(this);
return Extensible::cull();
}
CullResult LocalUser::cull()
{
eh.cull();
return User::cull();
}
CullResult FakeUser::cull()
{
// Fake users don't quit, they just get culled.
quitting = true;
// Fake users are not inserted into UserManager::clientlist or uuidlist, so we don't need to modify those here
return User::cull();
}
void User::Oper(OperInfo* info)
{
ModeHandler* opermh = ServerInstance->Modes->FindMode('o', MODETYPE_USER);
if (this->IsModeSet(opermh))
this->UnOper();
this->SetMode(opermh, true);
this->oper = info;
this->WriteCommand("MODE", "+o");
FOREACH_MOD(OnOper, (this, info->name));
std::string opername;
if (info->oper_block)
opername = info->oper_block->getString("name");
if (IS_LOCAL(this))
{
LocalUser* l = IS_LOCAL(this);
std::string vhost = oper->getConfig("vhost");
if (!vhost.empty())
l->ChangeDisplayedHost(vhost);
std::string opClass = oper->getConfig("class");
if (!opClass.empty())
l->SetClass(opClass);
}
ServerInstance->SNO->WriteToSnoMask('o',"%s (%s@%s) is now an IRC operator of type %s (using oper '%s')",
nick.c_str(), ident.c_str(), GetRealHost().c_str(), oper->name.c_str(), opername.c_str());
this->WriteNumeric(RPL_YOUAREOPER, InspIRCd::Format("You are now %s %s", strchr("aeiouAEIOU", oper->name[0]) ? "an" : "a", oper->name.c_str()));
ServerInstance->Logs->Log("OPER", LOG_DEFAULT, "%s opered as type: %s", GetFullRealHost().c_str(), oper->name.c_str());
ServerInstance->Users->all_opers.push_back(this);
// Expand permissions from config for faster lookup
if (IS_LOCAL(this))
oper->init();
FOREACH_MOD(OnPostOper, (this, oper->name, opername));
}
void OperInfo::init()
{
AllowedOperCommands.Clear();
AllowedPrivs.Clear();
AllowedUserModes.reset();
AllowedChanModes.reset();
AllowedUserModes['o' - 'A'] = true; // Call me paranoid if you want.
for(std::vector<reference<ConfigTag> >::iterator iter = class_blocks.begin(); iter != class_blocks.end(); ++iter)
{
ConfigTag* tag = *iter;
AllowedOperCommands.AddList(tag->getString("commands"));
AllowedPrivs.AddList(tag->getString("privs"));
std::string modes = tag->getString("usermodes");
for (std::string::const_iterator c = modes.begin(); c != modes.end(); ++c)
{
if (*c == '*')
{
this->AllowedUserModes.set();
}
else if (*c >= 'A' && *c <= 'z')
{
this->AllowedUserModes[*c - 'A'] = true;
}
}
modes = tag->getString("chanmodes");
for (std::string::const_iterator c = modes.begin(); c != modes.end(); ++c)
{
if (*c == '*')
{
this->AllowedChanModes.set();
}
else if (*c >= 'A' && *c <= 'z')
{
this->AllowedChanModes[*c - 'A'] = true;
}
}
}
}
void User::UnOper()
{
if (!this->IsOper())
return;
/*
* unset their oper type (what IS_OPER checks).
* note, order is important - this must come before modes as -o attempts
* to call UnOper. -- w00t
*/
oper = NULL;
/* Remove all oper only modes from the user when the deoper - Bug #466*/
Modes::ChangeList changelist;
const ModeParser::ModeHandlerMap& usermodes = ServerInstance->Modes->GetModes(MODETYPE_USER);
for (ModeParser::ModeHandlerMap::const_iterator i = usermodes.begin(); i != usermodes.end(); ++i)
{
ModeHandler* mh = i->second;
if (mh->NeedsOper())
changelist.push_remove(mh);
}
ServerInstance->Modes->Process(this, NULL, this, changelist);
// Remove the user from the oper list
stdalgo::vector::swaperase(ServerInstance->Users->all_opers, this);
ModeHandler* opermh = ServerInstance->Modes->FindMode('o', MODETYPE_USER);
this->SetMode(opermh, false);
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FOREACH_MOD(OnPostDeoper, (this));
}
/*
* Check class restrictions
*/
void LocalUser::CheckClass(bool clone_count)
{
ConnectClass* a = this->MyClass;
if (!a)
{
ServerInstance->Users->QuitUser(this, "Access denied by configuration");
return;
}
else if (a->type == CC_DENY)
{
ServerInstance->Users->QuitUser(this, a->config->getString("reason", "Unauthorised connection"));
return;
}
else if (clone_count)
{
const UserManager::CloneCounts& clonecounts = ServerInstance->Users->GetCloneCounts(this);
if ((a->GetMaxLocal()) && (clonecounts.local > a->GetMaxLocal()))
{
ServerInstance->Users->QuitUser(this, "No more connections allowed from your host via this connect class (local)");
if (a->maxconnwarn)
ServerInstance->SNO->WriteToSnoMask('a', "WARNING: maximum LOCAL connections (%ld) exceeded for IP %s", a->GetMaxLocal(), this->GetIPString().c_str());
return;
}
else if ((a->GetMaxGlobal()) && (clonecounts.global > a->GetMaxGlobal()))
{
ServerInstance->Users->QuitUser(this, "No more connections allowed from your host via this connect class (global)");
if (a->maxconnwarn)
ServerInstance->SNO->WriteToSnoMask('a', "WARNING: maximum GLOBAL connections (%ld) exceeded for IP %s", a->GetMaxGlobal(), this->GetIPString().c_str());
return;
}
}
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this->nping = ServerInstance->Time() + a->GetPingTime();
}
bool LocalUser::CheckLines(bool doZline)
{
const char* check[] = { "G" , "K", (doZline) ? "Z" : NULL, NULL };
if (!this->exempt)
{
for (int n = 0; check[n]; ++n)
{
XLine *r = ServerInstance->XLines->MatchesLine(check[n], this);
if (r)
{
r->Apply(this);
return true;
}
}
}
return false;
}
void LocalUser::FullConnect()
{
ServerInstance->stats.Connects++;
this->idle_lastmsg = ServerInstance->Time();
/*
* You may be thinking "wtf, we checked this in User::AddClient!" - and yes, we did, BUT.
* At the time AddClient is called, we don't have a resolved host, by here we probably do - which
* may put the user into a totally seperate class with different restrictions! so we *must* check again.
* Don't remove this! -- w00t
*/
MyClass = NULL;
SetClass();
CheckClass();
CheckLines();
if (quitting)
return;
this->WriteNumeric(RPL_WELCOME, InspIRCd::Format("Welcome to the %s IRC Network %s", ServerInstance->Config->Network.c_str(), GetFullRealHost().c_str()));
this->WriteNumeric(RPL_YOURHOSTIS, InspIRCd::Format("Your host is %s, running version %s", ServerInstance->Config->ServerName.c_str(), INSPIRCD_BRANCH));
this->WriteNumeric(RPL_SERVERCREATED, InspIRCd::TimeString(ServerInstance->startup_time, "This server was created %H:%M:%S %b %d %Y"));
const TR1NS::array<std::string, 3>& modelist = ServerInstance->Modes->GetModeListFor004Numeric();
this->WriteNumeric(RPL_SERVERVERSION, ServerInstance->Config->ServerName, INSPIRCD_BRANCH, modelist[0], modelist[1], modelist[2]);
ServerInstance->ISupport.SendTo(this);
/* Now registered */
if (ServerInstance->Users->unregistered_count)
ServerInstance->Users->unregistered_count--;
/* Trigger MOTD and LUSERS output, give modules a chance too */
ModResult MOD_RESULT;
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std::string command("LUSERS");
std::vector<std::string> parameters;
FIRST_MOD_RESULT(OnPreCommand, MOD_RESULT, (command, parameters, this, true, command));
if (!MOD_RESULT)
ServerInstance->Parser.CallHandler(command, parameters, this);
MOD_RESULT = MOD_RES_PASSTHRU;
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command = "MOTD";
FIRST_MOD_RESULT(OnPreCommand, MOD_RESULT, (command, parameters, this, true, command));
if (!MOD_RESULT)
ServerInstance->Parser.CallHandler(command, parameters, this);
if (ServerInstance->Config->RawLog)
WriteServ("PRIVMSG %s :*** Raw I/O logging is enabled on this server. All messages, passwords, and commands are being recorded.", nick.c_str());
/*
* We don't set REG_ALL until triggering OnUserConnect, so some module events don't spew out stuff
* for a user that doesn't exist yet.
*/
FOREACH_MOD(OnUserConnect, (this));
this->registered = REG_ALL;
FOREACH_MOD(OnPostConnect, (this));
ServerInstance->SNO->WriteToSnoMask('c',"Client connecting on port %d (class %s): %s (%s) [%s]",
this->GetServerPort(), this->MyClass->name.c_str(), GetFullRealHost().c_str(), this->GetIPString().c_str(), this->fullname.c_str());
ServerInstance->Logs->Log("BANCACHE", LOG_DEBUG, "BanCache: Adding NEGATIVE hit for " + this->GetIPString());
ServerInstance->BanCache.AddHit(this->GetIPString(), "", "");
// reset the flood penalty (which could have been raised due to things like auto +x)
CommandFloodPenalty = 0;
}
void User::InvalidateCache()
{
/* Invalidate cache */
cachedip.clear();
cached_fullhost.clear();
cached_hostip.clear();
cached_makehost.clear();
cached_fullrealhost.clear();
}
bool User::ChangeNick(const std::string& newnick, time_t newts)
{
if (quitting)
{
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ServerInstance->Logs->Log("USERS", LOG_DEFAULT, "ERROR: Attempted to change nick of a quitting user: " + this->nick);
return false;
}
User* const InUse = ServerInstance->FindNickOnly(newnick);
if (InUse == this)
{
// case change, don't need to check campers
// and, if it's identical including case, we can leave right now
// We also don't update the nick TS if it's a case change, either
if (newnick == nick)
return true;
}
else
{
/*
* Uh oh.. if the nickname is in use, and it's not in use by the person using it (doh) --
* then we have a potential collide. Check whether someone else is camping on the nick
* (i.e. connect -> send NICK, don't send USER.) If they are camping, force-change the
* camper to their UID, and allow the incoming nick change.
*
* If the guy using the nick is already using it, tell the incoming nick change to gtfo,
* because the nick is already (rightfully) in use. -- w00t
*/
if (InUse)
{
if (InUse->registered != REG_ALL)
{
/* force the camper to their UUID, and ask them to re-send a NICK. */
LocalUser* const localuser = static_cast<LocalUser*>(InUse);
localuser->OverruleNick();
}
else
{
/* No camping, tell the incoming user to stop trying to change nick ;p */
this->WriteNumeric(ERR_NICKNAMEINUSE, newnick, "Nickname is already in use.");
return false;
}
}
age = newts ? newts : ServerInstance->Time();
}
if (this->registered == REG_ALL)
this->WriteCommon("NICK %s", newnick.c_str());
const std::string oldnick = nick;
nick = newnick;
InvalidateCache();
ServerInstance->Users->clientlist.erase(oldnick);
ServerInstance->Users->clientlist[newnick] = this;
if (registered == REG_ALL)
FOREACH_MOD(OnUserPostNick, (this,oldnick));
return true;
}
void LocalUser::OverruleNick()
{
this->WriteFrom(this, "NICK %s", this->uuid.c_str());
this->WriteNumeric(ERR_NICKNAMEINUSE, this->nick, "Nickname overruled.");
// Clear the bit before calling ChangeNick() to make it NOT run the OnUserPostNick() hook
this->registered &= ~REG_NICK;
this->ChangeNick(this->uuid);
}
int LocalUser::GetServerPort()
{
return this->server_sa.port();
}
const std::string& User::GetIPString()
{
if (cachedip.empty())
{
cachedip = client_sa.addr();
/* IP addresses starting with a : on irc are a Bad Thing (tm) */
if (cachedip[0] == ':')
cachedip.insert(cachedip.begin(),1,'0');
}
return cachedip;
}
const std::string& User::GetHost(bool uncloak) const
{
return uncloak ? GetRealHost() : GetDisplayedHost();
}
const std::string& User::GetDisplayedHost() const
{
return displayhost.empty() ? realhost : displayhost;
}
const std::string& User::GetRealHost() const
{
return realhost;
}
irc::sockets::cidr_mask User::GetCIDRMask()
{
unsigned char range = 0;
switch (client_sa.sa.sa_family)
{
case AF_INET6:
range = ServerInstance->Config->c_ipv6_range;
break;
case AF_INET:
range = ServerInstance->Config->c_ipv4_range;
break;
}
return irc::sockets::cidr_mask(client_sa, range);
}
bool User::SetClientIP(const std::string& address, bool recheck_eline)
{
this->InvalidateCache();
return irc::sockets::aptosa(address, 0, client_sa);
}
void User::SetClientIP(const irc::sockets::sockaddrs& sa, bool recheck_eline)
{
this->InvalidateCache();
memcpy(&client_sa, &sa, sizeof(irc::sockets::sockaddrs));
}
bool LocalUser::SetClientIP(const std::string& address, bool recheck_eline)
{
irc::sockets::sockaddrs sa;
if (!irc::sockets::aptosa(address, 0, sa))
// Invalid
return false;
LocalUser::SetClientIP(sa, recheck_eline);
return true;
}
void LocalUser::SetClientIP(const irc::sockets::sockaddrs& sa, bool recheck_eline)
{
if (sa != client_sa)
{
User::SetClientIP(sa);
if (recheck_eline)
this->exempt = (ServerInstance->XLines->MatchesLine("E", this) != NULL);
FOREACH_MOD(OnSetUserIP, (this));
}
}
static std::string wide_newline("\r\n");
void User::Write(const std::string& text)
{
}
void User::Write(const char *text, ...)
{
}
void LocalUser::Write(const std::string& text)
{
if (!SocketEngine::BoundsCheckFd(&eh))
return;
// The maximum size of an IRC message minus the terminating CR+LF.
const size_t maxmessage = ServerInstance->Config->Limits.MaxLine - 2;
if (text.length() > maxmessage)
{
// This should happen rarely or never. Crop the string at MaxLine and try again.
std::string try_again(text, 0, maxmessage);
Write(try_again);
return;
}
ServerInstance->Logs->Log("USEROUTPUT", LOG_RAWIO, "C[%s] O %s", uuid.c_str(), text.c_str());
eh.AddWriteBuf(text);
eh.AddWriteBuf(wide_newline);
const size_t bytessent = text.length() + 2;
ServerInstance->stats.Sent += bytessent;
this->bytes_out += bytessent;
this->cmds_out++;
}
/** Write()
*/
void LocalUser::Write(const char *text, ...)
{
std::string textbuffer;
VAFORMAT(textbuffer, text, text);
this->Write(textbuffer);
}
void User::WriteServ(const std::string& text)
{
this->Write(":%s %s",ServerInstance->Config->ServerName.c_str(),text.c_str());
}
/** WriteServ()
* Same as Write(), except `text' is prefixed with `:server.name '.
*/
void User::WriteServ(const char* text, ...)
{
std::string textbuffer;
VAFORMAT(textbuffer, text, text);
this->WriteServ(textbuffer);
}
void User::WriteCommand(const char* command, const std::string& text)
{
this->WriteServ(command + (this->registered & REG_NICK ? " " + this->nick : " *") + " " + text);
}
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namespace
{
std::string BuildNumeric(const std::string& source, User* targetuser, unsigned int num, const std::vector<std::string>& params)
{
const char* const target = (targetuser->registered & REG_NICK ? targetuser->nick.c_str() : "*");
std::string raw = InspIRCd::Format(":%s %03u %s", source.c_str(), num, target);
if (!params.empty())
{
for (std::vector<std::string>::const_iterator i = params.begin(); i != params.end()-1; ++i)
raw.append(1, ' ').append(*i);
raw.append(" :").append(params.back());
}
return raw;
}
}
void User::WriteNumeric(const Numeric::Numeric& numeric)
{
ModResult MOD_RESULT;
FIRST_MOD_RESULT(OnNumeric, MOD_RESULT, (this, numeric));
if (MOD_RESULT == MOD_RES_DENY)
return;
const std::string& servername = (numeric.GetServer() ? numeric.GetServer()->GetName() : ServerInstance->Config->ServerName);
this->Write(BuildNumeric(servername, this, numeric.GetNumeric(), numeric.GetParams()));
}
void User::WriteFrom(User *user, const std::string &text)
{
const std::string message = ":" + user->GetFullHost() + " " + text;
this->Write(message);
}
/* write text from an originating user to originating user */
void User::WriteFrom(User *user, const char* text, ...)
{
std::string textbuffer;
VAFORMAT(textbuffer, text, text);
this->WriteFrom(user, textbuffer);
}
void User::WriteRemoteNotice(const std::string& text)
{
ServerInstance->PI->SendUserNotice(this, text);
}
void LocalUser::WriteRemoteNotice(const std::string& text)
{
WriteNotice(text);
}
namespace
{
class WriteCommonRawHandler : public User::ForEachNeighborHandler
{
const std::string& msg;
void Execute(LocalUser* user) CXX11_OVERRIDE
{
user->Write(msg);
}
public:
WriteCommonRawHandler(const std::string& message)
: msg(message)
{
}
};
}
void User::WriteCommon(const char* text, ...)
{
std::string textbuffer;
VAFORMAT(textbuffer, text, text);
textbuffer = ":" + this->GetFullHost() + " " + textbuffer;
this->WriteCommonRaw(textbuffer, true);
}
void User::WriteCommonRaw(const std::string &line, bool include_self)
{
WriteCommonRawHandler handler(line);
ForEachNeighbor(handler, include_self);
}
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void User::ForEachNeighbor(ForEachNeighborHandler& handler, bool include_self)
{
// The basic logic for visiting the neighbors of a user is to iterate the channel list of the user
// and visit all users on those channels. Because two users may share more than one common channel,
// we must skip users that we have already visited.
// To do this, we make use of a global counter and an integral 'already_sent' field in LocalUser.
// The global counter is incremented every time we do something for each neighbor of a user. Then,
// before visiting a member we examine user->already_sent. If it's equal to the current counter, we
// skip the member. Otherwise, we set it to the current counter and visit the member.
// Ask modules to build a list of exceptions.
// Mods may also exclude entire channels by erasing them from include_chans.
IncludeChanList include_chans(chans.begin(), chans.end());
std::map<User*, bool> exceptions;
exceptions[this] = include_self;
FOREACH_MOD(OnBuildNeighborList, (this, include_chans, exceptions));
// Get next id, guaranteed to differ from the already_sent field of all users
const already_sent_t newid = ServerInstance->Users.NextAlreadySentId();
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// Handle exceptions first
for (std::map<User*, bool>::const_iterator i = exceptions.begin(); i != exceptions.end(); ++i)
{
LocalUser* curr = IS_LOCAL(i->first);
if (curr)
{
// Mark as visited to ensure we won't visit again if there is a common channel
curr->already_sent = newid;
// Always treat quitting users as excluded
if ((i->second) && (!curr->quitting))
handler.Execute(curr);
}
}
// Now consider the real neighbors
for (IncludeChanList::const_iterator i = include_chans.begin(); i != include_chans.end(); ++i)
{
Channel* chan = (*i)->chan;
const Channel::MemberMap& userlist = chan->GetUsers();
for (Channel::MemberMap::const_iterator j = userlist.begin(); j != userlist.end(); ++j)
{
LocalUser* curr = IS_LOCAL(j->first);
// User not yet visited?
if ((curr) && (curr->already_sent != newid))
{
// Mark as visited and execute function
curr->already_sent = newid;
handler.Execute(curr);
}
}
}
}
void User::WriteRemoteNumeric(const Numeric::Numeric& numeric)
{
WriteNumeric(numeric);
}
/* return 0 or 1 depending if users u and u2 share one or more common channels
* (used by QUIT, NICK etc which arent channel specific notices)
*
* The old algorithm in 1.0 for this was relatively inefficient, iterating over
* the first users channels then the second users channels within the outer loop,
* therefore it was a maximum of x*y iterations (upon returning 0 and checking
* all possible iterations). However this new function instead checks against the
* channel's userlist in the inner loop which is a std::map<User*,User*>
* and saves us time as we already know what pointer value we are after.
* Don't quote me on the maths as i am not a mathematician or computer scientist,
* but i believe this algorithm is now x+(log y) maximum iterations instead.
*/
bool User::SharesChannelWith(User *other)
{
/* Outer loop */
for (User::ChanList::iterator i = this->chans.begin(); i != this->chans.end(); ++i)
{
/* Eliminate the inner loop (which used to be ~equal in size to the outer loop)
* by replacing it with a map::find which *should* be more efficient
*/
if ((*i)->chan->HasUser(other))
return true;
}
return false;
}
bool User::ChangeName(const std::string& gecos)
{
if (!this->fullname.compare(gecos))
return true;
if (IS_LOCAL(this))
{
ModResult MOD_RESULT;
FIRST_MOD_RESULT(OnChangeLocalUserGECOS, MOD_RESULT, (IS_LOCAL(this),gecos));
if (MOD_RESULT == MOD_RES_DENY)
return false;
FOREACH_MOD(OnChangeName, (this,gecos));
}
this->fullname.assign(gecos, 0, ServerInstance->Config->Limits.MaxGecos);
return true;
}
bool User::ChangeDisplayedHost(const std::string& shost)
{
if (GetDisplayedHost() == shost)
return true;
if (IS_LOCAL(this))
{
ModResult MOD_RESULT;
FIRST_MOD_RESULT(OnChangeLocalUserHost, MOD_RESULT, (IS_LOCAL(this),shost));
if (MOD_RESULT == MOD_RES_DENY)
return false;
}
FOREACH_MOD(OnChangeHost, (this,shost));
if (realhost == shost)
this->displayhost.clear();
else
this->displayhost.assign(shost, 0, ServerInstance->Config->Limits.MaxHost);
this->InvalidateCache();
if (IS_LOCAL(this))
this->WriteNumeric(RPL_YOURDISPLAYEDHOST, this->GetDisplayedHost(), "is now your displayed host");
return true;
}
void User::ChangeRealHost(const std::string& host, bool resetdisplay)
{
// If the real host is the new host and we are not resetting the
// display host then we have nothing to do.
const bool changehost = (realhost != host);
if (!changehost && !resetdisplay)
return;
// If the displayhost is not set and we are not resetting it then
// we need to copy it to the displayhost field.
if (displayhost.empty() && !resetdisplay)
displayhost = realhost;
// If the displayhost is the new host or we are resetting it then
// we clear its contents to save memory.
else if (displayhost == host || resetdisplay)
displayhost.clear();
// If we are just resetting the display host then we don't need to
// do anything else.
if (!changehost)
return;
realhost = host;
this->InvalidateCache();
}
bool User::ChangeIdent(const std::string& newident)
{
if (this->ident == newident)
return true;
FOREACH_MOD(OnChangeIdent, (this,newident));
this->ident.assign(newident, 0, ServerInstance->Config->Limits.IdentMax);
this->InvalidateCache();
return true;
}
/*
* Sets a user's connection class.
* If the class name is provided, it will be used. Otherwise, the class will be guessed using host/ip/ident/etc.
* NOTE: If the <ALLOW> or <DENY> tag specifies an ip, and this user resolves,
* then their ip will be taken as 'priority' anyway, so for example,
* <connect allow="127.0.0.1"> will match joe!bloggs@localhost
*/
void LocalUser::SetClass(const std::string &explicit_name)
{
ConnectClass *found = NULL;
ServerInstance->Logs->Log("CONNECTCLASS", LOG_DEBUG, "Setting connect class for UID %s", this->uuid.c_str());
if (!explicit_name.empty())
{
for (ServerConfig::ClassVector::const_iterator i = ServerInstance->Config->Classes.begin(); i != ServerInstance->Config->Classes.end(); ++i)
{
ConnectClass* c = *i;
if (explicit_name == c->name)
{
ServerInstance->Logs->Log("CONNECTCLASS", LOG_DEBUG, "Explicitly set to %s", explicit_name.c_str());
found = c;
}
}
}
else
{
for (ServerConfig::ClassVector::const_iterator i = ServerInstance->Config->Classes.begin(); i != ServerInstance->Config->Classes.end(); ++i)
{
ConnectClass* c = *i;
ServerInstance->Logs->Log("CONNECTCLASS", LOG_DEBUG, "Checking %s", c->GetName().c_str());
ModResult MOD_RESULT;
FIRST_MOD_RESULT(OnSetConnectClass, MOD_RESULT, (this,c));
if (MOD_RESULT == MOD_RES_DENY)
continue;
if (MOD_RESULT == MOD_RES_ALLOW)
{
ServerInstance->Logs->Log("CONNECTCLASS", LOG_DEBUG, "Class forced by module to %s", c->GetName().c_str());
found = c;
break;
}
if (c->type == CC_NAMED)
continue;
bool regdone = (registered != REG_NONE);
if (c->config->getBool("registered", regdone) != regdone)
continue;
/* check if host matches.. */
if (!InspIRCd::MatchCIDR(this->GetIPString(), c->GetHost(), NULL) &&
!InspIRCd::MatchCIDR(this->GetRealHost(), c->GetHost(), NULL))
{
ServerInstance->Logs->Log("CONNECTCLASS", LOG_DEBUG, "No host match (for %s)", c->GetHost().c_str());
continue;
}
/*
* deny change if change will take class over the limit check it HERE, not after we found a matching class,
* because we should attempt to find another class if this one doesn't match us. -- w00t
*/
if (c->limit && (c->GetReferenceCount() >= c->limit))
{
ServerInstance->Logs->Log("CONNECTCLASS", LOG_DEBUG, "OOPS: Connect class limit (%lu) hit, denying", c->limit);
continue;
}
/* if it requires a port ... */
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if (!c->ports.empty())
{
/* and our port doesn't match, fail. */
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if (!c->ports.count(this->GetServerPort()))
{
ServerInstance->Logs->Log("CONNECTCLASS", LOG_DEBUG, "Requires a different port, skipping");
continue;
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}
}
if (regdone && !c->config->getString("password").empty())
{
if (!ServerInstance->PassCompare(this, c->config->getString("password"), password, c->config->getString("hash")))
{
ServerInstance->Logs->Log("CONNECTCLASS", LOG_DEBUG, "Bad password, skipping");
continue;
}
}
/* we stop at the first class that meets ALL critera. */
found = c;
break;
}
}
/*
* Okay, assuming we found a class that matches.. switch us into that class, keeping refcounts up to date.
*/
if (found)
{
MyClass = found;
}
}
void User::PurgeEmptyChannels()
{
// firstly decrement the count on each channel
for (User::ChanList::iterator i = this->chans.begin(); i != this->chans.end(); )
{
Channel* c = (*i)->chan;
++i;
c->DelUser(this);
}
this->UnOper();
}
const std::string& FakeUser::GetFullHost()
{
if (!ServerInstance->Config->HideServer.empty())
return ServerInstance->Config->HideServer;
return server->GetName();
}
const std::string& FakeUser::GetFullRealHost()
{
if (!ServerInstance->Config->HideServer.empty())
return ServerInstance->Config->HideServer;
return server->GetName();
}
ConnectClass::ConnectClass(ConfigTag* tag, char t, const std::string& mask)
: config(tag), type(t), fakelag(true), name("unnamed"), registration_timeout(0), host(mask),
pingtime(0), softsendqmax(0), hardsendqmax(0), recvqmax(0),
penaltythreshold(0), commandrate(0), maxlocal(0), maxglobal(0), maxconnwarn(true), maxchans(ServerInstance->Config->MaxChans),
limit(0), resolvehostnames(true)
{
}
ConnectClass::ConnectClass(ConfigTag* tag, char t, const std::string& mask, const ConnectClass& parent)
{
Update(&parent);
name = "unnamed";
type = t;
host = mask;
// Connect classes can inherit from each other but this is problematic for modules which can't use
// ConnectClass::Update so we build a hybrid tag containing all of the values set on this class as
// well as the parent class.
ConfigItems* items = NULL;
config = ConfigTag::create(tag->tag, tag->src_name, tag->src_line, items);
const ConfigItems& parentkeys = parent.config->getItems();
for (ConfigItems::const_iterator piter = parentkeys.begin(); piter != parentkeys.end(); ++piter)
{
// The class name and parent name are not inherited
if (piter->first == "name" || piter->first == "parent")
continue;
// Store the item in the config tag. If this item also
// exists in the child it will be overwritten.
(*items)[piter->first] = piter->second;
}
const ConfigItems& childkeys = tag->getItems();
for (ConfigItems::const_iterator citer = childkeys.begin(); citer != childkeys.end(); ++citer)
{
// This will overwrite the parent value if present.
(*items)[citer->first] = citer->second;
}
}
void ConnectClass::Update(const ConnectClass* src)
{
config = src->config;
type = src->type;
fakelag = src->fakelag;
name = src->name;
registration_timeout = src->registration_timeout;
host = src->host;
pingtime = src->pingtime;
softsendqmax = src->softsendqmax;
hardsendqmax = src->hardsendqmax;
recvqmax = src->recvqmax;
penaltythreshold = src->penaltythreshold;
commandrate = src->commandrate;
maxlocal = src->maxlocal;
maxglobal = src->maxglobal;
maxconnwarn = src->maxconnwarn;
maxchans = src->maxchans;
limit = src->limit;
resolvehostnames = src->resolvehostnames;
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ports = src->ports;
}